Lost In Translation/Check Man

Scoring

 * Clearing a square by walking over it : 10 points.
 * Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
 * Defusing a bomb with 50-60 seconds remaining : 3,000 points.
 * Defusing a bomb with 40-49 seconds remaining : 2,500 points.
 * Defusing a bomb with 30-39 seconds remaining : 2,000 points.
 * Defusing a bomb with 20-29 seconds remaining : 1,500 points.
 * Defusing a bomb with 10-19 seconds remaining : 1,000 points.
 * Defusing a bomb with 1-9 seconds remaining : 500 points.

Tips and tricks

 * Collect all of the flags on the early levels as there is no great threat from the boots.
 * Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
 * At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
 * If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
 * Move the floor away from boots to trap them.
 * If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.

Staff

 * Designed And Programmed By:
 * Peter Hughes
 * Duncan Shortland
 * Malcolm Mailer


 * Music By:
 * Robin Cartwright

Ports

 * Computers :
 * Commodore C64 (1983, "Grid Trap")
 * BBC Micro/Acorn Electron (19xx, "Danger UXB", Micropower)