Talk:Delight

Pros & Cons
Following words were some of the buzzes that generally circulated about Delight within the Amiga Scene.

Pros

 * Delight released the Overdose and a bunch of other cool demos...
 * Yes, although the pace of demo productions was not as steady as -say- Anarchy, or The Silents. But these groups did not release any cracks or trainers.


 * Delight released so many good trainers on the Amiga...
 * Yes, mainly thanks to Blackbird, then to Siriax & Alpha One. And most of them worked perfectly well.


 * Delight was a group which did everything and did it pretty well...
 * Somewhat true, but not everything was always as good as wished. Same for most of the well-known groups around there at the time of the Amiga.


 * Delight had many talents: very good coders, musicians, gfxers, ...
 * Yes, but some of them left before being more famous in other groups. Some others were famous in Delight and left in thinking they would become more famous in other groups but it just failed.


 * Delight is one of the oldest groups and one of the most legendary ones...
 * Legendary: seems a bit overdone, let external people have their own opinions. One of the oldest: possibly yes, considering it never died since 02/1991, but Fairlight, Razor 1911 and Red Sector/TRSI are much older. The first Delight which was born in 1984 or 1985 on Atari ST was a different group, which died in 1990.

Cons

 * The group was an Alpha Flight clone with too many members and too few releases per member...
 * Delight wasn't an Alpha Flight clone. First Alpha Flight was not as bad as some people said, and was even very good as compared to the vast cohort of Amiga groups (thousands!). In addition, Delight did not resemble Alpha Flight: different kind of organization, different types of releases... Yes at some point Delight had too many members (max. 70 simultaneously) compared to the number of releases. But it was only for a short time. The long and continuous life of the group (not splitted as old and new) and the variety of activities at stake are the main reasons for a long memberlist.


 * The group had good members, but also had a lot of pretty inactive members and some who were really bad at their works...
 * Only partially true. There has been a high turnover in the early years, because first, some of the most active members saw new talents joining not from their own circles of friends, so they became suspicious and they feared that they would face fierce competition from the inside of the group. It was 'their' group, they didn't want to share it with alien members.
 * Then after the first ones left, the new talents feared they were going to be isolated because they joined to be part of the same group as the first ones who were reputed. In 1992 aggravated by a series of busts at the end of the previous year, only remained a few core members from the beginning, some others whose egos were not disproportionate, and at last less active ones.
 * So to avoid the group dying slowly, it was necessary 1/ to boost the pace of releases whatever they were, and consequently 2/ to increase new recruits quickly on a more international scale. Indeed, quality was a bit less an issue in these difficult times. Then from the peak in 1993, it was settled with some of the less active members that they could consider lifetime members, but the new memberlists from then became narrowed to only the most active members.


 * The group was French and French groups were lame...
 * Only this phrase is lame. Plus Delight was mostly French only in the first years of its existence.
 * Even a few French demo groups were saying France was lame and they should be ashamed for having done so. Hopefully it was not the case, and some of the stupid people who made such statements ended up as second-ranking members of groups from other countries, despite them having sometimes very good talents. Others who believed in their own capacities such as Ackerlight, Paradox, Melon Dezign, Dreamdealers, etc. finally succeeded in their own enterprises.


 * The leaders, especially two of them (Voyce and Siriax), were arrogant, as well as many of their members...
 * You can't make an omelette without breaking eggs. Boasting can be a good engine to push you doing things well. In addition a lot of the critics were made either by lamers, or by jealous people.


 * Delight did release fakes, bad cracks, or cracked only budget games and localized versions.
 * Untrue for the most part. No fakes. No bad cracks, or in a more cautious way, very few ones if any. Yes some budget games and a lot of localized versions were released. There were also big blockbusters in English, so it was somewhat more balanced than what some people said.
 * The funny thing is that every crack group on the Scene had had to face such bad faith critics from others. That was just part of the competition game.

--Voyce (talk) 12:23, 29 June 2013 (GMT)

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Delight: crack or demo group?

 * Here's a diagram which shows the placement of various groups (only a choice of them for illustration purpose, not intended to undermine other famous groups), according to their historical activities:


 * CRACK...................................................................................MIXED.....................................................................................DEMO




 * Skid Row | Classic | Paradox | Quartex | Hoodlum | Crystal | Razor 1911 | Fairlight | Delight | TRSI | Scoopex | Anarchy | Sanity

Comments:


 * 1. Skid Row: a crack group with money, possibly the most prolific of all times, totally centered on cracks. Few intros, with basic design.
 * 2. Classic: a crack group which was a bit less prolific in cracking games and had less money but made more intros, sometimes with more-than-basic code effects.
 * 3. Paradox: a crack group which was probably the one who made the most money, extremely prolific in cracking everything possible. They had a few internal demomakers who released cracktros as well as some good-looking small demos.
 * 4. Quartex: they had their demo section (Alliance Design), but also very often they released games without any intros. The Substance demo by A.D. received much praise at the time of its release.
 * 5. Hoodlum: a group which was heavily marketed as a crack group from the beginning. Still, they created their own demo section which has released a fair number of cute intros and demos.
 * 6. Crystal: they also had their demo section (Melon Dezign) which later became independent. M.D. was one of the best demo groups on the Amiga, and later released some of their creations for the P.C.
 * 7. Razor 1911: a very old group, they were best known for their H/P/A skills but have released quite a lot of average quality demos, musicdisks, etc., and they had periods of activity in releasing cracks, in particular more recently for the PC. They have always been present with BBS trading.
 * 8. Fairlight: this is the perfect example of an entity which has been at the same time an excellent crack group and an excellent demo group. Furthermore they released everything under the same name and have been rather constant on both sides over many years. Still, Fairlight was much more productive on the crack scene, and they had a lot of money.
 * 9. Delight: the only one which began as a full demo group (starting with the 'Overdose' and a few other successes) then became later a prolific crack group. They already did a few crack releases of budget games (oneparted) and preview games in theîr first years. Then they developed a leading trainer activity which finally turned to crack and all kinds of releases - but they still retained a demo activity. Crack and demo sections were merged at the beginning, then their organizations were separated but both continued under the same name, representing the same brand. Recently they were a lot more active with cracks on PC, but they still released a few PC demos and PS3 intros.
 * 10. TRSI: they started early on the scene as being both one of the most prolific demos and cracks groups, then they survived through BBS's, modem trading, pack releases and occasional cracks, intros & demos. They finally stopped crack on the Amiga, in order to entirely devote themselves to demos.
 * 11. Scoopex: their father group Megaforce was primarily active in cracking games, but they also released a megademo. Scoopex was a very good demo group which initially had some members on the crack scene (notably Nomad). They released a few cracks but their focus was on demos. In the end their only activities on the crack scene were modem trading and a few BBS's.
 * 12. Anarchy: one of the most prolific demo groups of all times, with a long history of quality demos. Still they released very few cracks, mostly utilities.
 * 13. Sanity: a 100% demo group like Spaceballs, and Andromeda. These three groups are best known as having released some of the best demos ever. They had very little (trading) or even no activities at all on the crack scene.

--Voyce (talk) 02:13, 6 January 2013 (GMT)

Open comments on the main page

 * Love the updates on the page - one thought was (and I know the formatting isn't finalised), is that member numbers in headings I think doesn't work that well, and it will end up getting mismatched from the data. I think to standardise with the other pages, it might be better just to have the country as the heading etc. BuZz (talk) 23:08, 9 July 2013 (GMT)
 * Thank you for your kind words. For the number of members I'll take your remarks in consideration and delete them after countries, so please consider them as temporary. At the current time I'm still in the editing phase (including discovery from within hundreds of sources) so it allows me to keep track of my counts then I don't mess up with my methodology. Btw I can find another way to do this and I'll figure out at the occasion of my next substantial round of updates (which should come soon). --Voyce (talk) 02:54, 13 July 2013 (GMT)

Open comments on the group Delight
I'm not going to comment any further so here you go it's your turn! --Voyce (talk) 02:56, 13 July 2013 (GMT)