Lost In Translation/Parodius Da! - Shinwa kara Owarai e

About The Game
Created as a parody of Konami's own superb and challenging "Gradius" series of shoot-em-ups, Parodius Da! acquired its own identity and would spawn sequels of its own. It maintained the same intuitive power-up system of "Nemesis", "Salamander" et. al. but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.

Trivia
The title of this game is a combination of the two words "Parody" + "Gradius" = Parodius. The subtitle of this game translates from Japanese as 'From Myth to Joke', which is a homage to the "Gradius III" subtitle : 'From Legend to Myth'.

During the game's attract mode, potential players are presented with a short history tour of the Nemesis series, as the title screen of each of Parodius's prequels are introduced'; watched, in typical Parodius style, by a crowd of blue and pink penguins.

Pentarou is from the MSX game "Antarctic Adventure".

The second boss (Patrotic Eagle) is similar to the first boss of "Gradius 2" (phoenix). This boss is often coined as a reason why Parodius was never released in the U.S.

The Vegas dancer near the end of the second stage is similar to the robot spider near the end of "Gradius 2". She appears in other Parodius games as well.

Level Music Overview

 * Stage 1 crucial part music is a remix of 'Symphony No.9 4th Movement', by Beethoven.
 * Stage 1 boss music is a remix of 'The Flight of the Bumble Bee', by R. Korsakov.
 * Stage 2-1 music is a remix of 'Op.71a the Nutcracker', by P. Tchaikovsky.
 * Stage 2-2 music is a remix of the music from "Gradius III".
 * Stage 2 boss music is a remix of the music from "Gradius II".
 * Stage 3 music is a megamix of 'Op.71a the Nutcracker', by P. Tchaikovsky. And 'Overture to William Tell', by G. Rossini.
 * Stage 3 boss music is a remix of 'Orphée aux enfers', by J. Offenbach.
 * Stage 4 music is a remix of 'Danse du sabre', by A.I. Khachaturyan.
 * Stage 5 music is a remix of 'L'Arlésienne suite No.2', by G. Bizet.
 * Stage 6 music is a remix of 'from Gunkan March', by Japanese Martial Song.
 * Stage 6 boss music is a remix of the music from "Gradius".
 * Stage 7 music is a remix of 'Op.71a the Nutcracker Valse des Fleurs', by P. Tchaikovsky.
 * Stage 8 music is a megamix of 'Violine Konzert e moll', by F. Mendelssohn. And 'Unter dem Doppeladler', by J. F. Wagner.
 * Stage 9 music is a megamix of 'Peer Gynt Suite', by E. Grieg. And 'Swan Lake', by P. Tchaikovsky.
 * Stage 9 boss music is a remix of 'William Tell Overture', by G. Rossini.
 * Stage 10 and Stage 10 boss music are remix of music from "Gradius".

King Records released a limited-edition soundtrack album for this game (Parodius Da! Original Game Soundtrack - KICA-1011) on 21/07/1990.

Series

 * 1) Parodius - Tako wa Chikyuu o Sukuu (1988, MSX)
 * 2) Parodius Da! - Shinwa kara Owarai e (1990)
 * 3) Gokujyou Parodius! - Kako no Eikou wo Motomete (1994)
 * 4) Jikkyou Oshaberi Parodius (1995, Nintendo Super Famicom)
 * 5) Sexy Parodius (1996)

Staff

 * Main Programmers:
 * Chichibinta
 * Tsukasa


 * Sub-programmer:
 * Tyuken


 * Character Designers:
 * GaKincho
 * Touyou Syoutarou
 * Takemasa.M
 * Mory-Wandyu
 * Mikachan


 * Sound:
 * -Cameo- Matano
 * -Dokuo- Umeno


 * Hard Designer:
 * Dendou Konishi


 * Tool Designers:
 * Au Toshimi
 * Kanton Ten

Ports

 * Consoles :
 * Nintendo Game Boy (1991)
 * NEC PC-Engine (1992)
 * Nintendo Famicom (1992)
 * Nintendo Super Famicom (1992, "Parodius Non-Sense Fantasy")
 * Sony PlayStation (1994, "Parodius Deluxe Pack")
 * Sega Saturn (1995, "Parodius Deluxe")
 * Sony PSP (2007, "Parodius Portable")


 * Computers :
 * Sharp X68000 (1991)