Lost In Translation/1943 - The Battle of Midway

About The Game
1943 - The Battle of Midway is a vertically scrolling arcade video game shoot-em-up and obvious sequel to 1942.

Unlike 1942, this game featured an energy level indicator, meaning one taking one hit wouldn't kill you instantly. The game also featured other 'mega-weapons' such as lightning, cyclone and tsunami.

A Japan-only updated version of this game was released as "1943 Kai - Midway Kaisen" and featured different graphics, gameplay and difficulty.

Additional Technical Information
Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Fire, [B] Special

Trivia
Released in June 1987.

Brian Chapel holds the record for this game with 2,947,360 points on June 23, 1988.

Bosses
(from start to finish)
 * Tone (Japanese Heavy Cruiser)
 * Kaga (Japanese Aircraft Carrier)
 * Ayako 1 (Japanese Mother Bomber)
 * Fusō (Japanese Battleship)
 * Akagi (Japanese Aircraft Carrier)
 * Daihiryu 1 (Japanese Aircraft Squadron)
 * Ise (Japanese Battleship)
 * Hiryū (Japanese Aircraft Carrier)
 * Ayako 2 (Japanese Mother Bomber)
 * Mutsu (Japanese Battleship)
 * Daihiryu 2 (Japanese Aircraft Squadron)
 * Yamashiro (Japanese Battleship)
 * Sōryū (Japanese Aircraft Carrier)
 * Ayako 3 (Japanese Mother Bomber)
 * Nagato (Japanese Battleship)
 * Yamato (Japanese Battleship and Final Boss)

Choose Your Weapon
Hold these buttons at the beginning of each stage to activate the weapon...

Full Ammunition Load
A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon.

Bonus Points

 * The '100% accuracy' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are.


 * It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10,000 point bonus.


 * At some points in the background there are 'shootable' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it: -
 * The cow bonus is worth 20,000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10,000 point bonus.
 * The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier!
 * There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser.


 * The 'star' bonus gives you 5,000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20).


 * (This has been reported on level 2, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100,000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed.


 * If you get the 'propeller' power-up (it looks like a propeller over a circle), your energy level will be fully replenished.


 * Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2,000 points.


 * When the boss ship explodes, the control center breaks into 4 pieces. The pieces are worth 10,000 points each if shot.


 * If you shoot a POW enough to cycle it through about 4 or 5 times, it will turn into a fuel-tank :) that helps a GREAT deal on the last few stages, especially a stage or 2 where they DON'T give you a full tank at the end of the cloud stage before you go to the water!

Series

 * 1) 1942 (1984)
 * 2) 1943 - The Battle of Midway (1987)
 * 3) 1943 Kai - Midway Kaisen (1988)
 * 4) 1941 - Counter Attack (1990)
 * 5) 19XX - The War Against Destiny (1995)
 * 6) 1944 - The Loop Master (2000)

Staff

 * Designers:
 * Noritaka Funamizu (Poo)
 * Dechikun


 * Producer:
 * Yoshiki Okamoto (Kikaji O.)


 * Character Designers:
 * Naoko Sato
 * Miki Chan
 * Kawamoyan
 * Aho no Sakata


 * Music & SFX:
 * Yoshihiro Sakaguchi


 * Additional Music:
 * Junko Tamiya (stage 1-1)
 * Manami Matsumae (stage 1-2)
 * Harumi Fujita (stages 2-2 and 3-1)


 * Hardware:
 * Panchi Kubozoo (Punch Kubozoo)
 * Jumbo Saito


 * Programming:
 * BLBON

Ports

 * Consoles :
 * Nintendo Famicom (1988)
 * NEC PC-Engine (1991)
 * Sony PlayStation (1998, "Capcom Generation 1")
 * Sega Saturn (1998, "Capcom Generation 1")
 * Sony PlayStation 2 (2005, "Capcom Classics Collection")
 * Microsoft XBOX (2005, "Capcom Classics Collection")
 * Sony PSP (2006, "Capcom Classics Collection Reloaded")


 * Computers :
 * Atari ST (1987)
 * Amstrad CPC (1988)
 * Commodore C64 (1988)
 * Sinclair ZX Spectrum (1988)
 * Commodore Amiga ("1943 - The Battle of Midway", 1989, Go!)
 * PC [CD-ROM] (1999, "Capcom Arcade Hits 2")


 * Others :
 * LCD Handheld game (1989, Acclaim)

