Oxygene

Oxygene (OXG, 1994-1996)
FRA&gt; Niko (Carre Nicolas, gfx, 09/94), Wilfried (Sechet Alban, gfx, 09/94).

Oxygene came onto the Amiga demo scene as a breath of fresh air in 1994, as the first crew (as far as I know) to come to the Amiga from the Atari scene. After giving us a host of great demos, they would once again decide to move onto another platform in early 1996, this time the dreaded PC. Among the great demos the left behind, we find such classics as "Control" [08/95] and "Vision" [12/95]. With them to the pc scene went all their best members, including coder Oxbab and graphicians Spiral and Mon. These people certainly left for the PC section: Data (swap), Lester (code), Mon (gfx), Nap, Oxbab (code), Spiral (gfx) and Leonard (code). Leonard worked on the game "Shaq Fu" for the Sega Megadrive, and participated on the game "Fade To Black" on the pc, and is working for Delphine Software. Spiral is working for Cryo. Oxbab did the 3d real time introduction for "Captain Blood" on the Macintosh. 1995 - After his final demo work for Oxygene, "Indigo" [12/94], french musician Smith (Delteil Herve) left the scene in the first half of 1995.

Breath (AGA 40k Intro). Cooperation with Scoopex.

Christies (AGA Slideshow, 2 disks).

Cuzco (1994, 24.04, ECS File). code: Oxbab, Leonard, gfx: Mon, Spiral, music: "Bloomy Tom" by Smith. 3rd in the Saturne party II demo competition. review: Oxygene's first production on the Amiga is an OK demo, that I immediately mistook for an AGA production when the first logos appeared on screen. I like the music in this one, it's got a dynamic feel that really suits the demo. Also, there's advanced shading and texturemapped cubes here - unusual for an ECS demo from 1994! [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: Use KillAGA! Note: Seems to work fine, except for long pause towards end, and what appears to be graphical errors on the end picture. Running it with KillAGA revealed a zoom-rotator and a raytraced OXG logo.

Ride (1994, 07.08, AGA 40k Intro). code: Oxbab, gfx: Spiral, Mon, music: Smith. 15th in the Assembly 94 40k intro competition. review: Mighty! Only their second production, and already they're impressing the pants off me! Why is it called 'Ride' indeed... You MUST check out the vector flight through a tunnel on this one! Sort of reminds you of the 'deathstar' scene in Star Wars, doesn't it? There's a hidden screen, saying 'DON'T VOTE FOR US' - don't know how to reach it though...Haven't tried that hard either :) [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

Another Dream Now (1994, 03.09, File). code: Oxbab, gfx: Niko, Spiral, Mon, Wilfried, music: "Sound Wave" and "Welcome Mr Jack" by Smith. Winner of the 3S party demo competition! review: Not bad, this demo, and a taster of things to come. The graphics, especially the stuff from Niko, is quite good. I love his logos and the 'tongue' picture. The music is quite acceptable in my ears, though nothing outstanding. As for the code, it's competent, but not great. There's no 'wow' stuff in here, if you know what I mean. I am NOT sure whether this is an AGA or ECS production...All the pictures suggest an ECS prod., while some of the effects are usually reserved for AGA-equipped Amigas... Anyone? [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

Happy Birthday Lester (1994, 03.09, AGA Demo). code: Oxbab, gfx: Spiral, Mon, music: n/a. 3rd in the 3S Party demo competition.

Indigo (1994, 28.12, AGA Trackmo, 2 disks). code: Oxbab, Leonard (additional), Lester (additional), gfx: Spiral, Mon, Niko, music: Smith (2 tunes). 15th in The Party 4 demo competition. review: Not as immediately appealing as "Cuzco", this is still a very good demo. There's some nice looking effects, like the fire stuff and a slight innovation: spacecut between a gouraud object and a texture mapped one. There seems to be an abundance of Oxygene and Indigo logos here; almost every effect has some sort of graphic inbetween them! Graphically, Niko continues to impress with his cool logos. The booting picture, "Retina" by Spiral, competed in the graphics competition at the same party. Like in "Another Dream Now", Smith delivers two tunes; A main tune and a calmer endtune. It's not terribly good, though, much more forgettable than his cool tune for "Cuzco" [04/94]. [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

Control (1995, 14.08, AGA Trackmo, 2 disks). code: Oxbab, gfx: Mon, Spiral, Niko (additional), Made/Bomb (additional), music: "Space" and "Out of Control" by Clawz/Bomb (ProRunner 1.0 format). Winner of the GASP Party 95 demo competition! review: Certainly a winner, this, from the ever-improving Oxbab. This one is centered around several different vector environments that you're flying through. The graphics are quite OK, and the main soundtrack is the usual techno from Clawz, followed by a calm tune in the endpart. Very good. Does not support external drives. [glenn] GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

Vision (1995, 28.12, AGA Multifile, 2 disks). code: Oxbab, gfx: Niko, Mon, Spiral, music: "Hibakusha" by Clawz/Bomb (The Player 6.0A format). 2nd in The Party 5 demo competition. review: This is a very good demo, actually, with a couple of showstopping effects. The dungeon anim towards the end is cool, as is the 'Wipeout' part and the running vector man. These two last parts shows a sense of innovation, which we're not too used to :) The soundtrack is the usual  techno, but Clawz does it better than most as usual. He has a quality  that adds a certain groove to everything... Sadly, this was to become  Oxygene's final release on the Amiga; their next release was the otherwise  excellent "Contrast" (04/96) on the pc.    Requires some fast, but accompanying text file says fixed version for  standard A1200 will be released early 96. The version reviewed is NOT the  fixed one, and I don't know if it was ever released. There is also some  information available to suggest that it will NOT work on 040 Amigas.  [glenn]  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.