Workbench

Format and Replays

From ExoticA

Format Name Prefix/Suffix Description
A.M.Composer 1.2amcMusic format created by Marc Hawliteck of Vesalia-Soft.
AC1D-DC1A Packerac1dA module packer created by Carsten Sørensen (Slammer/Anarchy). First used in Anarchy's "In The Kitchen" demo.
AMOS Music BankabkTracker-like music player created by François Lionet for his AMOS Basic programming language. AMOS comes with programs for converting tracker and Sonix music to the AMOS format.
Abyss' Highest eXperienceahxFormerly THX
Actionamics Sound ToolastCreated by Michael Kleps for the game Dyna Blaster.
Art & MagicaamA music format created by the Art & Magic team for the ingame music in the game Agony.
Art of NoiseaonA sample and synth editor by Bastian Spiegel (Twice/Lego).
AProSysAPSA sample and synth editor created by Petter A. Urkedal.
Beathoven SynthesizerbssA music format created by Thomas Lopatic (Dr.Nobody/HQC) 1987, often used in Rainbow Arts and Tristar productions from 1987-88.
Benn DaglishbdA music format created for Ben 'Benn' Daglish by Colin 'Fungus the Bogeyman' Dooley.
Benn Daglish SIDbdsA music format created by Ben 'Benn' Daglish based on his C64 version.
Channel PlayerschanA module packer created by Alan/Impact in 1994.
ChipTrackermodAlso known as KRIS Tracker, a module packer created by KRIS/Anarchy for use by Matthew Simmonds (4-Mat/Anarchy).
CinemawarecinA MIDI-like music format that appears to have only been used in Cinemaware's last game, Wings.
Core DesigncoreA music and fx format used in early Core Design games, possibly created by Ben 'Benn' Daglish.
CustomcustDeliTracker's format for Amiga music that's not in any known format. Custom tunes include both the music data and the player code needed to replay it. Other Amiga music players, like EaglePlayer, DeliPlayer and UADE, recognise the DeliTracker Custom format.
CustomMadecmA music and fx format created by Ivo Zoer and Ron Klaren.
DIGI BoosterdigiAn eight channel tracker for the Amiga created in 1997 by Tomasz and Waldemar Piasta. Later followed by DIGI Booster PRO, much respected by Amiga musicians for its built-in Roland TB303 emulator.
Darius ZendehdzA music format created by Darius Zendeh (Mark II/Quadlite). It is basically his old Mark II Sound-System format with support for subsongs.
Dave LowedlA music format created by Dave Lowe (Uncle Art).
Dave Lowe NewdlnA newer version of the Dave Lowe music routine.
David HanneydhA music format created by David Hanney.
David WhittakerdwA music format created by the prolific David Whittaker.
DeltaMusic 2.0dm2A synthetic music format created by Bent Nielsen.
DesiredsrA music format created by Dentons in 1993.
Digital IllusionsdiA module packer with subsong support, created by the Silents for their pinball games. Also known as GrapeTracker.
Digital Sonix & ChromedscA music format created by Andrew Bailey & David Hanlon.
Dynamic SynthesizerdsAn early music format created by Chris Hülsbeck, a predecessor of TFMX.
EarAcheea/mgA sample and synth format created by Morten Grouleff.
Editeur Musical SequentielemsA music format created by Ringard' for use in their demos and games.
Face The MusicftmA commercial 8 channel music format created in 1990/91 by Jörg W. Schmidt for Maxon Computer GmbH.
Fashion TrackerexA music format created by the 'Fashion' team.
FastTracker 2.0xmA multi-channel PC music editor by Magnus Högdahl and Fredrik Huss.
Follin Player IItfA music format used by the Follin brothers.
Fred EditorfredMusic editor and audio routines by Frédéric Hahn with some support from Julien Clermonte. Also (wrongly) known as Fredmon or Fred Monitor.
Fred GrayfgA music format used by Fred Gray.
Future Composer 1.3fc13A synthetic music editor created by Supersero/Superions in 1990, based on Jochen Hippel's routines.
Future Composer 1.4fc14A synthetic music editor created by Supersero/Superions in 1990, based on Jochen Hippel's routines.
Future PlayerfpA synthetic music format created in 1988 by Paul van der Valk, predecessor of the Medley Sound Editor.
FWMPfwThe custom music routine used in Forgotten Worlds.
Game Music CreatorgmcA direct competitor of Soundtracker, by Andreas Tadic. It is very similar to Soundtracker, although it's not a module packer.
GlueMonglueA music format by Lars Malmborg (GlueMaster/North Star).
HippelhipA music format created by Jochen Hippel (Mad Max/The Exceptions). This also includes Hippel 7V (seven voices) music.
Hippel-COSOhipcA variant of the Hippel music format. This also includes Hippel COSO 7V (seven voices) music. COSO means "crunched datablock", i.e. the music data is compressed. The Hippel-COSO file format can be decrunched into the regular Hippel format.
Hively TrackerhvlA variant of the AHX format, which adds support for up to 16 channels, two commands per row, and ring modulation.
Howie DavieshdA music format created by Gary Antcliffe and Howie Davies in 1990, used in PAL Developments games.
IFF-8SVXsvxThe Amiga's standard format for 8-bit sound samples, created by Electronic Arts in 1984 at the birth of the Amiga.
ImagesimsA module packer created by Neil Crossley, used in games that were ported from the Atari ST to the Amiga in 1990 by Images Design.
InStereo!isA 4-voice synth/sample format created by by Hans Bergstedt.
ISO-MPEG Audio Layer-2mp2A substitute audio compression format used in place of very sizeable CDDA tracks.
ISO-MPEG Audio Layer-3mp3A substitute audio compression format used in place of very sizeable CDDA tracks. More commonly known as MP3.
JamCrackerjamA Noisetracker-alike music format created by M. Gemmel and Xag of Betrayal in 1990.
Janko Mrsic-FlogeljmfA music format created by Janko Mrsic-Flogel.
Jason BrookejcbA music format created by Jason C Brooke.
Jason PagejpA music format created by Jason Page. It was also used as the basis for Jason's music routines on the Atari ST, SNES and Megadrive.
Jeroen TeljtAlso known as 'Maniacs Of Noise Old', this music format was created by Charles Deenen and Jeroen Tel, used by the Maniacs of Noise.
Jesper OlsenjoA music format created by Jesper Olsen.
Kris HatlelidkhA music format created by Kris Hatlelid.
Leggless Music EditorlmeA music editor created by Leggless/Silents.
M.O.N NewmonA music format created by Charles Deenen and Frédéric Hahn, used by the Maniacs of Noise.
M.O.N OldmonA music format created by Charles Deenen and Jeroen Tel, used by the Maniacs of Noise. This format now has a new revised replayer - see 'Jeroen Tel'.
Magnetic Fields PackermfpA module packer created by Shaun Southern.
Mark CookseymcA music format created by Mark Cooksey and Richard Frankish.
Mark II Sound-SystemmkiiA music format created by Darius Zendah (Mark II/Quadlite), the music was originally hand written in assembly language as data.
Martin WalkermwA music format created by Martin Walker.
MaxTraxmxtxA music format created in 1992 by Sylvan Technical Arts.
MEDmedMusic EDitor by Tejio Kinnunen. MED was originally available as freeware, with a commercial eight channel version called OctaMED. The latest version of MED is OctaMED Sound Studio. This format was very popular with musicians, but it was not used much in games because the complexity of the format required too much CPU time.
MedleymsoThe successor to the Future Player format by Paul van der Valk.
Mike DaviesmdA music format created in 1989 by Mike Davies, often used in Tiertex games.
MMDCmmdcA module packer created by Anthony Crowther.
MugicianmugAlso known as "Digital Mugician", this music format was created by Reinier van Vliet (Rhino/Team Hoi).
Mugician IImug2A music format created by Reinier van Vliet (Rhino/Team Hoi), it allows for seven voice tunes like the TFMX and Hippel formats.
Music AssemblermaA music format created by Oscar Giesen & Marco Swagerman of Dynamite Software.
Musicline EditormlAn music format by Christian Cyréus & John Carehag featuring up to 8-voices and sythentic instruments.
MusicMakermm4/mm8A 4 and 8-voice format created by Thomas Winischhofer
NoisePacker 2.xnp2A module packer created by Twins/Phenomena.
NoisePacker 3.xnp3A module packer created by Twins/Phenomena.
NoiseTrackermodAn evolution of the Soundtracker format by Per Tufvesson (Mahoney/North Star) and Anders Berkeman (Kaktus/Silents).
NovoTrade PackerntpA module packer created by Novotrade.
Ogg VorbisoggA substitute audio compression format used in place of very sizeable CDDA tracks.
OktalyzeroktAn eight channel music editor by Armin Sander (TIP/The New Masters).
Paul RobothamdatA MIDI-like music format created by Pete Barnett and used by Paul Robotham.
Paul ShieldspsA music format created by Paul Hunter and used by Paul Shields.
Paul SummerssnkA music format created in 1989 by Paul Summers and Mike Chilton.
Peter Verswyvelen PackerpvpA module packer created by Peter Verswyvelen.
Pha PackerphaA module packer created by Azatoth/Phenomena.
Pierre Adane PackerpapA module packer created by Pierre Adane.
ProPacker 2.1pp21A module packer created by Christian Estrup.
ProPacker 3.0pp30A module packer created by Christian Estrup.
Professional Sound ArtistspsaA music format created by a group called the Professional Sound Artists.
Promizerpr1A module packer created by Franck Hulsmann (MC68000/Masque).
Prorunner 1.0prunA module packer by Cosmos/Sanity.
Prorunner 2.0pru2A module packer by Cosmos/Sanity.
ProtrackermodThe venerable successor of Noisetracker, originally created by the Amiga Freelancers (Lars and Anders Hamre, Sven Vahsen and Rune Johnsrud), followed by Peter Hanning and Anders Ramsay for version 2.1 to 2.3, then by the Cryptoburners (Ivar Just Olsen, Tom Bech and Bjarte Andreaeassen).
PumaTrackerpumaA music format created by Jean-Charles Meyrignac on the Atari ST, ported to the Amiga by Pierre-Eric Loriaux.
Quadra Composerqc/emodA 4-voice sample on format by Bosse Lincoln.
Richard JosephrjpA music editor written by Alan McCarthy and Andi Smithers. Also known as the Vectordean format.
Rob HubbardrhA music format created by Rob Hubbard.
Rob Hubbard OldrhoAn older version of the Rob Hubbard format.
Ron KlarenrkA music and fx format created by Ivo Zoer and Ron Klaren. Files in this format have an EaglePlayer specific header.
SCUMMscummSCUMM stands for "Script Creation Utility for Maniac Mansion", and the music format is that which is used in Lucasfilm Games adventures prior to Monkey Island 2, when it was replaced with the "iMuse" system.
ScreamTracker 3s3mA multi-channel PC music editor created by Sami Tammilehto (PSI/Future Crew).
Sean ConnollyscnA music format created by Sean 'Odie' Connolly.
Sean ConranscrA music format created by Sean Conran.
SidmonsidA music editor created by Reinier van Vliet (Rhino/Team Hoi).
Sidmon IIsid2A music editor created by Michael Kleps (Unknown/D.O.C).
Sierra AGIagiA sound format used in the first Sierra games that used the AGI (Adventure Game Interpreter) system.
SilmarilsmokA music format created by Michel Pernot.
SonicArrangersaA music editor created by Carlsten Schlote, Branko Mikic and Carsten Herbst.
Sonix Music DriversmusAlso known as IFF-SMUS, its another Electronic Arts standardised music format, created along with 8SVX, ILBM and FTXT as the EA IFF 1984 specification. Other than the archaic Aegis Sonix and EA's own Deluxe Music Construction Set (DMCS), almost no software uses this format.
Sound ImagestwA music format created by Tony Williams.
Sound MastersmA music format created by Michiel Soede, used mostly by Jeroen Soede.
Sound Programming LanguagesplA music programming language created by Holger Gehrmann. First created for the C64 and Tandy PC, later ported to the Amiga and Atari ST. Also known as SOPROL.
Sound FXsfxA Soundtracker clone created by Christian Haller and Christian A. Weber.
SoundMon 2.0bpA music editor created by Brian Postma.
SoundMon 2.2bpA music editor created by Brian Postma.
SoundPlayersjsA music format created by Scott Johnson, only used in the Lemmings series of games.
SoundTrackermodThe original tracker music editor, created by Karsten Obarski.
SoundcontrolsctA music editor created by Holger Gehrmann.
SoundfactorypsfA music format created in 1989 by Zuheir Urwani and Thomas Kolbe. Also known as the Profiteam Sound Factory format.
Special FXjdA music format used in Special FX games, usually by Jonathan Dunn.
Speedy SystemssThis is the first Michael Winterberg music format for the Amiga. Known versions are 2.0, 2.1, 2.2, 3.0, and 'A'.
StarTrekkermodA Soundtracker clone created in 1990 by Björn Wesen (Exolon/Fairlight). The "4AM" replayer can play synthetic sound samples.
Steve BarrettsbMusic composed by Steve Barrett using the Ariston replay routine.
Steve TurnerjpoAn older version of the Jason Page format, created by Steve Turner and used in Graftgold games.
StoneTrackerspm/spsAn 8-voice music format by Emmanuel Marty & Michael Lavaire.
SUNTronicsunA music format created by Benl Holger & Felix Schmidt.
Synth DreamsdrA music format created in 1991 by Laurens 'Lotus' Tummers and John Tonnard.
Synth PackospA music format created in 1989 by Karsten Obarski.
SynthesissynA music format created in 1992 by Carsten Herbst (Mr Soundwave) and Branko Mikic, Braintrace Design
TFMXmdat"The Final Musicsystem eXtended". An elaborate music format devised and created by Chris Hülsbeck, with Peter Thierolf writing the editor.
TFMX 7Vmdat"The Final Musicsystem eXtended". An elaborate music format devised and created by Chris Hülsbeck, with Peter Thierolf writing the editor. This version uses Jochen Hippel's routines to get seven voices on the four channel Amiga.
TFMX Promdat"The Final Musicsystem eXtended". An elaborate music format devised and created by Chris Hülsbeck, with Peter Thierolf writing the editor.
The Musical EnlightenmenttmeA music format created in n 1989 by N.J. Luuring Jr.
The Player 4.xp4xA module packer created by Jarno Paananen (Guru/Sahara Surfers), this particular version of The Player (4.1a) was never released publically, yet it was leaked to game development companies and became one of the most widespread module packers in existance.
The Player 6.xp6xA module packer created by Jarno Paananen (Guru/Sahara Surfers), this is the most popular module packing software used on the Amiga.
Thomas HermannthmA music format created in 1989 by Thomas Hermann.
Trackerpacker 3tp3A module packer created by Crazy Crack/Mexx.
Unique DevelopmentudsA music format created by Unique Development Sweden, found in both the Amiga and Atari ST versions of the game Obsession.
Wally BebenwbMusic composed by Wally Beben using the Ariston replay routine.