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Insane

From ExoticA

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Insane (INS)

SWE> Boozer (sysop 'SHADOWZONE', 08/94), Cateye (sysop 'INSIDE OUT', ex
     Taurus, new PRP4, 09/94-01/95), Cluster (sysop 'INSANITARY' WHQ,
     08/94-10/95), Distler (sysop 'THE SLAMMER', later Hardbyte, 08/94),
     Louie (gfx, later TBL, 12/93-12/95), MAD (Marcus Lenngren, code,
     12/93-94), Princip (sysop 'INTERCHANGE', 08/94), Yaffle (swap, ex C-
     Lous).
FIN> Allah (sysop1 'THE CHAMELEON' EHQ, 10/95), Albert (sysop 'DEEP
     THOUGHT', 08-10/94), C.I.D (sysop2 'THE CHAMELEON' EHQ, 10/95),
     DarkElf (sysop3 'THE CHAMELEON' EHQ, triplememb TRSI and Hellfire,
     10/95-02/96), Deetsay (music, doublememb Panic, 12/93-10/95), K-P
     (Kari-Pekka Koljonen, code, 10/95), Mici (93), Split (sysop 'A SPLIT
     SECOND', 93-08/94), TST (93), Zodiac (93), Zombie (trade, 03/94-
     10/95).
NOR> Shade (sysop 'EVERYWARE', 10/95-02/96).
USA> Shadower (sysop 'DEATH ROW', 10/95).
???> Armour (code, 08/94-10/95), Bigwig (10/95), Braindead (ex Beatless,
     new late95), CareBear (10/95), Confidence (10/95), Coolorado (10/95),
     Defect (nor? doublememb Hellfire, 10/95-02/96), Famous'O'Ho (crack,
     doublememb Jormas, 94), FireFox (music, 12/93-10/95), Groovy Guru
     (10/95), HiJack (10/95), Hydra (swe? fin? Antti Häyrynen, code, 10/95-
     96), Jozef (swe? music, 10/95), Kostek (10/95), Krasnal (10/95), Looby
     (10/95), Mad Max (10/95), Major-D (08/94), Marx (10/95), Metal (swe?
     code gfx modem, 12/93-10/95), Morris (gfx, 12/93), Neumann (10/95),
     NightShade (10/95), Notorious (music), Onyx (10/95), Savage (swe?
     modem, 10/95), Senile (music, 03-10/95), Sniper (swe? modem, 10/95),
     UnMad (10/95), Vedder (swe? music, 12/93-12/95), Vostok (10/95).

Boards; CHAMELEON EHQ (fin), ASYLUM (swe), SINESTUDIO (fin).

  1994 - Some time late this year, INSANITARY took over WHQ status from
INTERCHANGE. Hydra is the author of the DayDream bbs system, used to
operate many a scene board! Swedish swapper Pace (ex Yela, 09/93) joined
Complex late this year.
  1995 - Swedish graphician Phase joined from the newly formed Basement late
this year, but was kicked within a week.
  1996 - Atomic and Insane merged together in april. Swedish coder Blaze
left for Session in april or may.
  1997 - Danish organizer Misery left the group late this year to form Amaze
Design with Nigel/Impact Inc.

Lionheart joined Circle.
Krustur (code) joined Ram Jam.
Raiden joined C-Lous (ROM3).
Duffy joined Spoon. According to Propaganda #4, he was first kicked...
Metz (sysop) joined Limited Edition.

  Apocalypse 2 (1993, 05.08).
  7th in the ECC93 demo competition.

  Failure (1993, 05.08, Intro).
  6th in the ECC93 intro competition.

  Eradication (1993, 28.12, ECS Disk).
  Code: Metal, Gfx: Louie, Music: Firefox, Vedder.
  11th in The Party 93 demo competition.

  Achallamahalla (1993, 28.12, ECS File).
  Code: Mad, Gfx: Morris, Music: n/a.
  13th in The Party 93 demo competition.

  Meliopolis (1994, 07.08, 40k Intro).
  9th in the Assembly 94 40k intro competition.

  Mindfuck (1994, 07.08, 40k Intro).
  20th in the Assembly 94 40k intro competition.
  review: Not bad, especially the zoomrottwistplasma thing is interesting...
  [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Virtual Conspiracy Intro (1995, 01.04, 40k Intro).
  code: Metal, gfx: Louie, Metal, music: Senile.
  Released for the Virtual Conspiracy 95 40k intro, but unplaced.
  review: Not terribly interesting, the best thing here comes at the very
  beginning with the burning vectors. Don't know what else to tell you...
  It's quite average. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  K-Rauta (1995, 11.06, Demo).
  3rd in the Abduction 95 demo competition.

  Frenzy (1995, 08.10, AGA 40k Intro).
  code: Blaze, gfx: Louie, music: Jozef.
  Winner of the Remedy 95 40k intro competition!

  Frenzy 100% (1995, 22.10, AGA 40k Intro).
  code: Blaze, gfx: Louie, music: Jozef.
  review: Nicely designed but oh so short is this little winner intro.
  I guess they made a decision on the 'squaky tune and blocky picture' vs
  'short but extremely sweet' dilemma and chose the latter. Not that I'm
  complaining, I'm all for sweetness!
    The code's nothing revolutionary, and neither are the graphics or the
  music. The design is what I guess makes this one any special...
  This is the 100% version, which is 5k larger than the original 40k
  competition intro. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Inside (1995, 28.12, AGA 40k Intro).
  code: Blaze, gfx: Louie, music: Vedder.
  33rd in The Party 5 40k intro competition.
  review: Objects, objects, objects... No, seriously, "Inside" opens with
  some credits (as - yes, you've guesse it - shaded objects) fly towards
  the viewer from various parts of the screen. The background has some sort
  of colorcycling effect, but it doesn't look too good. Everything here
  seems to use some kind of smoothing, which looks perhaps a little like
  what Virtual Dreams used in "242", only smoother. Short is ok if it's
  also sweet, but this isn't, really. It's more of an aftertaste thing :)
    This is not terribly interesting, but didn't really deserve to end up
  dead last either... [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.