Lost In Translation/1941 - Counter Attack

From ExoticA
Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


1941
Counter Attack
1941 title screen.
Manufacturer Capcom
Released 1990
Control
Method
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 10.000 MHz)
Z80 (@ 3.580 MHz)
Sound CPU Mono
YM2151 (@ 3.580 MHz)
OKI6295 (@ 1.000 MHz)
Video
Details
Raster (Vertical)
384 x 224 pixels
60.00 Hz
4,096 Palette colours
Screens 1
ROM Info 12 ROMs
3,473,408 bytes (3.31 MiB)
MAME ID 1941 · 1941j

About the Game

1941 - Counter Attack is a vertically scrolling arcade video game shoot-em-up prequel to both 1942 and 1943 - The Battle of Midway, in that it was a sequel set in a time before the other two previously released games.

Trivia

Released in February 1990.

Player-1 uses a P-38 Lightning and Player-2 uses a Mosquito Mk IV.

1941 - Counter Attack was the first shoot-em-up to add +1 to the score when a continue is used.

Here are all the official boss names for each stage:

  1. Leviathan
  2. Bismarck
  3. V3Rocket
  4. Krote
  5. Leviathan
  6. Gotha

Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until 1944.

Tips and tricks

Hint : Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).

Series

  1. 1942 (1984)
  2. 1943 - The Battle of Midway (1987)
  3. 1943 Kai - Midway Kaisen (1988)
  4. 1941 - Counter Attack (1990)
  5. 19XX - The War Against Destiny (1995)
  6. 1944 - The Loop Master (2000)

Staff

Planners
Noritaka Funamizu (Poo)
Rekite
Object Designers
Shinji Sakashita (Sakashita Thing)
Yokota Yokozo
Terukun
Kuribow
Scroll Designers
Sadakichi
Marilyn Higuchi
Yuki
Kintarou
Harusan
Character Support
Akiman
Character Coordinator
Rekite
Character Effects
Yokota Yokozo
Sound Composer
Hifumi
Programmers
Makkow
Babel-2
Dome
Game Analysers
Akira Nishitani (Nin)
Doda Nda Uda
Director
Kihaji Okamoto

Cabinet and Artwork

Ports

Consoles
NEC SuperGrafx (1991)
Sony PSP (2006, "Capcom Classics Collection Remixed")
Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Final Fight -G.S.M. CAPCOM 3- PCCB-00030[1] 1990-05-21 Pony Canyon Inc. 2 CD version.
Capcom Classic Collection REMIXED Soundtrack N/A[2] 2006-05-10 Capcom CD version.
Final Fight -G.S.M. CAPCOM 3- PCTB-00008[3] 1990-05-20 Pony Canyon, Scitron Label Double cassette version.

References


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.