Lost In Translation/Amazing Maze
Amazing Maze | |
---|---|
Manufacturer | Midway |
Released | 1976 |
Control Method |
8-way Joystick |
Main CPU | 8080 (@ 1.997 MHz) |
Sound CPU | Mono Discrete |
Video Details |
Raster (Horizontal) 260 x 224 pixels 59.54 Hz Palette colours |
Screens | 1 |
ROM Info | 2 ROMs 4,096 bytes (4.00 KiB) |
MAME ID | maze |
About The Game
Each player (up to 2 people may play at a time, 2-player mode is more fun), controls a little geometric shape. Each player starts at opposite sides of the maze. The object is to get to the point where the other player started, before they get to where you started. You use a joystick to guide your 'character' through the maze. The game is time based, and you score a point for each maze you beat faster than your opponent (or the computer player if you are going solo). The factory setting is for a 90 second game, but this is operator adjustable. The graphics are done in monochrome white on black. With no detail on anything. The maze walls are only a pixel thick, while the characters themselves (simple shapes), are not much bigger. The mazes are not stylized in anyway. They look exactly like the kind of maze you would do with a paper and pen.
Trivia
Released in October 1976. This is one of the first maze video game ever produced, and far more complex than you may be used to. This is no "Ms. Pac-Man". The mazes in this game are as complex as ones you might find in those little maze books you may have had as a child, none of that multiple path, wishy washy stuff like "Pac-Man" or "Lady Bug". These mazes have only one correct pathway through them.
The maze changes with every point made and never repeats itself. You can play the game for 24 hours or for 24 years and not see the same pattern.
Cabinet and Artwork
Ports
- Consoles
- Bally Astrocade (1977)