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Lost In Translation/Galaga

From ExoticA

Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Galaga
Galaga marquee.
No screen shot.
Galaga control panel.
Manufacturer Namco
Released 1981
Control
Method
2-way Joystick
1 Button(s)
Main CPU (3x) Z80 (@ 3.072 MHz)
MB8844 (@ 256.000 kHz)
Sound CPU Mono
Namco (@ 96.000 kHz)
Discrete
Video
Details
Raster (Vertical)
288 x 224 pixels
60.61 Hz
576 Palette colours
Screens 1
ROM Info 16 ROMs
39,968 bytes (39.03 KiB)
MAME ID galaga · galagamk · galagamw · galagao · gallag · gatsbee


About The Game

Galaga cabinet.
Galaga cabinet.
Galaga flyer.
Galaga flyer.
Midway's Galaga flyer.
Midway's Galaga flyer.
Back of Midway's Galaga flyer.
Back of Midway's Galaga flyer.

A sequel to "Galaxian" - itself an answer to Taito's legendary "Space Invaders" - Galaga improves on its predecessor in a number of ways. The graphics are a little sharper and smoother, for example, but the real improvements are in the game-play. The alien movement patterns are more dynamic than those in Galaxian, with kamikaze dives being not only more frequent, but perceptively more aggressive.

Another new addition to the game-play comes in the form of the 'Tractor Beam'; if the player allows an alien to capture one of their ships in its tractor beam, it's possible to shoot the offending alien, thus releasing the ship, which will then 'dock' alongside the player's current ship and double their firepower. To free the captured ship, the player must destroy the captor Galaga while it is attacking, otherwise the captured ship will be destroyed. This allowed for skilled players to deliberately allow one of their ships to be captured, giving them the opportunity to upgrade their firepower. Ships are lost when hit by enemies, while Dual ships are destroyed individually.

The third stage and every fourth stage afterwards is a challenging stage where the enemies don't attack. 5 sets of 8 enemies (40 total) fly in formations for several seconds before exiting the screen. The player must shoot as many enemies as he or she can to earn bonus points, with 10, 000 points awarded if ALL 40 aliens are destroyed.


Ports

Consoles 
Sega SG-1000 (1983, "Sega Galaga" - Sega)
Atari 7800 (1984)
Nintendo Famicom (1988)
Nintendo Famicom Disk (1990)
Nintendo Game Boy (1995, "Galaga & Galaxian")
Sony PlayStation (1995, "Namco Museum Vol.1")
Sony PlayStation (1995, "Tekken") (Play the game while the main game loads)
Nintendo 64 (1999, "Namco Museum 64")
Sega Dreamcast (1999, "Namco Museum")
Sony PlayStation 2 (2001, "Namco Museum")
Nintendo Game Boy Advance (2001, "Namco Museum")
Nintendo GameCube (2002, "Namco Museum")
Microsoft XBOX (2002, "Namco Museum")
Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
Nintendo GameCube (2005, "Namco Museum 50th Anniversary")
Nintendo Game Boy Advance (2005, "Namco Museum 50th Anniversary")
Sony PSP (2005, "Namco Museum Battle Collection")
Microsoft XBOX 360 (2006, as a downloadable Live Arcade game)
Computers 
Commodore C64 (1982)
BBC B (1983, "Zalaga" - Aardvark)
Acorn Electron (1984, "Zalaga" - Aardvark)
Tandy Color Computer (1984, "Galagon")
MSX (1984)
Fujitsu FM-7 (1985)
Fujitsu FM-77 (1985)
Sharp MZ2500
PC [MS-DOS] (1997, "Champ Galagon" - CHAMProgramming)
PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")
Others 
Arcade (1995, "Namco Classics Collection Vol.1")
Mobile Phones (2004)
Ms. Pac-Man TV Game (2004 - Jakk's Pacific)
Ms. Pac-Man TV Game Wireless Version (2005 - Jakk's Pacific)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.13a - 2007-03-19).
Please see here for credits.