Lost In Translation/Galaga '88
From ExoticA
| Galaga '88 | |
|---|---|
| Manufacturer | Namco |
| Released | 1987 |
| Control Method | 8-way Joystick 3 Button(s) |
| Main CPU | (3x) M6809 (@ 1.536 MHz) HD63701 (@ 1.536 MHz) |
| Sound CPU | Stereo YM2151 (@ 3.580 MHz) Namco CUS30 (@ 12.000 kHz) DAC |
| Video Details | Raster (Vertical) 288 x 224 pixels 60.61 Hz 8,192 Palette colours |
| Screens | 1 |
| ROM Info | 25 ROMs 2,297,856 bytes (2.19 MiB) |
| MAME ID | galaga88 ยท galag88j |
About The Game
Galaga '88 features similar game-play to its legendary prequels, but incorporates new, somewhat 'cuter' sprites, as well as introducing several new game-play additions to the series; such as triple ship, choice of starting mode, warps and other tricks discovered through game-play.
The game plays much like the original, but players can now opt to start the game with either a single or dual ship (choosing dual means having one less ship as a spare). In either case, enemies fly into their usual formations and can be attacked as they enter the screen. Some waves will have escorts that can be destroyed and some have extra enemies that will fly directly at the player instead of heading into formation.
New types of enemies will appear depending on the position of the player's ship. In addition to escorts, loopers, divers, and Galagas, players encounter balloon-like enemies, puffers that burst into numerous smaller versions of themselves, enemies with shot-proof armor, and more. The loopers are still able to mutate into small enemy formations while the divers can now merge two-to-one and create giant versions of themselves.
The Galagas will attempt to capture the players' ships as before, and this time they can capture duals. If the player frees the dual, all three ships combine to create a super fighter that shoots three big shots at a time. Player ships are lost when hit by an enemy: triples will become duals, duals become singles, and singles just blow up. Singles and duals can also be lost to the Galagas, and to free them players must destroy the captor Galaga during its attack flight, otherwise the captured ship(s) will be destroyed.
In later stages, obstacles will block the player's shots. Destroying these obstacles releases warp capsules that can be used to eventually warp the player's ship to newer, tougher dimensions.
In stage three and during every fourth space stage thereafter (NOT counting the ice planet stages), players enter the Galactic Dancin' Challenge Stage. Like in the original, players attempt to shoot waves of enemies (including a number of Galagas) that fly in a variety of tricky formations that make them hard to hit. After each Challenge Stage, providing the player has collected two Warp Capsules earlier, a dimensional rift will be blown open that transports players into a different and more difficult dimension.
Ports
- Consoles
- NEC PC-Engine (1988)
- Sony PlayStation (1995, "Ridge Racer Revolution") (Plays the game while the main game loads.)
- Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
- Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
- Nintendo GameCube (2005, "Namco Museum 50th Anniversary")
- Computers
- Commodore Amiga ("Deluxe Galaga")
- Sharp X68000 (1990)
- PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")


