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Lost In Translation/Galaxy Force II

From ExoticA

Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Galaxy Force II
Galaxy Force II marquee.
Galaxy Force II title screen.
Galaxy Force II control panel.
Manufacturer Sega
Released 1988
Control
Method
Analog joystick
2 Button(s)
Main CPU (3x) 68000 (@ 12.500 MHz)
Z80 (@ 4.027 MHz)
Sound CPU Stereo
YM2151 (@ 4.027 MHz)
Sega PCM (@ 4.027 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
60.00 Hz
24,576 Palette colours
Screens 1
ROM Info 46 ROMs
6,356,992 bytes (6.06 MiB)
MAME ID gforce2 ยท gforce2j

Contents

About The Game

Galaxy Force II cabinet.
Galaxy Force II cabinet.
Galaxy Force flyer.
Galaxy Force flyer.
Back of the Galaxy Force flyer.
Back of the Galaxy Force flyer.

A superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections ('enemy bases') seperating each level. Galaxy Force II took the space-based shooting action of 1985's "Space Harrier" and, to a lesser degree, "After Burner" and improved upon both in every conceivable way. The game's pace is much slower paced than either "Space Harrier" or "After Burner", making game progression more a result of actual skill than the blind luck often associated with those earlier titles.

Elements of Galaxy Force II were also influenced by several NON-shooting Sega games; in particular the branching roads of 1986's "Out Run". At the end of each of Galaxy Force II's stages, after the player has fought through the end-of-level 'enemy fortress'; are tunnel sections offering a choice of left or right. Again, the choice made dictates which level the player tackles next.

Galaxy Force II also demonstrated just how far Sega could push its then legendary sprite scaling technonolgy, with the visual rendition of some levels - such as when the player is flying above the surface of a volcanic planet, complete with solar flares and volcanic eruptions - being nothing short of spectacular.

Ports

Box art for the Activision port of Galaxy Force II.
Box art for the Activision port of Galaxy Force II.
Consoles 
Sega Master System (1989)
Sega Mega Drive (1990)
FM Towns Marty (1990)
Sega Saturn (1998)
Computers 
Commodore Amiga ("Galaxy Force II", 1990, Activision)


Sound Comparison

Platform Song Titles Sound Source
Arcade "Scene Select" "Beyond The Galaxy (Scene A - Level 1)" "Defeat (Scene B - Level 2)" "Try-Z (Scene E - Level 5)" "Take Back (Scene C - Level 3)" "Alone Fighter (Scene D - Level 4)" "Stage Clear" "Name Entry" M1 v0.7.8a6

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.13a - 2007-03-19).
Please see here for credits.