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Lost In Translation/Killer Instinct 2

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Killer Instinct 2
Killer Instinct 2 marquee.
No screen shot.
Killer Instinct 2 control panel.
Manufacturer Rare
Released 1995
Control
Method
8-way Joystick
6 Button(s)
Main CPU R4600 (little) (@ 100.000 MHz)
ADSP2105 (@ 10.000 MHz)
Sound CPU Mono
DMA-driven DAC
Video
Details
Raster (Horizontal)
320 x 240 pixels
60.00 Hz
32,768 Palette colours
Screens 1
ROM Info 9 ROMs plus Laserdisc, Hard Disk or CD-ROM
4,718,592 bytes (4.50 MiB)
MAME ID kinst2 · kinst210 · kinst211 · kinst213 · kinst2k

Contents

About The Game

Not as widely received as its predecessor, ten characters nevertheless rack up the combo hits for another go.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 6

Updates

REVISION 1 :

  • Software version : 1.0

REVISION 2 :

  • Software version : 1.1

REVISION 3 :

  • Software version : 1.3

REVISION 4 :

  • Software version : 1.4

Tips and tricks

  • Play As Gargos : At the character selection screen, hold Up on the joystick, then press FP, MP, MK, FK, MP, QP, QK, MK.
  • Random Select : At the character selection screen, hold Up on the joystick and press the Start button.
  • Speed Codes : The following combinations should be held at the 'VS' screen to change the speed setting of the match.

Turbo speed - Down+MP or MK.

Ultra speed - Down+FP or FK.

Cancel speed code - Down+QP or QK.

  • Stage Select / Music Select : After choosing the character you want with the Start button, immediately press and hold Up or Down along with one of the Punch or Kick buttons. Different combinations allow different boards. The first player to choose their character gets to choose the stage. The second player gets to choose the music with the same method.

Up+LP - Sabrewulf stage.

Up+MP - Maya stage.

Up+HP - Glacius stage.

Up+LK - Tusk stage.

Up+MK - Fulgore stage.

Up+HK - Orchid stage.

Down+LP - Jago stage.

Down+MP - Gargos stage.

Down+HP - T.J. Combo stage.

Down+LK - Kim Wu stage.

Down+MK - Spinal stage.

Down+HK - Spinal stage.

Down+MK (both controllers) - Sky Platform.

  • Alternate Costumes : At the character select screen, press Up or Down on the joystick.
  • Finishers : Ultra combo and Ultimates are within-combo, No Mercy can be done anywhere.

COMBO :

Assault : B, F, [FK]

Ultra Combo : F, B, [FP]

Ultimate - Screen Punch : Hold [QK], release [QK]. TJ punches opponent, he flies the friendly skies.

No Mercy - Gun'em Down : (F), DF, D, DB, B, F [FK]. TJ takes out a gun, and shots the crap out of the opponent.

FULGORE :

Assault : F, D, DF, [QP]

Ultra Combo : F, D, DF, [QK]

Ultimate - Heavy Artillery : F, B, DB, D, DF, F, [MK]. Fulgore turns into a battletech and shoots heavy artillery at opponent.

No Mercy - Lazer: B, DB, D, DF, F, B, [MP]. laser falls from the sky, your opponents veins and a whole bloody mess is left behind.

GLACIUS :

Assault : D, DB, B, [QK]

Ultra Combo : D, DF, F, [QK]

Ultimate - Ice Spear : D, DB, B, F, [MK]. Glacius stabs the opponent with an ice pick.

No Mercy - Ice Crusher : B, F, DF, D, DB, B, [QK]. Glacius grabs his opponent, freezes him and blam!

JAGO :

Assault : DB, D, DF, [QK]

Ultra Combo : DF, D, DB, [QK]

Ultimate - Laser Sword Stab : F, D, DF, [FK]. Uhm hah yiha! Nice swords play by Jago.

No Mercy - Fireball Scorcher : F, DF, D, DB, B, F ,[MP]. The tiger spirit within Jago causes a dragon to appear. He burns the crap out of the character.

KIM-WU :

Assault : D, DB, B, [QK]

Ultra Combo : D, DF, F, [QK]

Ultimate - Star : B, DB, D, DF, F, B, [QK]. A star explodes in your face!!!

No Mercy - Chest Stomp : (B), F, B, DB, D, DF, F, [MK]. Kim-Wu goes wild and steps on your chest! Yippie!

MAYA :

Assault : (F), B, [FP]

Ultra Combo : (F), B, [FK]

Ultimate - Elephant : F, DF, D, DB, B, F, [QK]. An elephant magically fall on your opponent.

No Mercy - Shrinker : B, DB, D, DF, F, B, [QP]. A red ray its emitted from Maya's forehead. The opponent is shrunk down to size.

ORCHID :

Assault : D, DF, F, [FP]

Ultra Combo : D, DB, B, [QK]

No Mercy - Scorcher : B, F, DF, D, DB, B, [MK]. Orchid throws a fireball that frys the opponent.

SABERWULF :

Assault : F, B, [QK]

Ultra Combo : B, F, [QK]

Ultimate - Electrocution : Hold [FK], Release [FK]. Electrifing!

No Mercy - 'Bat Attack' : Hold [QP] Release [QP]. A flock of bats carry the character off screen. Then you hear a loud scream and blood drips.

SPINAL :

Assault : B, DB, D, DF, F, [FP]

Ultra Combo : F, DF, D, DB, B, [FP]

Ultimate - Sword Play : D, D, [QK]. Spinals starts cutting the opponent then he fries him with lighting!

No Mercy - Skull Drop : D, DF, F, D, DF, F, [QP]. A BIG ass skull falls on the opponent.

TUSK :

Assault : B, DB, D, DF, F, [MP]

Ultra Combo : F, DF, D, DB, B, [MP]

Ultimate - Dinosaur Attack : F, D, DF, [MK]. A dinosaur appears in the middle of nowhere and has a snack.

No Mercy - Meteor Shower : B, DB, D, DF, F, B, DB, D, DF, F, [MP]. Lots of meteors come down at the opponent.

Series

1. Killer Instinct (1994)

2. Killer Instinct 2 (1994)

Staff

  • Game Development :

Head programmer : Mark Betteridge

Gameplay programmer : Chris Tilston

Character design and models : Kevin Bayliss

Background design and models : Chris Seavor

Music and sound : Robin Beanland

3-D background, frontend programmer : Robert Harrison

Artificial intelligence programmer : Tony Wong

Additional programming : Martin Mollis

Rendered sequences : Lee Musgrave

Additional graphics : Don Murphy, Philip Dunnie, Keri Gunn

Character voices : S. Yamashiro, M. Yamada, Luise Stamper, Chris Seavor, Isaac Marshall, Armond Williams, Adrian Smith, Keiko Tamura, Keri Gunn, Ken Lobb, Chris Sutherland

Vocals : Faye Newborough

Live guitar and trumpet : Grant Kirkmope

Chants and sound FX : The Lads

Motion capture Actors : Kevin Bayliss : Simon Farmer, Louise Stamper, Dean Smith, Jon Paul Jenkins

Quality assurance : Huw Ward, James Charlesworth, Gavin Hood, Ken Lobb, ISaac Marshall, Henry Sterchi, Armond Williams, Melvin 'Medium kick' Forest, Shane Lewis, Kyle Carlson, Joe Stamper, Darren Walker, Eddie Ferrier

Game design and game producers : Chris Tilston, Mark Betteridge, Kevin Bayliss

Additional design : Ken Lobb, James Charlesworth, Gavin Hood

Hardware design : Chris Stamper, Pete Cox

  • Game Manufacture :

Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault

Hardware : Cary Mednick, Steve Correll, Pat Cox, Al Lasko, John Lowes, Mike Lynch

Mechanical : Ted Valavanis, Chris Bobrowski, Donna Conrad, Gail Jonkovski, Keith Novak, Tom Sedor

Cabinet graphics : Nik Ehrlich

Cabinet and Artwork

Ports

Consoles 
Nintendo 64 ("Killer Instinct Gold")


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.