Lost In Translation/King of the Monsters 2 - The Next Thing
From ExoticA
| King of the Monsters 2 The Next Thing | |
|---|---|
| Manufacturer | SNK |
| Released | 1992 |
| Control Method | 8-way Joystick 4 Button(s) |
| Main CPU | Neo-Geo 68000 (@ 12.000 MHz) Z80 (@ 4.000 MHz) |
| Sound CPU | Stereo YM2610 (@ 8.000 MHz) |
| Video Details | Raster (Horizontal) 320 x 224 pixels 59.19 Hz 4,096 Palette colours |
| Screens | 1 |
| ROM Info | 21 ROMs 11,075,584 bytes (10.56 MiB) |
| MAME ID | kotm2 |
Contents |
About The Game
This sequel adds a few new elements such as small, annoying enemies on the battlefield in addition to the main foe in each stage.
Additional Technical Information
Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Punch [B] Kick [C] Jump
Trivia
Released in May 1992.
Series
1. King of the Monsters (1991)
2. King of the Monsters 2 - The Next Thing (1992)
Staff
Planner & Director : Hamachi Papa
Chief designer : Mitsuzou
Main character designers : Abe, Taka, Pan, Ponda, Ahokamen
Main Scroll Designers : Sakai Goma, Manoru
Sub designers : Kilitao, Bob Fukumizu
Main programmer : Magi2
Sub programmers : Hiroshi & Tadashi, Nishiura, Cyber Kondo, Atomic Abe
Music designers : Tarkun, Toshio Shimizm (as Shimizum), Jojoha Kitapy, Team C2H5OH
Producer : Kawano
Executive producer : Eikichi Kawasaki
Cabinet and Artwork
Ports
- Consoles
- Nintendo Super Famicom (1994)
- Sega Mega Drive (1994)
- SNK Neo-Geo CD (1994)


