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Lost In Translation/King of the Monsters 2 - The Next Thing

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


King of the Monsters 2
The Next Thing
Neo-Geo marquee.
No screen shot.
Neo-Geo control panel.
Manufacturer SNK
Released 1992
Control
Method
8-way Joystick
4 Button(s)
Main CPU Neo-Geo
68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
59.19 Hz
4,096 Palette colours
Screens 1
ROM Info 21 ROMs
11,075,584 bytes (10.56 MiB)
MAME ID kotm2

Contents

About The Game

This sequel adds a few new elements such as small, annoying enemies on the battlefield in addition to the main foe in each stage.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] Punch [B] Kick [C] Jump

Trivia

Released in May 1992.

Series

1. King of the Monsters (1991)

2. King of the Monsters 2 - The Next Thing (1992)

Staff

Planner & Director : Hamachi Papa

Chief designer : Mitsuzou

Main character designers : Abe, Taka, Pan, Ponda, Ahokamen

Main Scroll Designers : Sakai Goma, Manoru

Sub designers : Kilitao, Bob Fukumizu

Main programmer : Magi2

Sub programmers : Hiroshi & Tadashi, Nishiura, Cyber Kondo, Atomic Abe

Music designers : Tarkun, Toshio Shimizm (as Shimizum), Jojoha Kitapy, Team C2H5OH

Producer : Kawano

Executive producer : Eikichi Kawasaki

Cabinet and Artwork

Ports

Consoles 
Nintendo Super Famicom (1994)
Sega Mega Drive (1994)
SNK Neo-Geo CD (1994)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.