Lost In Translation/King of the Monsters 2 - The Next Thing
From ExoticA
King of the Monsters 2 The Next Thing | |
---|---|
Manufacturer | SNK |
Released | 1992 |
Control Method |
8-way Joystick 4 Button(s) |
Main CPU | Neo-Geo 68000 (@ 12.000 MHz) Z80 (@ 4.000 MHz) |
Sound CPU | Stereo YM2610 (@ 8.000 MHz) |
Video Details |
Raster (Horizontal) 320 x 224 pixels 59.19 Hz 4,096 Palette colours |
Screens | 1 |
ROM Info | 21 ROMs 11,075,584 bytes (10.56 MiB) |
MAME ID | kotm2 |
About The Game
King of the Monsters 2 - The Next Thing is an arcade video game.
This sequel adds a few new elements such as small, annoying enemies on the battlefield in addition to the main foe in each stage.
Additional Technical Information
Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Punch [B] Kick [C] Jump
Trivia
Released in May 1992.
Series
- King of the Monsters (1991)
- King of the Monsters 2 - The Next Thing (1992)
Staff
- Planner & Director
- Hamachi Papa
- Chief Designer
- Mitsuzou
- Main Character Designers
- Abe
- Taka
- Pan
- Ponda
- Ahokamen
- Main Scroll Designers
- Sakai Goma
- Manoru
- Sub Designers
- Kilitao
- Bob Fukumizu
- Main Programmer
- Magi2
- Sub Programmers
- Hiroshi & Tadashi
- Nishiura
- Cyber Kondo
- Atomic Abe
- Music Designers
- Tarkun
- Toshio Shimizm (as Shimizum)
- Jojoha Kitapy
- Team C2H5OH
- Producer
- Kawano
- Executive Producer
- Eikichi Kawasaki
Cabinet and Artwork
Ports
- Consoles
- Nintendo Super Famicom (1994)
- Sega Mega Drive (1994)
- SNK Neo-Geo CD (1994)
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
---|---|---|---|---|
Super Famicom Magazine Volume 14 - Konami New Game Sound Special & New Game Sound Museum | TIM-SFC14[1] | 1994-02-01 | Tokuma Shoten Publishing | CD version. |