Lost In Translation/Kozmik Krooz'r
From ExoticA
| Kozmik Kroozr | |
|---|---|
| Manufacturer | Bally Midway |
| Released | 1982 |
| Control Method | Analog joystick Dial 2 Button(s) |
| Main CPU | Z80 (@ 2.496 MHz) Z80 (@ 2.000 MHz) |
| Sound CPU | Stereo (2x) AY-3-8910A (@ 2.000 MHz) |
| Video Details | Raster (Horizontal) 512 x 480 pixels 30.00 Hz 64 Palette colours |
| Screens | 1 |
| ROM Info | 15 ROMs 102,432 bytes (100.03 KiB) |
| MAME ID | kroozr |
Contents |
About The Game
Guide Kapt. Krooz'r into the mothership while either shooting, deflecting (with his shield) or avoiding various attacking enemies. Kapt. Krooz'r can only enter the mothership when it extends down a tractor beam. A bonus round, where Kapt Krooz'r must pick up spaceship parts from the Kozmik Junkyard, occurs every fifth round.
Additional Technical Information
Players : 2
Control : 8-way joystick with a trigger, spinner knob
Trivia
The game was originally called Mother-ship, and the mechanics were developed by Marvin Glass. However, the realistic-looking game did not test very well, it was supposed to use a mirror to reflect the image of a ship onto the play-field. In an attempt to save the project, Bill's new design of the game introduced the cute green alien called KAP'N KROOZ'R that Bally Midway executives hoped would be the next fad like "Pac-Man" was for Namco (note : KAP'N KROOZ'R next appearance was in "Wacko").
Scoring
Ram Ship : 100 points
Shooter Ship : 200 points
Strike Ship : 200 points
Scout Ship : 300 points
Speed Demon : 2,500 points
Space Mine : 100 points
Formation Fighter : 100 points
Mine Layer : 200 points
Spy Ship : 300 points
Staff
Lead programmer : Richard Clark (Sarge)
Artist / Animator : Brian Colin
Cabinet and Artwork
Ports
- Consoles
- Microsoft XBOX (2004, "Midway Arcade Treasures 2")
- Nintendo GameCube (2004, "Midway Arcade Treasures 2")
- Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")
- Computers
- PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")



