Lost In Translation/Mace - The Dark Age

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Mace
The Dark Age
Mace marquee.
No screen shot.
Mace control panel.
Manufacturer Atari Games
Released 1996
Control
Method
8-way Joystick
4 Button(s)
Main CPU R5000 (little) (@ 150.000 MHz)
ADSP2115 (@ 16.000 MHz)
Sound CPU Stereo
(2x) DMA-driven DAC
Video
Details
Raster (Horizontal)
640 x 480 pixels
57.00 Hz
Palette colours
Screens 1
ROM Info 2 ROMs plus Laserdisc, Hard Disk or CD-ROM
557,056 bytes (544.00 KiB)
MAME ID mace · macea

About The Game

Mace - The Dark Age is 3-D, one-on-one fighting arcade video game.

The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.

Tips and tricks

Play as Grendal

Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!

Pojo Code

To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.

Stage Codes

To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.:

  • Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)
  • Battle at Machu Pichu (Namira, Koyasha, Taria)
  • Battle in the Castle (Mordos Kull, Taria, Ragnar)
  • Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)
  • Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)
  • Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)
  • Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)
  • Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)

To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.

Cool View For Mordos Kull's Execution

Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.

Staff

Lead Programmer
Bruce Rogers
Programmer
Roberto Rodriguez
Art Director
Matt Harvey
Character Models
Jeremy Mattson
Character Textures
Patrice Moriarity
Matt Harvey
Animators
Takeshi Hasegawa
Steve Stacy
Backgrounds
Matt Harvey
Bob Ingold
Support Programming
Steven Bennetts
Producer
Robert Daly
Associate Producer
Loren Bryant
Marketing Manager
Derryl Depriest
Audio
Richard Marriott
Technician
Dennis Nale
Game Design
Roberto Rodriguez
Loren Bryant
Lead Tester
Rob Reininger
Testers
Larry Cadelina
Jerry Cruz
Support Programmers
Dave Shepperd
Mike Albaugh
Mike Lynch
Todd Modjewski
Hardware Design
Steve Correll
Andrew Dyer
Ross Shaffer
Ray Macika
Chris Krubel
3dfx Interactive
Hardware Support
Steve Norris
Don Thomas
Jeff Peters
Pat Cox
Scott Parrish
DCS2 Audio
Matt Booty
Ed Keenan
Sr. Engineering Tech.
Patrick Hubbell
Additional Techinicians
Mark Hoendervoogt
Minh Nguyen
Pete Mokris
Mechanical Engineers
Pete Takaichi
Mark Gruber
Ralph Perez
Ted Valavanis
Tom Sedor
Chris Bobrowski
Cabinet Design
Matt Harvey
Nik Erlich
Jen Smith
Marketing
Derryl DePriest
Mary Fujihara
Ray Bersabe
Randall Ng
Jackie Sherman
Video Production
Greg Allen
Brent Englund
Executive Producer
Mark Stephen Pierce

Cabinet and Artwork

Ports

Consoles
Nintendo 64 (1997)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.