Workbench

Lost In Translation/Mace - The Dark Age

From ExoticA

Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Mace
The Dark Age
Mace marquee.
No screen shot.
Mace control panel.
Manufacturer Atari Games
Released 1996
Control
Method
8-way Joystick
4 Button(s)
Main CPU R5000 (little) (@ 150.000 MHz)
ADSP2115 (@ 16.000 MHz)
Sound CPU Stereo
(2x) DMA-driven DAC
Video
Details
Raster (Horizontal)
640 x 480 pixels
57.00 Hz
Palette colours
Screens 1
ROM Info 2 ROMs plus Laserdisc, Hard Disk or CD-ROM
557,056 bytes (544.00 KiB)
MAME ID mace ยท macea

Contents

About The Game

1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.

Additional Technical Information

Players : 4

Control : 8-way joystick

Buttons : 4

Tips and tricks

  • Play as Grendal : Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!
  • Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.
  • Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.

Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)

Battle at Machu Pichu (Namira, Koyasha, Taria)

Battle in the Castle (Mordos Kull, Taria, Ragnar)

Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)

Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)

Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)

Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)

Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)

To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.

  • Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.

Staff

Lead programmer : Bruce Rogers

Programmer : Roberto Rodriguez

Art Director : Matt Harvey

Character Models : Jeremy Mattson

Character Textures : Patrice Moriarity, Matt Harvey

Animators : Takeshi hasegawa, Steve Stacy

Backgrounds : Matt Harvey, Bob Ingold

Support Programming : Steven Bennetts

Producer : Robert Daly

Associate Producer : Loren Bryant

Marketing Manager : Derryl Depriest

Audio : Richard Marriott

Technician : Dennis Nale

Game Design : Roberto Rodriguez, Loren Bryant

Lead Tester : Rob Reininger

Testers : Larry Cadelina, Jerry Cruz

Support Programmers : Dave Shepperd, Mike Albaugh, Mike Lynch, Todd Modjewski

Hardware Design : Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, Chris Krubel, 3dfx Interactive

Hardware Support : Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Scott Parrish

DCS2 Audio : Matt Booty, Ed Keenan

Sr. Engineering Tech. : Patrick Hubbell

Additional Techinicians : Mark Hoendervoogt, Minh Nguyen, Pete Mokris

Mechanical Engineers : Pete Takaichi, Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski

Cabinet Design : Matt Harvey, Nik Erlich, Jen Smith

Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman

Video Production : Greg Allen, Brent Englund

Executive Producer : Mark Stephen Pierce

Cabinet and Artwork

Ports

Consoles 
Nintendo 64 (1997)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.