Lost In Translation/Mr. Do's Wild Ride

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Mr. Do's Wild Ride
Mr. Do's Wild Ride marquee.
No screen shot.
Mr. Do's Wild Ride control panel.
Manufacturer Universal
Released 1984
Control
Method
4-way Joystick
2 Button(s)
Main CPU Z80 (@ 3.900 MHz)
(2x) Z80 (@ 4.000 MHz)
Sound CPU Mono
(4x) SN76489 (@ 4.000 MHz)
Video
Details
Raster (Horizontal)
240 x 192 pixels
60.00 Hz
512 Palette colours
Screens 1
ROM Info 12 ROMs
99,072 bytes (96.75 KiB)
MAME ID dowild

About The Game

Mr. Do's Wild Ride is a platform arcade video game.

Following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score.

The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life.

Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games.

The levels are :

  1. Roller Coaster
  2. Pirate Ship
  3. Three Elevators
  4. Castle on Screen
  5. Multiple Columns
  6. Six Rings

After level six the levels are repeated.

Trivia

Released in January 1984.

The title 'Mr. Do's Wild Ride' may be an homage to 'Mr. Toad's Wild Ride', an attraction at Disneyland.

Ocean Software, who were based in the city of Manchester, England, released a home computer version of the game. They obviously decided, however, that the "Mr.Do!" name was no longer commercially strong enough to guarantee strong sales, and instead re-tooled the game as 'Kong Strikes Back' - dropping Nintendo's ubiquitous giant ape into the game and arming the player with bombs - which act in the same way as Mr.Do's powerball.

A Mr. Do's Wild Ride machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

Scoring

Item Points
Sundae 100
Cocktail 200
Umbrella 300
Sword 400
Money bag 500
Trophy 600
EXTRA letter 500
Diamond 10,000

Climbing a ladder above a roller coaster :

  1. coaster : 100 points
  2. coasters : 300 points
  3. coasters : 500 points

Series

  1. Mr. Do! (1982)
  2. Mr. Do's Castle (1983)
  3. Mr. Do's Wild Ride (1984)
  4. Do! Run Run (1984)
  5. Neo Mr. Do! (1996)

Cabinet and Artwork

Ports

Computers
MSX (1985)
Sinclair ZX Spectrum ("Kong Strikes Back", 1985, Ocean)

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.