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Lost In Translation/Plasma Sword - Nightmare of Bilstein

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Plasma Sword
Nightmare of Bilstein
No screen shot.
Manufacturer Capcom
Released 1998
Control
Method
8-way Joystick
6 Button(s)
Main CPU PlayStation
PSX CPU (@ 16.934 MHz)
Z80 (@ 8.000 MHz)
Sound CPU Stereo
SPU (@ 4.000 MHz)
Q-Sound
Video
Details
Raster (Horizontal)
640 x 480 pixels
60.00 Hz
65,536 Palette colours
Screens 1
ROM Info 10 ROMs
43,253,760 bytes (41.25 MiB)
MAME ID plsmaswd · plsmswda · stargld2

Contents

About The Game

This text needs removing or merging with new text below (OLDLITTEXT) This game is known in Japan as "Star Gladiator 2 - Nightmare of Bilstein". (OLDLITTEXT)

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 6

Trivia

This game is known in Japan as "Star Gladiator 2 - Nightmare of Bilstein".

Suleputer released a limited-edition soundtrack album for this game (Star Gladiator 2 - Nightmare of Bilstein Original Soundtrack - CPCA-1008) on 21/05/1998.

Tips and tricks

  • Play As Kaede : At the character selection screen, highlight Rain and press Down(x2), Left(x2), Up.
  • Play As Rai-On : At the character selection screen, highlight Byakko and press Up, Down, Left(x2), Right, Left, Up.
  • Play Against Kaede Or Rai-On (Note : No continue and no win by time out) :

1) Finish three rounds with 'Plasma Strike'.

2) Finish two rounds with 'Perfect'.

3) Finish a round with 'Plasma Field'.

  • Secret ending (Points number needed at the end of level 8) :

1) One round at 70.000 pts.

2) Three rounds at 95.000 pts.

3) Five rounds at 110.000 pts.

Series

1. Star Gladiator - Episode : I Final Crusade (1996)

2. Plasma Sword - Nightmare of Bilstein (1998)

Staff

Director : Satsuma (Ikeda), Terada Takayoshi

Main Programer : Hiro

Demo Programer : Hero Hero, S.K Sigeru Kato

Player Programer : Hero Hero, Hiro, S.K Sigeru Kato, Masaki Kataoka

Programer : Yoshihiro Shindome, Kohei Akiyama, Chabin Type M, Yuichi 'Okaz' Kagawa, Fuku 2

Object Effect : Shiba-H

Object Motion : Naoki Fukushima, Ken, Tsuru, Masaki Yamanaka, Masayuki Maeda

Object Texture : Nakatani, Kuratani Eiji, Michiru

Background Design : Takahashi Yasuto, Kohama, Mishima Takuji

Sound Director : Hiroaki 'X68K' Kondo (Cipher)

Sound Effect : Moe.T (T. Kitamura)

Main Music Composer : Takayuki Iwai (Anarchy Takapon)

Sub Music Composer : Cyber-T (Tetsuya Shibata)

Official Art Works : MCF, Inoda Keigo, Daichan

Title Design : Shoei

Instruction Card : Sakomizu

Voice Actor : Secret

Producer : Noritaka Funamizu, Kouji Nakajima

Executive Producer : Yoshiki Okamoto

Cabinet and Artwork

Ports

Consoles 
Sega Dreamcast (2000)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.