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Lost In Translation/Point Blank

From ExoticA

Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Point Blank
No screen shot.
Point Blank control panel.
Manufacturer Namco
Released 1994
Control
Method
Lightgun
1 Button(s)
Main CPU 68EC020 (@ 24.192 MHz)
M37702 (@ 16.128 MHz)
Sound CPU Stereo
C352 (@ 16.128 MHz)
Video
Details
Raster (Horizontal)
288 x 224 pixels
59.70 Hz
8,192 Palette colours
Screens 1
ROM Info 14 ROMs
16,908,288 bytes (16.13 MiB)
MAME ID ptblank ยท gunbulet

Contents

About The Game

This text needs removing or merging with new text below (OLDLITTEXT) This game is known in Japan as "Gun Bullet". (OLDLITTEXT)

A challenging light gun game where players can select from a variety of target practice mini games.

Many games require skill and accuracy, such as shooting cardboard cutouts of criminals, a one-shot chance at hitting a leaf, aiming for a specific toy from a shelf, and shooting at objects that move across the screen or rush towards the player.

Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time.

Additional Technical Information

Players : 2

Control : lightgun

Buttons : 1

Trivia

This game is known in Japan as "Gun Bullet".

Julian Hicks holds the official record for this game with 135,730 points.

Soundtrack releases :

Gun Bullet / Namco Game Sound Express Vol.22 [Victor Entertainment - VICL-15046 - Sep 21, 1995]

Series

1. Point Blank (1994)

2. Point Blank 2 (1999)

3. Point Blank 3 (2001)

Staff

Planning director : S. Tohyama

Game coordinator : Y. Kounoe

'Oyaji' programmer : Yasushi .O

Main programmer : S. Yamada

Programmer : Kenichi. T

CG designers : H.K, D. Onizuka

3-D designers : Shigemasa, Gonta

'Oyaji' Dotter : Norion5

Music & Sound FX : Takayuki Aihara, Ishikavan, Hiroto Sasaki (Saman)

Mechanical designers : Ohara, Inoue

System constructors : T. Inui, KJ-, Masayuki. K

Industrial designers : Tohru. Y, H. Shimane

Cabinet and Artwork

Ports

Consoles 
Sony PlayStation (1998)
Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")
Nintendo DS (2006, "Unou no Tatsujin Ganbare Trainer")


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.