Lost In Translation/Rainbow Islands - The Story of Bubble Bobble 2

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Rainbow Islands
The Story of Bubble Bobble 2
No screen shot.
Manufacturer Taito Corporation
Released 1987
Control
Method
2-way Joystick
2 Button(s)
Main CPU 68000 (@ 8.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Mono
YM2151 (@ 4.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
60.00 Hz
8,192 Palette colours
Screens 1
ROM Info 11 ROMs
1,769,472 bytes (1.69 MiB)
MAME ID rainbow · jumping · rainbowe · rainbowo

About The Game

Rainbow Islands - The Story of Bubble Bobble 2 is an arcade video platform game sequel to the legendary "Bubble Bobble" - released a year earlier - and has attained the same legendary status as that of its illustrious predecessor.

1 or 2 players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob who, after their success in Bubble Bobble, have now been returned to their original human form. The heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands. Bob and Bob are each armed with the ability to create rainbows; an ingenious game-play device that acts as both a weapon (to either kill an enemy instantly, or an enemy then collapse the rainbow onto it, this is essential for collecting bonus gems, (see 'Tips and Tricks' for details) and as a platform that allows the players to reach previously inaccessible parts of the level as they race to reach the top of the island before the game's tight time limit expires.

A number of power-ups are available to the players; including multiple rainbows (up to a maximum of three), faster generating rainbows, speed-up shoes and temporary invulnerability. Rainbow Islands is famous for its multitude of hidden secrets, see 'Tips and Tricks' for details.

Rainbow Islands consists of 7 levels, each with 4 rounds. Holding down the jump button will allow the player to jump onto rainbows without crushing them.

Trivia

The main characters are Bub and Bob, the protagonists of "Bubble Bobble". However, in this game they appear in human forms, as opposed to the dinosaurs of the first game. In single-player mode, only Bub is present.

The fifth island, DOH Island, is a homage to the game "Arkanoid", also by Taito. This level plays as any other, but the enemies are the same as encountered in "Arkanoid", and the platforms are designed from coloured blocks. Also, the music is absent and the player's jumping sound resembles the sound of the ball hitting the bat in "Arkanoid". Losing the final life in this island also results in the Game Over music from "Arkanoid" instead of the usual Rainbow Islands music. The boss on DOH Island is DOH himself, the boss of "Arkanoid".

The game soundtrack features a brief excerpt from 'Over the Rainbow', which has meant that later ports of the game have different music, as the license expired some time ago.

An extra version of this game was released in 1988 (Game ID : B39, see Updates section for more info).

A bootleg of this game called "Jumping" was released in 1989.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on 21/06/1988.

Updates

The extra version has the exact same game-play as the original but the stages and bosses appear in a different order.

Tips and tricks

Rainbow Bonus

One of Rainbow Island's most infamous and difficult-to-achieve bonuses is that of collecting one of each of the coloured gems (red, orange, yellow, green, light blue, dark blue and mauve). Gems are awarded when a player collapses a rainbow onto certain enemies and the colour of the gem awarded is dictated by WHERE on the screen the enemy is when it's killed. The screen is split into several invisible vertical 'bands' of colour; when a gem falls, its colour is determined by the 'colour' of the area into which it fell. Now all you have to do is gauge carefully where the dead enemy will fall to create the gem colour of your choice.

Title Screen Cheats

These codes can be typed in at the title screen (while the rainbow is cycling through its colours). They are given to you in the secret rooms and give you the effect of the item in that room if you use them. When you put your coin in, an item should appear in the bottom left corner, depending on which cheat you used. This not only awards you the life and Bonus Gem, it also grants you access to a magical secret room. When you reach the end of the level, a silver door appears. You DON'T have to fight the Boss.

  • Permanent fast running - Rainbow, Left, Right, Rainbow, Jump, Start, Rainbow, Jump
  • Permanent double rainbows - Right, Jump, Start, Rainbow, Jump, Start, Rainbow, Right
  • Permanent fast rainbows - Start(x3), Left(x2), Right(x2), Start
  • Hint A, The riddle of the silver door - Rainbow, Jump, Rainbow, Jump, Rainbow, Jump, Right, Start
  • Hint B, The secret of the big diamonds - Left, Jump, Left, Start, Left, Rainbow, Left, Start
  • Hint C, The riddle of the 3 mirrors - Start, Jump, Rainbow, Left, Right, Jump, Start, Right
  • Continue after fifth Island - Left, Rainbow, Start, Jump, Right, Left, Jump, Left
  • All hidden items are money bags (10000 pts) - Right(x2), Left(x2), Rainbow(x2), Jump, Start
  • Both above two - Right(x4), Start, Rainbow, Start, Jump
  • 10m points - Start, Right, Rainbow, Jump, Start, Left, Start, Rainbow

Better Bonus

Make sure the second to last 2 digits of your score are the same when you reach 'goal in', this will make the chest contain a better bonus item (eg. : reach goal in with a score of xxxx11x).

Series

  1. Bubble Bobble (1986)
  2. Rainbow Islands - The Story of Bubble Bobble 2 (1987)
  3. Final Bubble Bobble (1988, Sega Master System)
  4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine)
  5. Bubble Bobble Part 2 (1993, Nintendo Famicom)
  6. Bubble Bobble II (1994)
  7. Bubble Memories - The Story of Bubble Bobble III (1995)
  8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan)
  9. Bubble Bobble Revolution (2005, Nintendo DS)
  10. New Rainbow Islands (2005, Nintendo DS)
  11. Bubble Bobble Evolution (2006, Sony PSP)
  12. Bubble Bobble Double Shot (2007, Nintendo DS)

Staff

Software
Ichiro Fujisue (I.F)
Kouju Miki (K.M)
Tatsuji Okuno (T.O)
Hardware
Takashi Ohara (OHR)
Character Designers
Fukio Mitsuji (MTJ)
Taira Sanuki (T.S)
Sound
Hisayoshi Ogura (OGR)
Instruction
Naoko Yoshida (N.Y)
Story & Game Designer
Fukio Mitsuji (MTJ)

Cabinet and Artwork

Ports

Box art for the Ocean port of Rainbow Islands.
Consoles
Sega Mega Drive (1990)
Nintendo Famicom (1991) (Japanese release by Taito)
Nintendo NES (1991) (Europe and U.S. release by Ocean)
Sega Master System (1993)
NEC PC-Engine CD (1993)
Sega Saturn (1996, "Bubble Bobble featuring Rainbow Islands")
Sony PlayStation (1996, "Bubble Bobble featuring Rainbow Island")
Nintendo Game Boy Color (2001)
Sony PlayStation 2 (2005, "Taito Legends") (US & Europe)
Microsoft XBOX (2005, "Taito Legends") (US & Europe)
Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") (Japan only)
FM Towns Marty ("Rainbow Islands Extra")
Computers
Atari ST (1987)
Commodore C64 (1989)
Amstrad CPC (1989)
Sinclair ZX Spectrum (1990)
Commodore Amiga ("Rainbow Islands - The Story of Bubble Bobble 2", 1990, Ocean)
PC [MS Windows] (2005, "Taito Legends") (US & Europe)


Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
The Ninjawarriors -G.S.M. TAITO 1- D28B-0001[1] 1988-06-21 Pony Canyon, Inc. CD version.
The Ninjawarriors -G.S.M. Taito 1- 25P5-0001[2] 1988-06-21 Scitron Digital Content Inc. Cassette version.
The Ninjawarriors -G.S.M. Taito 1- C22B-0001[3] 1988-06-21 Scitron Digital Content Inc. Vinyl version.
Beep Special Project - GAME SOUND COLLECTION N/A[4] 1988-01-01 Softbank Publishing Vinyl version.
GS SELECTION - GS Club Special Project N/A[5] 1988-03-01 Softbank Publishing Double vinyl version.

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.