Lost In Translation/Rampart
Rampart | |
---|---|
Manufacturer | Atari Games |
Released | 1990 |
Control Method |
Trackball 2 Button(s) |
Main CPU | 68000 (@ 7.159 MHz) |
Sound CPU | Mono OKI6295 (@ 1.193 MHz) YM2413 (@ 3.580 MHz) |
Video Details |
Raster (Horizontal) 336 x 240 pixels 59.92 Hz 512 Palette colours |
Screens | 1 |
ROM Info | 13 ROMs 1,574,666 bytes (1.50 MiB) |
MAME ID | rampart · rampartj · ramprt2p |
About The Game
Rampart is an arcade video puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires.
Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land.
Trivia
Two versions exists, one dedicated three-player trackball version released in 1990, and one two-player joystick kit released in 1991.
The island in Rampart is very similar with a map of Jersey in the Channel Islands, but its purely a coincidence.
A Rampart machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.
Tips and tricks
The peons that attack you after unloading from the ships cannot fire diagonally.
Staff
- Programmer & Designer
- John Salwitz
- Artist & Designer
- David Ralston
- Hardware Engineer
- Tim Hubberstey
- Technician
- Chris Drobny
- Audio
- Brad Fuller
- Don Diekneite
- Artistic Support
- Sam Comstock
- Sean Murphy
- Will Noble
- Nick Stern
- Software Support
- Peter Lipson
- Mike Albaugh
- Russel Dawe (Rusty)
- Ed Rotberg
- Commander
- Chris Downed
- Product Manager
- Linda Benzler
- Cabinet Designer
- Dave Cook
- Asic
- Pat McCarthy
Cabinet and Artwork
Ports
- Consoles
- Nintendo NES (1991)
- Sega Master System (1991)
- Sega Mega Drive (1991)
- Nintendo Super Famicom (1991)
- Atari Lynx (1991)
- Nintendo Game Boy (1992)
- Nintendo Game Boy Color (1999)
- Sony PlayStation 2 (2003, "Midway Arcade Treasure")
- Nintendo Gamecube (2003, "Midway Arcade Treasure")
- Microsoft XBOX (2003, "Midway Arcade Treasure")
- Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
- Nintendo Game Boy Advance (2005, "Gauntlet / Rampart")
- Computers
- Commodore C64 (1992)
- Atari ST (1993)
- Commodore Amiga (1993)
- PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
---|---|---|---|---|
That's Atari Music -G.S.M. ATARI GAMES 1- | PCCB-00066[1] | 1991-07-21 | Pony Canyon/Scitron | CD version. |
That's Atari Music -G.S.M. ATARI GAMES 1- | SCDC-00313[2] | 2003-12-03 | Scitron Digital Content Inc. | CD version. |
External Links
- Sinclair ZX Spectrum version of Rampart at the World of Spectrum