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Lost In Translation/San Francisco Rush 2049

From ExoticA

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


San Francisco Rush 2049
San Francisco Rush 2049 marquee.
No screen shot.
San Francisco Rush 2049 control panel.
Manufacturer Atari Games
Released 1998
Control
Method
8-way Joystick
Paddle
Pedal
3 Button(s)
Main CPU RM7000 (little) (@ 250.000 MHz)
ADSP2181 (@ 33.333 MHz)
Sound CPU Stereo
(6x) DMA-driven DAC
Video
Details
Raster (Horizontal)
640 x 480 pixels
57.00 Hz
Palette colours
Screens 1
ROM Info 1 ROM plus Laserdisc, Hard Disk or CD-ROM
524,288 bytes (512.00 KiB)
MAME ID sf2049 · sf2049se · sf2049te

Contents

About The Game

A racing game with 3 action-packed games in 1... race, stunt and battle your way into the future.

Race Mode : Scream through futuristic San Francisco tracks.

Stunt Mode : Bust out insane air and gravity defying tricks.

Battle Mode : Lock and load your way through eight killer battle arenas.

Additional Technical Information

Players : 4

Control : paddle

Buttons : 3

Tips and tricks

  • All Tracks (This is very useful if you would like to race 'Track 4 The Rock' and 'Track 5 Night' if you dont have enough miles) : Must be entered at track Select Screen. Hold the Music button...

Solo Race numerical codes :

327837# - (Faster) - Makes your car go about 30 miles per hour faster

66664728# - (Moongravity) - Make car light as feathers and basically changes the gravity to that on the moon(must hit abort before it works)

666# - Mirrors the race while you are racing, works in two player mode also

60# - Changes frame rate from fast to slow, works in two player mode also

8675309#(Jenny) - End game, works in two player mode also

8265968#(Tankyou)- Makes your car weigh as much as a tank

5874837#(Jupiter)- Makes your car heavy, but not as heavy as tank mode

75477379#(Slippery)- Your car losses all tracktion

  • Secret Team RUSH Numbers : When you enter your Team Rush Number, enter these numbers :

911 - CopCar (Gets you all cars and tracks. Each car has a police car paint job complete with flashing lights)

666 - Devil! (Gets you all cars and tracks.)

  • Secret car and paint jobs : You can unlock a bonus car and different paint schemes for it by simply having a Team Rush account with enough mileage accumulated on it.

Mileage = 100 - Secret car with yellow paint job

Mileage = 200 - Blue paint job (for secret car)

Mileage = 400 - Yellow-green paint job (for secret car)

Mileage = 1000 - Black paint job (for secret car)

Mileage = 1500 - Black/fire/white paint job (for secret car)

Mileage = 2049 - Red paint job (for secret car)

Mileage = 5000 - Orange paint job (for secret car)

Mileage = 10000 - Cop Car Paint

  • Taunt your opponents : Pressing the view buttons causes you to issue verbal taunts to the people near you on the track (like other human opponents). There are 7 taunts total. One for each view if you are changing to that view, one each if you are already in that view, and one that you will get if your car is on fire.

Changing to v1 : Ye-haw!

Staying in v1 : Yeeee-ow!

Changing to v2 : It's dangerous!

Staying in v2 : Outta my way!

Changing to v3 : No-no, no! No! Don't do it!

Staying in v3 : AAAAhhhhhh!

While on fire : Oww!

Series

1. San Francisco Rush - Extreme Racing (1996)

2. San Francisco Rush The Rock - Alcatraz Edition (1996)

3. San Francisco Rush 2049 (1999)

4. San Francisco Rush 2049 Tournament Edition (2000)

5. Hot Rod Rebels (2000)

6. San Francisco Rush 2049 Special Edition (2003)

Cabinet and Artwork

Ports

Consoles 
Sega Dreamcast (2000)
Sony PlayStation 2 (2005, "Midway Arcade Treasures 3")
Microsoft XBOX (2005, "Midway Arcade Treasures 3")
Nintendo GameCube (2005, "Midway Arcade Treasures 3")
Computers 
PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.