Lost In Translation/Street Fighter III - 2nd Impact : Giant Attack

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Street Fighter III
2nd Impact : Giant Attack
Street Fighter III marquee.
No screen shot.
Street Fighter III control panel.
Manufacturer Capcom
Released 1997
Control
Method
8-way Joystick
6 Button(s)
Main CPU SH-2 (@ 25.000 MHz)
Sound CPU Stereo
Custom (@ 14.318 MHz)
Video
Details
Raster (Horizontal)
384 x 224 pixels
60.00 Hz
65,536 Palette colours
Screens 1
ROM Info 1 ROM plus Laserdisc, Hard Disk or CD-ROM
524,288 bytes (512.00 KiB)
MAME ID sfiii2

About The Game

Street Fighter III - 2nd Impact : Giant Attack is a one-on-one fighting arcade video game.

The sequel to "Street Fighter III - The New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK

Trivia

The 'Giant Attack' subtitle refers to the 2 huge characters that are added to the Street Fighter III series with this game : Hugo and Urien.

Released in September 1997.

This is the only CPS3 game to feature a widescreen mode.

The character Hugo is based on the late WWF Hall of Famer André the Giant. He also made an appearance in "Final Fight" as a non-boss enemy.

The character Urien is identical in figure and fighting style to the boss character, Gill, except that Urien has much less hair, and his skin is the same color on both sides.

Gill, the boss character, has added a new Super Art to his arsenal, 'Meteor Strike', which is the only one listed as available in the Vs. screen. However, he DOES still have access to his 'Resurrection' Super Art.

Tips and tricks

Enable Widescreen Mode

Do the following:

  • Go to Test Menu->Configuration->Game.
  • Change Screen Mode to Wide and save your settings.

Hidden Character

To enable Gouki/Akuma as a playable character go to Test Menu->Configuration->Game. Then highlight in this order :

  • 'Time Count Speed' and press START x3
  • 'Event' and press MK x2
  • 'Screen Mode' and press HK x3
  • 'Bonus Game' and press START x1
  • 'Damage Level' and press LK x4

If you hear Gouki's/Akuma's voice, the input was correct.

Second Method To Play As Gouki/Akuma

At the Character Select Screen, highlight RYU and press DOWN, DOWN, UP -> move to Ken and press UP(x2), DOWN -> move to Ryu and press UP -> move to Ken and press DOWN -> move to Sean and press DOWN(x2), UP, DOWN, UP(x3). Gouki's/Akuma's portrait should appear above Sean.

Series

  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter Alpha 3 (1998)
  11. Street Fighter III - 2nd Impact : Giant Attack (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)

Staff

Character Design
Who
D-Kurita
Chimorin Shogun
Shibaki
Chun
Jun Ikawa
Seiji Yano
Yuki Ishikawa
Shinnosuke N.
Scroll Design
Hiroshi Sugiyama
Yoko Fukumoto
Hiroyuki Imahori
Ojiji
Naobei
Akemi Kohama
Tama
Yamamoto Koji
Kouichi Takeda
Original Art Work
Akiman
Kinu Nishimura
NK
Title Logo Design
Shoei
Instruction Design
Sakomizu
Programming
Kazuhito Nakai
Nobuya Yoshizumi (LT1)
Yuko Kawamura (TATE)
Hiroshi Nakagawa
Yosinobu Inada (INE)
Masahito Oh!Ya!
Akihiro Yokoyama
Sound Effect Design
Satoshi Ise
Hiroaki "X68k" Kondo
Music Compose
Hideki Okugawa
Yuki Iwai
Music Arrangement
Hideki Okugawa
Planning
Seto Yasuhiro
Neo_G H.Ishizawa
Numach

Voice Actor

Ryu & Yun Lee
Wataru Takagi
Ken Masters & Yang Lee
Koji Tobe
Sean Matsuda
Isshin Chiba
Ibuki/Effie
Yuri Amano
Elena
Kahoru Fujino
Oro
Kan Tokumaru
Urien
Yuji Ueda
Akuma
Tomomichi Nishimura
Alex & Necro
Michael X. Sommers
Dudley & Gill
Bruce Robertson
Hugo
Len Carlson
Message Translator
Erik Suzuki
Dan Okada
Chris Tang
Yumiko Nishi
Karla Oshiro de Freitas
Producer
Tomoshi Sadamoto
General Producer
Noritaka Funamizu
Yoshiki Okamoto
Special Thanks
Tsuyohi
Mayano
Tomo
Blbon
Takafumi Sagata
M.Aoki
N. Akei
H. Nakamura
H. Ojima
Yoji Mikami (X68k)
Takuya Shiraiwa
Rita Rokos
Ryoji
Hard Yas (-Follow-)
CS Bug Checkers
Kunishige Matsubara
Manabu Matsumoto
Tomoyuki Yokota
Tetsuya Haze
Katsusuke Miura
Masahiro Kajitani
Takashi Hashimoto
Yoshihiko Kurata
Yoshihiro Tomita
Daisuke Sasaki
Akinori Murata
Skill Smith - Test Play
TTK-K.S
Hiroshi.Sugimoto-Bug
Gon
Kohsuke-Arai (TKO)

Cabinet and Artwork

Ports

Consoles
Sega Dreamcast (1999, "Street Fighter III W Impact") (Japan only)
Sega Dreamcast (2000, "Street Fighter III Double Impact")


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.