Lost In Translation/Sunset Riders

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Sunset Riders
Sunset Riders marquee.
No screen shot.
Sunset Riders control panel.
Manufacturer Konami
Released 1991
Control
Method
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 16.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2151 (@ 3.580 MHz)
K053260 (@ 3.580 MHz)
Video
Details
Raster (Horizontal)
288 x 224 pixels
60.00 Hz
2,048 Palette colours
Screens 1
ROM Info 10 ROMs
5,046,272 bytes (4.81 MiB)
MAME ID ssriders · ssrdrabd · ssrdradd · ssrdreaa · ssrdrebc · ssrdrebd · ssrdrjbd · ssrdruac · ssrdrubc · ssrdruda · sunsetbl

About The Game

Sunset Riders is a 4-player, horizontally scrolling arcade video game shoot-em-up set in America's Wild West.

4 sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties given for killing the most wanted outlaws in the West. The ultimate aim is to survive long enough to reach the final showdown against Sir Richard de la Rose.

Sunset Riders is an incredibly playable game featuring colourful and well-drawn graphics, with a number of humorous visual jokes keeping players entertained. The side-scrolling action takes place both on foot and on horseback, with the action sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo.

Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. Weapon power-ups can be found and collected to help players in their quest.

Additional Technical Information

Players : 4

Control : 8-way joystick

Buttons : 2 (ATTACK, JUMP)

Trivia

Released in September 1991.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on 26/09/1992.

Updates

The US versions are slightly different, they have the "Winners Don't Use Drugs" screen.

Tips and tricks

When you're facing off against the first boss, Simon Greedwell, there's a way to fire at him without being hit by his own gunfire. First, all enemies popping out of the house windows need to be cleared away, and the barrel on the left side needs to knocked down, exposing one side of the boss (but make sure you aren't hit and killed by the falling barrel). Then, position your player underneath that side so that he's firing upwards with the left hand at the left side of the boss (this is easier to do if you're holding two guns). If you do this correctly, you'll be able to gun down the boss while his own ammo passes by you harmlessly without touching you.

On the 2nd stage, as you're heading towards the train station where the second boss is waiting, there's an enemy-manned wagon that appears where the occupants throw out at least two logs that you need to jump over, lest you be killed by them. If you can anticipate the appearance of this wagon, you can shoot at the wheel almost instantly upon its arrival to destroy the wagon before they even throw out a single log at you.

On the 4th stage where you face off against the Smith Brothers in the saloon, they throw heavy explosives in your direction, so you need to keep jumping on and off the chandelier and in other directions to avoid their weapons. (Freeing the bar girls will render you intangible for a few seconds.) Don't try to jump onto the platforms where the Smith Brothers are standing while they're still alive, as you can be killed instantly when touching them.

On the 5th stage, the boss, El Greco, carries a whip causing instant death, and a shield. To succeed in hitting him, you need to try and jump around to shoot him from behind, as well as shooting him whenever he jumps, and to do your best to avoid being hit by the whip.

On the final stage, when penetrating Richard Rose's fortress, you need to use the Gatling guns provided to blast your way through two large wooden gates. Just jump onto the stands where your player will automatically grab the gun, point the joystick in the right direction and fire. But be careful, as the Gatling gun's ammo can kill other players as well as the enemy themselves!

Staff

Director
H. Tsujimoto
Art Director
R. Itoh
Animation Directors
Waitel
Schenker
Takeshi
Sound Advisor
B. Maezawa
Music
Motoaki Furukawa
Sound Effects
K. Fukui
Production Designers
Naoko Sato
Hiroshi Hanatani
Electronic Engineer
K. Furukawa

Cabinet and Artwork

Ports

Consoles
Sega Mega Drive (1992)
Nintendo Super Famicom (1993)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Konami Game Music Collection Vol.5 KICA-7605[1] 1992-09-26 King Records Inc. CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.