Lost In Translation/World Heroes 2

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


World Heroes 2
Neo-Geo marquee.
No screen shot.
World Heroes 2 control panel.
Manufacturer ADK
Released 1993
Control
Method
8-way Joystick
4 Button(s)
Main CPU Neo-Geo
68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
59.19 Hz
4,096 Palette colours
Screens 1
ROM Info 22 ROMs
20,512,768 bytes (19.56 MiB)
MAME ID wh2

About The Game

World Heroes 2 is a one-on-one fighting arcade video game featuring 14 characters who battle in normal or death match modes.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] Punch, [B] Kick, [C] Body slam

Trivia

Released in April 1993.

Captain Kidd is based on the real Captain William Kidd (1645-1701)

The last boss of this game was 'Baoh' from the manga called 'Baoh'!

The difficulty setting seems to have no effect on the game, the game is just as difficult on Level 1 as it is on Level 8!.

The 'Skinhead' Deathmatch level does not feature any trap or hazard to look out for, however the loser in this particular ring will get his/her head shaven! :)

Pony Canyon released a limited-edition soundtrack album for this game (World Heroes 2 - PCCB-00122) on 18/06/1993.

Tips and tricks

  • Alternate Costume Colours : Press B button when selecting a character.
  • Most characters have a preset multi-hit combo that can be used by simply tapping the punch button many times while next to an enemy!
  • Some characters that have hold-type throws (Kim Dragon, Ryoko, Muscle Power, Rasputin & J. Maximum) can drain LOTS of energy of a CPU controlled fighter by quickly shaking the joystick left or right while performing a hold! Oddly enough, this trick does not seem to work with some character's holds such as Janne, Captain Kidd & Mudman though!

Series

  1. World Heroes (1992)
  2. World Heroes 2 (1993)
  3. World Heroes 2 Jet (1994)
  4. World Heroes Perfect (1995)

Staff

Producer
Kenji Sawatari
Planner
Kenji Sawatari
Yokoo
Director
Akira Ushizawa
Assistant Director
Sho (Y. Ono)
Main Programmers
TAT.MST
Marbo (Toshi)
Wizard Nogup
System Programmers
Eiji Fukatsu
Makio Chiba
E Chan
Sound Programmer
Makio Chiba
Character Maker
Ryu Hiroyuki
Character Designers
K. Hakamata
Takashi Hatono
Shinji Moriyama
Hideyuki Yamada
Yoshiaki Ono
Muneki Shiraishi
Yokoo
Hidemi Nagatomo
Hiroyuki Toda
Atsushi Kobayashi
Gigas (R. Nakajima)
Scroll Designers
Kenichi Sakanishi
Takashi Egashira
Mitsunari Ishida
Katsue
Matsuzaki
Rie Mori
Hideyuki Kusano
Yasuyuki Sohara
Demo Designers
Rie Mori
K. Fujita
Masato Mitsuya
Music & Sound Effects Composers
Hideki Yamamoto
Hiroaki Shimizu
Yuka Watanabe
Voice Cast
Michio Ootani (Take)
Shinji Miura (Take)
Hitoshi Sogabe (Take)
Akihiko Kawamoto (Take)
Sanae Saitoh (Take)
Shouzoh Nakano (Take)
Kenji Takada (Take)
Kimihiko Sakuma (Take)
Yoshiyuki Tsukada (Take)
Mari Kamimura (Take)
Masato Mitsuya (Gekidan ADK)
Yuka Watanabe (Gekidan ADK)
Gigas (R. Nakajima) (Gekidan ADK)
Yoshiki Ono (Gekidan ADK)
Takashi Hatono (Gekidan ADK)
Special Guest
Koji.T.Shimizu
Graphic Adviser
Tsutomu Maruyama
Executive Producer
Kazuo Arai

Cabinet and Artwork

Ports

Consoles
Nintendo Super Famicom (1994)
NEC PC-Engine Super CD-ROM (1994)
SNK Neo-Geo CD (1995)
Computers
FM Towns PC

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
World Heroes 2 PCCB-00122[1] 1993-06-18 Pony Canyon CD version.
World Heroes 2 Image Album PCCB-00137[2] 1993-10-21 Pony Canyon CD version.
Scitron 10th Anniversary Special CD Sampler DMCZ-300098[3] 1998-01-01 Scitron Label 2 CD version.
Gaesen Oh - Scitron Game Music Mega Mix Vol.1 KGCD-0001[4] 1994-01-01 Pony Canyon/Scitron CD version.
Super Famicom Magazine Volume 17 - Advance Music!! CSG Special Edition & New Game Sound Museum TIM-SFC17[5] 1994-05-01 Tokuma Shoten Publishing CD version.
Super Famicom Magazine Volume 18 - Attraction Tune!! Synth Version Special Edition & New Game Sound Museum & Opening Theme Special Edition TIM-SFC18[6] 1994-06-01 Tokuma Shoten Publishing CD version.
Super Famicom Magazine Volume 19 - New Game Sound Museum TIM-SFC19[7] 1994-07-01 Tokuma Shoten Publishing CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.