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Megahead (MHD)

ITA> Axel (gfx, 04/96), Calca (music cosys 'DISASTER AREA', 04/96), Dixan
     (music, ex Degeneration, new late95), Exl (Luciano Lucchesi, swap, new
     95-04/96), Jack Jack (code raytrace, 04/96), Pork (trade, new 95-
     04/96), Psyko (Pasquale Mauriello, mainorg code edit, 04/96), Rio
     (Dario Corno, code gfx sysop 'DISASTER AREA' WHQ, ex Soft-One, new
     late95-04/96), T.A.D. (Lorenzo Di Gaetano, code, 04/96), The Artist
     (gfx, 04/96), Vanamonde (code trade, 04/96).

The Prince (code) is no longer a member (INF1).

  Infamia #0 (1995, 23.09, ECS Filemag).
  code: TAD, gfx: The Artists (title), TAD, Randy/Ram Jam, music:
  Rio/Soft-One, Editor: Psyko. Released at 'SMAU'.
  review: Infamia is a diskmag focusing on the scene of its native
  country, Italy. Graphically, it's unfortunately well below average.
  The code is also below average. It supports backgrounds, which is a
  good thing, but don't expect to see any clipart or anything like
  that.
    Navigation works pretty well by clicking on the directional
  buttons with your mouse, but the lack of keyboard shortcuts are almost
  unforgiveable. I can't comment on the editorial quality, since I do
  not speak Italian :) There doesn't seem to be enough articles, 'tho.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Infamia #1 (1995, 02.12, ECS Filemag).
  code: TAD, gfx: The Artist (title), Rio (main), music: Calca, Editor:
  Psyko.
  review: This second issue of Infamia opens with a much better title
  picture than last time, albeit from the same artist. The music also
  shows promise, and as I click my way into the mag itself, I can see
  that the panel graphics have also been replaced. The new ones are a
  lot better. Furthermore, they've abandoned their own main font for
  boring old Topaz 8, which is NOT such a good thing IMHO. A good font
  can almost give a mag an identity onto itself - just look at R.A.W.
    There's still no keyboard navigation, though.
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.

  Infamia #2 (1996, .04, AGA Filemag).
  INT - code: Dip/Lustrones, gfx: Mat/Lustrones (font), music:
        Gupho/Lustrones.
  GAL - code: Hedgehog/BSD, gfx: Fra/BSD, music: Stun/BSD.
  MAG - code: Aga/Lustrones, Dip/Lustrones, gfx: Mat/Lustrones, The Gas
        (title), music: F.B.Y/SoftOne, editor: Psyko.
  Cooperation with Lustrones.
  review: With Infamia's third issue, it receives yet another welcome
  facelift. The first and most imminent change is that the old intro's
  gone! Instead, we now find a new one, made for the Infamia guys by
  Lustrones. It's pretty good, and does that job it needs to do. But
  after the intro is over, do we go directly to the mag? NO! Instead,
  there's a brand new section - the gallery! This one has a pretty OK
  logo on top, a chip-happy tune of the oldschool variety, and lots of
  B&W pictures of Italian sceners. It was done by Biosynthetic Design.
    Then the mag itself: It opens with the best intro logo they've had
  so far; metallic cogwheels in the background and INFAMIA in the
  foreground in very 'heavy metal' characters. It looks raytraced.
  And then the mag itself...WOW! Colorful, great looking panels on show
  here, and a reggae-like tune that's great to mellow out to. For the
  first time reading Infamia, I SERIOUSLY regret it's in Italian :)
  There's still not a lot of articles, but I expect what's there is
  pretty good. I browse the mag, looking at some articles and
  immediately notice the incredibly smooth transitions and the new font.
  INFAMIA is a mag that's grown up, and is ready to leave its parents
  and live in the world on its own. Never mind if you can read Italian,
  check it out! [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.