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Razor 1911 [new] (RZR, 1993-1996)
SWE> Deelite (music, ex Infinity, triplememb Balance [details] and Sunshine
Productions, later Subspace, new 12/93-04/94), Diesel8 (Mats Johansson,
mainorg gfx, ex Infinity, new 12/93-10/95), Hammer (code, 03/94-10/95),
Limbo (swap, ex Noxious, 03-06/94), Lionheart (swap, 06/94), Lizardking
(Gustaf Grefberg, founder music, ex The Silents, doublememb Triton
[pc], later Subspace, new 12/93-10/95), Oden (swap), Odeon (founder
code, ex Phenomena, 03-04/94), Prime (music, 12/93), Psionic (code,
08/94-10/95), Saturn (swap, 94), Some1 (music, later C-Lous, 12/93-
12/94).
DEN> Pearl (swap, 94), The Pride (Palle, swap, ex Movement,
-notmembanymore-).
NOR> Raxor (ex Kefrens new).
GER> Schwabenpower (sysop 'SNAKEBITE' EHQ, later Hoodlum, 04/93).
???> D-Design (gfx music, 08/94-10/95), Factor (code, 08/94), Phantom (gfx,
08/94), Subra (ex Equinox).
The new Razor 1911 was the source of some controversy when it was formed by
Colorbird/Illusion, Lizardking and Tony/The Silents and Odoen/Phenomena in
late 1993. Their only claim to the name of the old heroes was that
Colorbird was once a member... The real Razor had moved to the PC, and
wanted the Amiga side to die with their passing. Still, the debate toned
down after a while. Famous musician Lizardking is also a member of Triton
Technologies on PC, and has released several CD's. Swedish graphician PGL
was never a member, this was a misunderstanding.
1994 - Swedish supposed coder Boki joined in february, and was kicked
in april because he was found to be a liar. He claimed he was working on a
great demo, but in reality hadn't made anything at all. Norwegian duo Jason
(music) and Joachim (gfx) (both ex Lemon.) were kicked because of too little
contact with the rest of the group after a relatively short while, in the
early parts of the year. Swedish coder Exidor (ex Infect or Medicine...)
joined in april, but unfortunately left the scene soon after. Swedish coder
Calypso (03/94) was kicked in may, since he promised to start coding
"Memorial Songs 2", but never did. It was eventually coded by Psionic
instead. Swedish sysop Fazer ('FLATLINE', 03/94) left due to a harddisk
crash. An official newsfile on the Propaganda disk said he joined Delight
with his board, while inside the mag itself, it said he joined Millennium.
Since the news in the text file seemed a little more up to date than the
stuff in the mag, I choose to believe the file. Danes Chorus (music), Sid
(music) and Condor (swap, all ex Majic 12, 12/93) joined Jewels in the
middle of the year. Chorus and Sid made the great soundtrack to the "We
Shave Ass" [03/94] demo! Danish swapper Roscoe (ex Equinox) left mid 94, and
joined Bomb! later in the year. The danish ex-Lemon.'ers Futuremind (code),
Papillion (code) and Dr.Gyble (trace) were also kicked around mid 94. Slash
was allowed to join as a swapper after most of the danish division left,
taking two swappers with them (Roscoe and Condor). However, three weeks
later The Pride was recruited, and they no longer needed Slash, so he was
subsequently kicked also =( Finnish swapper and trader John Peel (ex Angels
new) joined Desire.
1995 - Propaganda #5 was supposed to be released at the Virtual
Conspiracy party at the end of february, with new code by Hammer. Due to
several circumstances, including a hard disk crash that took parts of the
code to hell, the issue was never released and issue #4 became the final one
ever released. Some of the articles to be released in the mag were donated
by Diesel8 to other mags, like RAW, ROM and Upstream. Young swedish
graphician Tony (ex The Silents, new 12/93), one of the founders of the new
Razor 1911, made his last scene graphics in "Memorial Songs 2" (01/95). He
was subsequently appointed to a fulltime position making graphics for Team
17 in the UK. Swedish coder and editor of 'Propaganda', Colorbird (Johan
Andersson) was kicked out between april and may. The rest of the group felt
he was becoming increasingly intolerable and arrogant after he moved to Oslo
to start working for FunCom in april. He was one of the founders of the new
Razor 1911. Diesel8 became the new main organizer.
1996 - Since releasing their final demo "Dalahorse" [10/95] late last
year, activities pretty much ceased in Razor 1911, and we can safely declare
them a dead group sometime in 1996.
We Shave Ass (1994, 05.03, ECS 1MB File).
code: Colorbird, Hammer, Odeon, gfx: Diesel, Tony (picture), music:
"Killing Floor2.1" by Chorus & Sid (main), "Dawning" by Deelite (end).
review: Tempo is the keyword for this demo. The uptempo rock'n'roll tune
fits perfectly with the mood of the demo, which consistently throws some
new effect at you. The audio-visuals are great here, with Diesel's
graphics a highlight. Tony's graphical contribution is just one picture
of a big, smiling face. The code is another matter though. It doesn't
totally suck, it just fails to really come alive. There aren't any real
'wow' effects here, so to speak. Still, the coders are the ones that have
put the graphics and music together into such an enjoyable package, I
guess I can forgive that. Not bad at all.
To access the hidden part, hold down the 'l'eft mouse button before the
'l' starts rotating in the beginning. The demo requires 1MB total memory.
The text file mentions it may not work on 2.0 machines with only 1mb, but
it worked fine on my A500 setup, provided I ran the add21k program prior
to the demo. [glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 4mb fast/3.0.
Quite Unusual (1994, 03.04, AGA File).
code: Colorbird, gfx: Danny/Spaceballs (title), Diesel (font), music:
"L.K's Doskpop" by Lizardking (ProTracker MOD format).
6th in The Gathering 94 demo competition.
review: Though not much of a 'demo', I guess this animation is perhaps
worth getting for the music. You see, all that this small production
encompasses is a big, B&W raytraced animation of a cityscape and a boat
in the water outside of the city. So we travel around and around these
skyscrapers, endlessly... and that's it. I think they could have done
without this kind of 'demo' really. Still, the music's not bad.
Will run on an unexpanded A1200. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Chaosmaze (1994, 03.04, ECS 40k Intro).
code: Odeon, Hammer, gfx: Diesel, music: "No Limitations" by Deelite
(ProTracker MOD format). 7th in The Gathering 94 40k intro competition.
review: Short but sweet, Chaosmaze takes a new approach to the Doom
routine with some shading instead of real pixeled textures. The shading
looks VERY similar to what Skull/Virtual Dreams did for his trackmo
"242" [08/93]...and this intro contains (in the file) the text 'Tanks for
the enlightining Dr Skull' (yep, that _IS_ misspelt like that!). I guess
this was certainly impressive back in 1994. [glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 4mb fast/3.0.
Propaganda #4 (1994, 05.06, ECS Multifile diskmag).
code: Colorbird, Hammer, gfx: Danny/Spaceballs (loadpicture), Diesel
(panel), music: Deelite, editors: Colorbird, Diesel.
review: No intro this time, so it's straight into the mag. The loader
picture by Danny is a green, topless nymph seen from the side, with
letters forming the word PROPAGANDA down the left side. The mag has been
totally recoded since issue #3, and the new code sports a UNIQUE feature
- a sort of limited hypertext clone, where you click your way to the
article you want! Unfortunately, not enough is made of this feature,
which could have been a killer.
Design is the point where Propaganda fails most miserably. There's not
really any one thing to put your finger on, it's more the inadquate
FEELING it leaves you with. Also, most performances here are below
par, from the dreadful panel graphics to Deelite's music. Sorry. This was
to be the last ever issue of Propaganda. It multitasks, though in an
unstandard sort of way. Mind you, I'm writing this with the mag in the
background! =) [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Falu Red Color (1994, 06.08, ECS 40k Intro).
code: Psionic, gfx: D-Design, music: Lizardking.
2nd in the Assembly 94 40k intro competition.
Sourcemetery (1994, 06.08, ECS 40k Intro).
code: Factor, gfx: Diesel, Phantom (logo), music: "Brilliance.chip" by
Some1 (Tracker Packer 3 format).
6th in the Assembly 94 40k intro competition.
review: A very good, polished 40k intro is this. The music is a funky
little thing that sounds everything but chippy. There are also a few very
nice routines here, with some texturemapping and a very nice effect with
LOTS of dotballs bouncing around. Very very nice. [glenn]
GLE tested A500 /000-7 /1mb chip, 4mb fast/1.3^2.04.
Falu Red Color II. beta (1994, 28.12, AGA 40k Intro)
code: Psionic, gfx: D-Design, music: "Shivan Dragon" by Lizardking
(Tracker Packer 3 format). 16th in The Party 4 40k intro competition.
review: Early attempts at shading here, with a not-too-good-looking 4x4
routine with spacecutting. It's used twice, once for spacecutting three
objects and once for showing a revolving face that unfortunately ends up
looking quite comical. There's also two (blocky!) pictures by D-
Design...and that's it. It's small, not particularly sweet, and very
forgettable. AGA? We're not sure.
Please note that there are two versions in circulation, crunched with
different crunchers (StoneCracker and PowerPacker, I believe). This had
me mightily confused, since the filesizes were different. However, de-
packed they're exactly the same. [glenn]
GLE tested A2000/000-7 /1mb chip, 2mb fast/2.04.
Note: Appears to run, but no graphics are ever displayed.
It probably uses AGA-specific graphics registers.
A1200/030-50/2mb chip, 4mb fast/3.0.
I Shot Kurt Cobain (1994, 28.12, AGA 40k Intro).
code: Colorbird, gfx: Pgl/Gods, Diesel (font), music: "Naeh!" by Some1
(ProTracker MOD format). Split 19th in The Party 4 40k intro competition.
review: A 'one-routine-intro', this small prod showcases Colorbird's
blocky 4x4 doom routine without ceilings or floors. It's an early attempt
at doom, but I can't see this impressing anyone, even back then. The Doom
part can be paused with the RMB, but the upscroller that ends it can't...
[glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Memorial Songs II (1995, .01, AGA Multifile Musicdisk, 2 disks).
code: Psionic, gfx: Tony, Diesel(8) (additional), music: Lizardking.
review: This musicdisk is a gift for the eyes, with LOTS of great
graphics by Tony and Diesel. There's pictures everywhere! Lizardking's
music can't be faulted, and the coding does its job reasonably well.
Another good thing about this disk is the fact that it's fully
multitasking, so you can flip screens with Amiga-M just like with any
other program. I love being able to write a review while having the
thing in the background! This is wholly recommended.
The tunes on this musicdisk are: Memorial Theme, Longstabben, Weird
Personalities (also in R.O.M #1), Orhtanc (also in Oepir Risti #2),
Sunshine Dance, Physiology Theme, My Little Oliphant, Thematic Hymn,
Magic Nights (3rd at TP93), Compulsion To Obey (winner Assembly 94!),
and Water Below (also in Upstream #8). There are also two additional
hidden tunes accessed by clicking certain parts of the panel. One button
is at the top right of the panel, and the other is below the addresses
button, at the very bottom. The disk can be run straight off the harddisk
with no assigns, or from floppy if so is desired. The original MEMORIAL
SONGS was released in 1993, when Lizardking was a member of Alcatraz.
I'm guessing at the release date; it's based on them calling it a
delayed christmas present in one of the scrollers. This was probably
Tony's final scene appearance, since he was employed at Team 17, making
graphics for games. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Dalahorse (1995, 08.10, AGA 2MB Multifile, 4 disks).
code: Hammer, Psionic, gfx: D-Design, Diesel8, music: Lizardking &
D-Design, Lizardking & Mantronix.
Winner of the Party Remedy 1995 demo competition!
review: There's one very good thing and one very bad thing about
Dalahorse. The good thing is undoutedly the music. Lizardking and
D-Design deliver a stonking techno tune as the main soundtrack, one of
those pieces of music that can lift a demo all on it own...almost.
The bad thing is its speed. Even on my 030-50 it snails along, never
quite managing to keep the update rate up. Despite some innovation, this
is what brings this demo down. You can't help thinking they should have
spent some more time on these routines. Also known as 'Falukorv'.
I belive, from the way the files are set up, that this would run quite
happily from disk. Anyone? [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.