Scoopex
From ExoticA
Scoopex (SCX, 1989-, http://www.scoopex.org)
Scoopex is an Amiga demo group.
AUT> TMB (Severin-Stephan Kittl, 05/90-09/01).
GER> Acryl (gfx, ex-doublememb Session, new 04/97-06/01), Arancia (gfx,
06/01), Fishwave (Adrian Jaglarz, editor, ex Sardonyx, 04/98-06/01),
Laxical (Joachim Sobczak, ex Vision, old handle Placid, 06/95-06/01),
Nomad (raytrace, 12/97-06/01), Noogman (gfx, 06/01), Stingray (code),
Virgill (music, 06/01).
FIN> Deck (Juuso Salmijarvi, music, 06/01), Ganja (Markus Castren, music, ex
Nerve Axis, 06/01), Karpow (Seppo Seppala, swap, new early95-06/01).
DEN> Decoy (Danni Hansen, swap, 10/97-06/01).
FRA> Ninja (Jean-Pierre Savari, code, ex Paradox, 10/95-06/01).
ITA> Metal Designer (Antonello Mincone, codepc, 12/98-06/01).
NOR> Mermaid (Vanja Utne, gfx, new 99-06/01).
UK> Ne7 (Andy, Music, Graphics).
???> Alive (06/01), Darklon (06/01), Dylan (codepc, 06/01),
Lostcluster (codepc, 06/01), Mazor (06/01), Peci (codepc, 06/01).
PREVIOUS MEMBERS -
AUT> Anty (music, ex Energy, new 04-08/89), Atron (code, 06/90), Challenger
(code crack, 08/89), Corwin (Siegfried Stegmüller, gfx, 05/90-93), G-
Tronic (train, ex Energy, 92), J.O.E (gfx, 07/89-93), Osterman (music,
ex Energy, new 04-07/89), Picasso (ex Energy, new 04/89), Prince (code,
05/90), Shark the Master (code gfx, 04/89-90), Tech (code, 12/92-
03/93), Vectrex (code gfx, old handle Brain Matrix, 04/89-90).
FIN> Akiro (Risto Kivisilta) and Dr.Poop (sysops 'NAUSEA', ex Black Jack,
06/95), Bloodstone (trade, ex Carillon, later Bloodsuckers, new 11/91),
Braindead (swap), Daddy Freddy (Samuli Karkiluoma, music swap, 06-
12/95), Deetsay (code music, 12/98), Reward (gfx, 10/89-11/90), San
Miguel (sysop 'FAR NORTH', 04/95), Talbot (sysop 'TEBOIL', 04/95).
SWE> Butch (Hugo, org gfx trade, ex The Silents, later Doodles^Shock,
04/93), Conan (new 12/90), Eddie (gfx, new 89), Invid (ex Phenomena,
new 12/90), Jesus (music, new 89-11/89), Judas (ex Phenomena, new
12/90), Merriman (code, new 89), Panther (code, new 89), Paragon (swap,
ex Lando/Spirit, new 08/92), Photon (code, ex Phemoena, new 12/90),
Redskin (new 12/90), Rille (sysop 'IMAGINE', early93-07/94), Uncle Tom
(Thomas Dahlgren, music, 10/89-06/90), Uno (gfx, ex Phenomena, new
12/90-93), Zwullo (code, new 89).
FRA> BKH (Georges Mairet, music, ex Anarchy, 03/94), Chuck (code, 92),
Conquest (Xavier, swap, ex Anarchy), Dr.Feelgood (code, 02/94-early95),
Eloy (gfx, ex Complex, new late95), Ender (raytrace, 10/95), Fred
(Frederic Flavion, music, 93), Hysteric (swap, new 09/96), Kid (gfx,
10/97), NHP (Nicolas Vuillier, music, ex Anarchy, 03/94-02/97), Titan
(gfx, ex Digital), Zoom (gfx, ex Anarchy, 03/94).
AUS> The Corporal (ex Rebels, new mid 90), The Teacher (ex Rebels, new mid
90).
NOR> Absurd (gfx, ex Stone Arts, 06/95-10/97), Darren (Tommy Foss, swap pack
"Nam-Nam", ex Highlight/Decnite, 94-10/95), Elmore (code gfx, ex
Surprise! Productions, 94), Face The Facts (code, ex Dual Crew, old
handle Octoplex, later Vision), Mozell (ex Surprise! Productions,
old handle Jim), Mr.Z (code sysop, ex Banana Dezign), Stratos
(doublememb Grotesticle, 09/95), Viper (ex No Limits).
DEN> Blackhawk (code crack, ex Skid Row), Metalforce (ex Skid Row), Tactica
(gfx, 12/96-08/97).
GER> Case78 (Rene Rummel, ascii swap, old handle Gangsta, ex Avantgarde,
triplememb C-Lous and Head!, 06/95-02/97), Crayor (sysop 'SECOM CITY'
EHQ, late93-07/94), Gfx-Twins (Artur Skotnik and Calvin Golkowski, gfx,
06/96-06/97), Hi-Lite (music, ex Surprise! Productions, new 92-02/94),
Mr.King (Joerg Gedden, swap pack 'Nevermind', ex Vision, early94),
Pigeon (sysop 'UNIVERSE', early93).
HUN> Renegade (swap).
USA> Freddy Krueger (sysop 'BOILER'S ROOM', 09/90), One Eyed Pirate (sysop
'THE ADDICTION' WHQ, 07/94-04/95), Spazm (sysop 'PROGRAMMERS HEAVEN',
08/92).
???> Birdy (ex Disaster Area, new mid 91), Chris (fra? 07/95), Cocoon (code,
ex DCS), Comet (gfx, 03/93), CPC (gfx), Darkman, Depeche (92),
Dr.Easton (new 01/92), Falcon (92), Harlequin (ex LSD), Heiko (92),
Jayce (92), Jojo, Junkfood (ex RAF), Kidlove (gfx, ex Haujobb, new
early98), Mac Clane (code, new early 94), Mack (gfx, 93), Merlin
(music, 12/94), Nasty (new early94), Psycho Demon (ex Alpha Flight),
Rat (supply), Raxxion (code, ex Alpha Flight, 02/93), Saint (92),
Salvatore (ex Alpha Flight), Sear (gfx, 10/97), Shade (gfx, ex
Alcatraz, 02/98), Shithead (92), Skywalker (code, ex Nemesis), Smartin
(music, 06-07/90), Softmaster (92), Trifox, Tron (code, 06-07/90),
Twilight (new 01/92), Youri (music, new early-11/94), Zyr (code train,
04/92).
Boards; FLYING DUTCHMAN (usa, 09/90), TERRA STATION (ger, 09/90), ABSOLUTE
BBS (eng, 09/90), KRYPT (eng, 09/90), NIGHT LIGHT (por, 09/90).
Scoopex is a legendary demo and cracking group, born in Austria early 1989
by members of Megaforce after that group died. Originally under the
leadership of Ranger, the group exists up until today, still under the
slogan 'Rangerism Isn't Dead'! Some of the information below is based on
information from the group's homepage, particularly the news items. Also a
special thanks to TMB for some additional corrections and information.
Corwin was previously known as Shadow/Commandofrontiers on the c64.
1989 - The group was born in the early months of the year, and "Crazy
Typer's First" was likely their first ever release, followed by "Crazy Typer
and J.O.E's 2nd". The intro "Vectrex" [04/89] was released in april,
announcing the joining of austrian ex-Energy members Picasso, Osterman and
Anty. Its coder Brain Matrix liked this name so well, that he changed his
handle to exactly that; Vectrex. The Austrian division travelled to the
Piranhas Copy Party in Switzerland at the end of april, but it is believed
that no releases were made (perhaps "Vectrex"?). They did however release
the "Mini-Sine Intro" [05/89] shortly after returning home, and also the the
"Mac Fonts 1" [05/89] intro around this time. The group travelled to sweden
for the Digitech - IBB Summer Confence in july or august, and released the
demo "Glory Stars" [07/89] to a disappointing 16th position. The slideshow
"J.O.E's Slideshow 2" [07/89] was also released here. The demo "Xenomorphs"
[08/89] was then released in august. This year also spawned two foreign
sections for the group; sweden and finland. The swedish division, consisting
of Panther (code), Jesus (music), Merriman (code), Zwullo (code) and Eddie
(gfx), released their first production for the group in the shape of the
one-screen demo "Big" [89]. The members all faded away in time, and a new
swedish division was later born in late 1990. It is possible that at least
Jesus, Eddie and Panther were later together in Surprise! Productions. The
finnish section was born late in the year, and released the group's biggest
demo success so far, "Seven Sins" [10/89] in october. Austrian coder Crazy
Typer (ex Megaforce, 08/89) left the scene late in the year, after releasing
his final production with "J.O.E's Slideshow 2" back in july.
The group "Share and Enjoy" (SAE) joined sometime during the year
(certainly before may) as a subgroup, but was kicked after a couple of
months, allegedly due to 'lameness'. Their releases for the group includes
at least the "Megademo" [89] and "Mini-Sine Intro" [05/89].
Crazy Typer's First (1989, ECS Demo).
Crazy Typer and J.O.E's 2nd (1989, ECS Demo).
130 Bobs (1989, ECS Demo).
136 Bobs (1989, ECS Demo).
165 Bobs (1989, ECS Demo).
190 Bobs (1989, ECS Demo).
205 Bobs (1989, ECS Demo).
209 Bobs (1989, ECS Demo).
Amiga BTX Prerelease (1989, ECS Intro).
code: Crazy Typer, gfx: Joe, music: "Sweet Dreams" by Maestro (15ch
SoundTracker format).
info: Released AFTER the Energy party in Graz, austria. Unfortunately we
have not yet been able to secure much solid information on this party.
Big (1989, ECS File).
code: Panther, Merriman, gfx: Eddie, music: "Xeqtion-Scoopex Swe" by Jesus
and Titan/Northstar (15inst SoundTracker format).
review: "Big" was the first release from the Swedish Division that had
just joined. It features a large grey SCOOPEX logo scrolling around the
middle part of the screen, with a BIG linevector logo spinning over it.
The bottom of the screen features a plain, blue-tinted scroller and four
lines at the top of the screen echo the music. It's typical of its time,
and there are millions of one-screen demos like this. The right
mousebutton switches the lo-pass audio filter (and the powerled) on or
off, and the joystick button can be used to freeze the scroller. Titan/
Northstar later became Uncle Tom/Scoopex. [glenn]
The demo will work provided you run it with KillAGA, but it does
destabilize your system after execution.
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- see review!
Blitter Infection (1989, ECS File).
info: Produced by the austrian section.
Bobs in Space (1989, ECS File).
code: Challenger, gfx: n/a, music: "Beatmaster" by ??? (15inst
SoundTracker format). This intro announces the joining of Challenger, and
the text was written by Shark The Master.
Boys In Blue (1989, ECS Demo).
Megademo (1989, Megademo).
code: Del/SAE, Comrade/SAE, Gremlin/SAE, gfx: J.O.E/Scoopex (logo),
Diablo/SAE (font), T.I.W (bobs), Pete (font part 4), Ozone/SAE (part 5 and
6), music: "Move In Time", "Trash", "Are You" and "Whouse" by Zing/SAE,
"Forcefield" and "Fairlight" by Comrade J, "Just Falled In Love" by ???
and "Spell" by Uncle Tom. info: Text by Del and Spex.
Made in cooperation with Share & Enjoy, who were a subgroup.
Vectrex (1989, .04, ECS Intro).
code: Shark the Master, Brain Matrix, gfx: Brain Matrix, Shark the Master,
music: "Noname" by Anty (15inst SoundTracker format).
info: This intro announced the joining of some Energy members; Picasso,
Osterman and Anty. The intro can be found on TRIAD Intro Collection disk
#15 in 1989.
Laserlight (1989, ECS Demo).
code/gfx: Vectrex, Shark the Master, music: "Run The Gauntlet" by Uncle
Tom (NoiseTracker MOD format). info: Certainly made after april, when
Brain Matrix changed his handle to Vectrex. Lots of line vectors and a
classic tune by Uncle Tom. Does _NOT_ work on AGA machines!
Mini-Sine Intro (1989, .05, ECS Intro).
code: Comrade J, gfx: TIW, music: n/a (Sid-Mon format).
Produced by subgroup SAE.
review: This small 20k intro is mildly amusing, with its frantic polka-
style soundtrack and typical sine-scroller-over-multicolor-raster layout.
Underneath the sinescroller is a sideways scrolling starfield, and at the
bottom rests a really basic Scoopex logo. It's somewhat comforting to see
how basic some of the really great ones started out =) It is likely also
known as "English Lessons". The scroller itself contains no credits, just
graphics on the logo give any indication to its true authors... [glenn]
This intro was found on Horizon's "Rack-Pack #16" pack, released on the
16th of june 1989, together with "Mac Fonts I". It was reportedly released
just after Scoopex returned from a trip to the Piranhas party in
Switzerland, which was held 29-30th of april this year. The release date
is therefore sometime between may and mid june. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: Needs KillAGA!
Mac Fonts I (1989, .05, ECS Intro).
code/gfx: Shark the Master, Vectrex, music: "The Sign" by Anty
(15inst SoundTracker format).
review: Not a terribly interesting intro unfortunately, this features a
sort of 'parallax scroll', in that the same scrollfont is put one-over-the
other, three of them, creating a semi-3d look... or at least that's the
idea. In reality it just makes the scroller damn hard to read =) [glenn]
This intro was found on Horizon's "Rack-Pack #16" pack, released on the
16th of june 1989, together with "Mini-Sine Intro". It was likely not
released at any party; no text inside indicates this. It was tested from
the bootmenu, after a caches off, original chipset boot. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: See review!
Glory Stars (1989, 08.07, ECS File).
code: Vectrex, gfx: Vectrex, J.O.E (logo), music: "Scoopex Theme" by
Osterman (ProTracker MOD format).
16th in the Digitech - IBB Summer Conference 89 demo competition.
info: There is some confusion as to the date the party was held at, see
the history files for additional information.
J.O.E's Slideshow II (1989, 08.07, ECS Slideshow).
code: Crazy Typer, gfx: J.O.E, music: "The Story Is True" by Osterman
(NoiseTracker MOD format).
Released at the Digitech - IBB Sunner Conference 89.
info: J.O.E's pictures here are called Pan2, Pilot, Thalamus, Girl,
Spaceship, CastleMix, Helicopter, Island, Logo, Menace, Scoopex Logo,
Baal, Space 2 and Castle.
Xenomorphs (1989, .08, ECS File).
code: Challenger, gfx: J.O.E. (font), music: "The Emboldment" by Anty,
"Choose Jesus" by Walkman/IT (both NoiseTracker MOD format).
info: A sort of different bob demo - instead of trying to put as many 4
color 16x16 bobs onscreen as possible, J.O.E. made a lot of different 32
color larger bobs.
Seven Sins (1989, .10, ECS File).
code: Slayer, gfx: Reward (logos, font), music: "Occ-San-Geen" by Uncle
Tom (NoiseTracker MOD format).
review: I must admit I was very impressed with this demo coded by SLAYER.
The presentation is almost faultless, this is one of those progressive
demos which introduces new effects as time moves on. However here we have
a basis of a simple starfield a couple of copper bars bordering the
action, and a truly excellent soundtrack composed by UNCLE TOM, on top
of which just a single effect runs, a new one fading in as the previous
one disappears. It starts out like a movie with the credits and titles;
here we get to see the graphical talents of REWARD. Amongst the visuals
thrown at us are a proportional sine-scroller, some vector balls another
sine-scroller but with a large font which also moves in the horizontal
direction, and some very smooth large solid 3D convex objects. The solid
3D is technically very impressive, each of the objects is in 3 bitplanes
(8 colours) and all but very large objects run in just one frame. This is
achieved by using what are called Convex objects. This eliminates the need
to calculate plane priorities, and you can fill the object all in one
operation. In all I would say this rates as one of the best demos I have
seen in a long while, and I congratulate SLAYER for this, his first demo
for SCOOPEX FINLAND. [anonymous]
Just Filled (1989, .11, ECS File).
code: Vectrex, gfx: Vectrex, Shark the Master, music: "Martin Short" by
Jesus (NoiseTracker MOD format). info: This was released some weeks before
Amiga in Kologne, held in november.
Glory Stars II Paramount's Revenge (1989, late, ECS File).
code: Shark The Master, Vectrex, gfx: Reward, music: "Savannah" by Uncle
Tom (ProTracker MOD format), "Trashcan Theme" by Daryl/? (SidMon format,
16154 bytes).
review: This whole demo is really a gigantic piss-off message to the
cracking group Storm =) After a a small introductory section that appears
to be there mainly to imitate a non-working crack from Storm, we get just
a small multi-colored starfield with overlaid text. After some pages of
this, a counter appears counting down to 0 and we are taken to the
mainpart of the demo. This is actually very good; with a mountain in the
background and vector stars flying around. A great scoopex logo is at the
top of the screen, and an equally great-looking scroller at the bottom.
The chiptune in the intro is better than the soundtracker tune in the main
part.
Some confusion exists over this demo's release date; the scoopex
homepage says 1989, while Zeg's encyclopedia says it was released in 1990.
You can choose at the very beginning of the demo to see it in english or
german. [glenn]
1990 - At the Swedish Elite Easter Conference in april, the finnish
section released "Mental Hangover" [04/90], one of - if not THE - most
important demos in history. It won the competition, but more importantly it
defined a new genre in demos - Trackmos. Suddenly, Scoopex was a leading
group in the demo scene! The Austrian section followed this with demos like
"Beast Sonix" [05/90], "Green Surprise" [06/90] and "Elefant" [06/90] in the
following months. Around the middle of the year (perhaps may?) two
Australian members, Bigot20 and Syntech, were kicked. The Australian section
was then reinforced with The Corporal and The Teacher from Rebels. Then all
English members left to form Genesis with former members of Oracle. Their
German board 'HIGH SOCIETY' was closed toweards the end of the year. Lowtec
left to join Angels late in the year. The last demo release of the year was
Slayer's "Chromium" [11/90] at the Halloween party in november, a demo that
was said to be disappointing to many when it first arrived, but today is
mentioned favourably as one of the first demos to successfully synchronize
its effect to the music. Sadly, it was to be Slayer's final release for the
group, as he left the scene after being drafted to the finnish army. After
Uno/Phenomena's contribution to "Chromium", he (gfx), Photon (code), Judas
and Invid all joined Scoopex a month later, in december. Also swedish
Redskin joined this month. Musician Uncle Tom (Tomas Dahlgren) also rejoined
from Razor 1911 in december, but unfortunately he slowly faded away from the
scene, and never contributed to another production (though a few of his old
tunes were used in productions upto 1992). Perhaps his greatest legacy to
the scene - and a piece of music that will forever echo in the minds of
amiga demo lovers everywhere - is his fantastic "Madness Took Me" from
"Mental Hangover" [04/90].
Hangover - Bobs (1990, ECS Disk).
code: Slayer, gfx: Reward, Uno, music: Uncle Tom, Jochen Hippel/
independent, SLL/Bamiga Sector One?
info: It is highly doubtful if Uno was a real member at this point, he was
likely still in Phenomena, and didn't join until december.
Megademo II (1990, ECS Megademo, 3 disks).
info: Produced by the german section.
Mental Hangover (1990, 15.04, ECS Trackmo).
code: Slayer, gfx: Reward, music: "Madness Took Me" by Uncle Tom
(ProTracker MOD format).
Winner of the Swedish Elite Easter Conference demo competition!
info: Amazing demo that changed the way we look at the demoscene forever.
Professional in every respect, it made instant superstars of its makers -
especially coder Slayer. This was the first ever trackmo, and set
standards that echoed throughout all subsequent demos. Perhaps the most
important demo ever, and an obvious "Demo of the Year" here in Scenery.
The demo originally did not work on AGA machines, but a fixfile was
eventually released to AmiNet by Galahad/Fairlight.
Intro (1990, .04, ECS Intro).
Beast Sonix (1990, 06.05, ECS Musicdisk).
code: Prince, gfx: Corwin, music: David Whittaker (ripped).
info: This is a presentation of music by David Whittaker, ripped from the
game "Shadow of the Beast". All the files can easily be ripped with
Exoticripper from this :) Apparently the first production from the 'Vienna
department' of Scoopex. They announce their next production will be "Green
Surprise" [06/90].
Green Surprise (1990, .06, ECS File).
code: Atron, gfx: Corwin, music: "Labyrinth.sfx.2" by Uncle Tom
(ProTracker MOD format).
Elefant (1990, 30.06, ECS File).
code: Atron, gfx: Reward, music: "Scoopexsong" by Smartin (ProTracker MOD
format). Released for the Amiga Conference 90 demo competition.
Chromium (1990, 03.11, ECS Demo).
code: Slayer, gfx: Reward, Uno/Phenomena, music: "Chromium" by Maso/
Accession (ProTracker MOD format).
Released for the Amiga Halloween Conference 90 demo competition.
info: Slayer's first demo after the wildly successful "Mental Hangover"
[04/90], and also his last demo ever. Uno only did the decrunching
picture. Another pioneer demo, in that it was among the first to
successfully synchronize the music to the effects.
1991 - This year signified a big change, when original organizer Ranger
(Peter, also sysop 'WORLD OF WODKA') stepped down, and a new man was put in
charge: Austrian sysop Trade ('NO RESPECT'). Following the joining of some
members in december of last year, a full swedish section was built. The
English division of the group died around May and its leader Turmoil (Nick)
left the scene; no information on what happened to their cracker Electra (ex
Slipstream, 07/90), but at least he is no longer with the group. This year
also featured several memorable releases, perhaps most notably the group's
collaboration with Phenomena and Rebels on the legendary musicdisk "Crystal
Symphonies" [91]. The demo "Vector Fart 2" [07/91] is the only one, to our
knowledge, that was released for a competition this year. It was released
for the demo competition at the Byterapers - Scoopex - Bloodsuckers
Gathering 91, but was unplaced in the demo competition. Other releases this
year was the "Stunner Dentro" [91] and "Import Intro" [10/91]. German sysop
Andy ('DINKELATORS PALACE', 10/91) joined Spreadpoint late this year.
Norwegians Jawbreaker (code), Pal (gfx, both ex Razor 1911 old) and Perplex
(code) joined to form the norwegian section in october, but all quickly left
again, likely in november, to form Offence. This led to the death of the
initial Norwegian division, but a new one was later formed.
Crystal Symphonies (1991, ECS Trackloaded Musicdisk).
Cooperation with Phenomena and Rebels, see Phenomena's entry for review.
Stunner Dentro (1991, ECS File).
code: Photon, gfx: Uno, music: "Just Spank It" by Firefox/Phenomena
(NoisePacker 2 format).
review: An preview for a demo that was never released, and also an
announcement for the formation of the new swedish section. Features a
glenz vector and a good old text-scroller. Will run on unexpanded A500.
Vector Fart 2 (1991, 27.07, ECS File).
Released for the Byterapers - Scoopex - Bloodsuckers Gathering 91 demo
competition, but was unplaced.
Import Intro (1991, 19.10, ECS Intro).
code: Jawbreaker, gfx: Uno (green logo), J.O.E (font), music:
"Electricity" by Ron Klaren/Critical (custom format).
info: J.O.E's font is the same as the one used in the "Xenomorphs" [08/89]
demo. Used as an import intro for at least the game "Ishido". The release
date above reflects this release. [glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 4mb fast/3.0.
1992 - This was a poor year for demo production in Scoopex; The musicdemo
"Smooth Chimes" [92], the demo "Seen Before" [11/92], the intro "Too Late"
[92] and the intro "The Party 2 40k Intro" [12/92], as well as four issues
of the chartmag "World Charts", were the only releases. In addition, their
subgroup Surprise! Productions also made a few productions. This group,
previously holding a similar position in TRSI, was kicked after half a year.
The sole exception was coder Spycatcher, who was offered a position with
Scoopex. January (some of this possibly happened as early as december last
year) was an eventful month; Angeldawn, Autopsy, Tiger and a few other
members from Model joined Scoopex, taking the chartmag "World Charts" with
them; Octoplex changed his handle to Face The Facts; Bulldog left; geman
sysop Bomber joined from Crusaders with 'PEARL HARBOUR', but left again
after only a short while; Dr.Easton and Twilight joined. Swedish coder
Protec (ex Photon/Phenomena, new 12/90) left the scene to code games early
in the year. His sole contribution to the group was the announcement intro
"Stunner Dentro" [91], as far as we can find. American sysop Planet Master
('THE EDGE', 08/92) left for The Silents to be their new WHQ sometime
between august and october. Finnish sysop Zebra ('THE ZOO', 07/91-) left for
Damones sometime after august this year. "The Party 2 40k Intro" [12/92] was
released at The Party this year, the debut productions by new coders Tech
and Antibyte, who would later play a significant part in the further history
of Scoopex.
Smooth Chimes (1992, ECS Musicintro).
code: n/a, gfx: Angel Dawn, music "Smooth Chimes" by Hi-Lite.
review: "Smooth Chimes" is actually not a demo at all, just a presentation
of a tune by Hi-Lite, and the scrolltext has only one line: "contribution
for the music-competition by hi-lite of scoopex". The entire rest of the
screen is occupied with a *LOT* of small colorful blenk-vector cubes, and
a very cool Scoopex logo by Angel Dawn (not credited, but it bears his
initials) runs down the left hand side of the screen. The text "Smooth
Chimes - composed by - Hi-Lite of Scoopex" is plotted in approximately the
middle of the screen, and the aforementioned scroller runs along the
bottom of the screen. This gives a nice impression, but is hardly a real
production... We have no information on the party where this was released,
supposedly the "Possessed Party" in 1992. [glenn]
Too Late (1992, ECS Intro).
info: By the german section.
World Charts #5 (1992, early, ECS Chartmag).
code: n/a, gfx: Angeldawn, music: "Hardcore" by Static/Rebels (PRoTracker
MOD format), editor: Autopsy.
review: Angeldawn's graphics are the first thing that grabs me about WC5.
I've always been a fan, his stuff has that little extra edge... The second
thing you'll notice is the fact that it's controlled not by the mouse, but
with the keyboard! Cursor keys and return guide you around the different
menus, and tell you what crackers and releases were the best and worst in
the early days of 1992 :) WC5 is adequate, but not terribly outstanding.
They promise a new outfir for the next issue, which they also delivered. I
do miss some more precise credits and some more text! [glenn]
Despite using KillAGA there are some graphical strangeness around...but
the charts are fully usable, as well as readable.
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- see review!
World Charts #6 (1992, 19.04, ECS Trackloaded Charts).
code: Thomas Kessler (Tom/Spreadpoint), gfx: Angel Dawn, music: "Toi-Tei"
by Uncle Tom (ProTracker MOD format), editor: Autopsy.
Released at the Eastern Conference 92.
review: This rather old chart features stunning graphics (for its time)
and one of Uncle Tom's all-time greatest tunes. It's really a shame he
left the scene; if he was making stuff like this in '92, god knows what
he could have come up with today! Anyway, this features mostly crack-
and modem-related charts, so interest for legal-minded people might be
low. Worth getting just for the tune. On the 030 AGA machine, the music
routine doesn't play correctly. [glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/3.0.
A1200/030-50/2mb chip, 16mb fast/3.0 -- Note: Music bugs.
World Charts #7 (1992, 19.06, ECS Chartmag).
code: Tom/Spreadpoint, gfx: Angel Dawn, music: Hi-Lite/S!P, editor:
Autopsy.
World Charts #8 (1992, ECS Chartmag).
code: Tom/Spreadpoint, gfx: n/a, music: "Worldcharts" by Arpegiator
(ProTraker MOD format). info: There is a secret part in this mag, type
'SIRBYH' to access it. It features music from the game Hybris.
The Gamble Hall BBS Intro (1992, late, ECS Intro).
Cooperation with Disaster Area, see their entry for details.
Seen Before (1992, .11, ECS 1MB File).
code: Spycatcher, gfx: Angel Dawn (logo), Spycatcher, Mongole (font),
music: "Pyromania" and "Purple-Shades" by Hi-Lite/S!P (ProTracker MOD
format). info: The release date is given as some weeks before The Party
92. There is a secret part in the demo. Won't work on AGA or 3.0+
machines.
The Party 2 40K (1992, 28.12, ECS 40k Intro).
code: Tech, Antibyte, gfx: Godflesh, music: "Purple-Shades" by Hi-Lite
(ProTracker MOD format). 4th in The Party 92 40k intro competition.
1993 - Lots of releases were made early this year, most from Antibyte with
the help of Tech - among them were two invitation intros for the "Cebit 93
Invitation" - a party they also hosted in march - and the "Official
invitation Eastern Conference 93" intro for the SEMI Party in austria in
april. American sysops Voyager and Snow Queen ('FASTTRAX' WHQ) left early
this year. At The Gathering, two releases were made, none of which were for
the competitions. Norwegians Jaz and Decker released the music disk "Scoopex
Plays 2 Unlimited" [04/93], which proved mildly successful for the group,
while new member Colorbird's intro "Cageball" [04/93] was a relatively
uninteresting affair. At the SEMI Party itself, that same weekend, Antibyte
and Tech released the "SCX-NRG-MTU Party 40k Intro" [04/93]. Just a few
weeks after the easter holidays, both Jaz (code) and Decker (gfx) ended
their memberships, leaving for Andromeda. Other releases this year was the
intro "Ectobyte" and the demo "Maxima" from Flasher Jack and the french
section. Frenchmen Acid (gfx) and Flasher Jack (code) left late this year or
early next, and were at least in Paradox in april of 94.
Ectoplazm BBS moves to Hallowed Point (1993, ECS Intro).
code: Antibyte, gfx: Butch (logo), Uno (font), music: "Necronomicon" by
Hi-Lite/Surprise! Productions (ProTracker MOD format).
Pha Q - Lameness Took Me (1993, ECS Multifile).
code: Antibyte, Tech, gfx: Mack, J.O.E., Uno, Made, Nightlight (wooden
logo), Corwin (made in austria logo), music: "Mind-Distortion" by Hi-Lite,
"Beastsong" and "Ambiance" by Fred (ProTracker MOD format).
review: The only reason why you might want this is a couple of logos (the
bootlogo and Made's end logo), and not much else. I never found it very
interesting, since it's so AVERAGE. Music and coding fails to excite me.
Though it's multifile, it still requires the custom bootblock to boot.
It has a hidden part, which you can access if you look on the disk's
directory. One the files is the one to execute. If you wonder about the
name, then try to say it very slowly - it should sound like FUCK YOU.
[glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 4mb fast/3.0.
Maxima (1993, early, ECS File).
code: Flasher Jack, gfx: Acid, Uno (logo), CPT, music: "Occasions of Sin"
by Hi-Lite (FC-M format).
review: The demo opens with a good Scoopex logo by Acid. The next cool
thing on display (after some vector letters fly from right to left) is a
large SCX logo made out of vectors...which updates terribly jerky on my
030-50 :( Hmmm... Is this realtime? I think not. The cheats of yesterday
to make things seem like they run faster than they do are the downfalls
of today, when they run at a fraction of the speed they could!
Another nice part has a sphere increasing and decreasing in size, until
it sort of 'spacecuts' a great pixeled Scoopex logo by Uno! Also the
good, fast shade bobs of the end part are worth a mention. Unfortunately,
the demo cannot be exited, and you have to reboot every time you've
watched it.
Overall, "Maxima" leaves me with a very good feeling. This is a
nice little demo with some really excellent artwork and music. There's
some reasonably good pixels here, and the 'comeback' Scoopex logo by Uno
is rather cool. The credits part still had some graphical errors on my
setup, even with KillAGA running. Uno and CPT are mentioned as 'guest
artists'. The demo requires ½mb chip and ½mb fast to work. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. -- Note: KillAGA.
A1200/030-50/2mb chip, 16mb fast/3.0 -- Note: KillAGA.
Official invitation Eastern Conference 93 (1993, early, ECS Intro).
code: Antibyte, gfx: Uno (scx logo), Cruzifix (nrg logo), music:
"Silent Attack" by WOTW/Gothic (ProTracker MOD format).
Invitation to the SEMI Easter Party 93.
review: As far as invitation intros go, this is hardly the most advanced
one seen. After an introductory sequence with a little text and some
logos, a morphing text plotter appears. It's ok, and does what it's
supposed to, but there's nothing extraordinary.
Depacking the file and hex-reading it reveals a text message from coder
Antibyte. Cheer up, man! The party was held at easter time, so this intro
was presumably released in the first part of 1993. No credit given for the
Manitou logo. [glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 16mb fast/3.0 -- Note: KillAGA!
CeBIT 93 Invitation [1] (1993, .02, ECS File).
code: Raxxion, gfx: Decker, music: "C64Medley" by n/a (sa format).
Invitation to CeBIT 93.
CeBIT 93 Invitation [2] (1993, .03, ECS File).
code: Antibyte, Tech, gfx: Comet (intropic), Uno (logo), music: "Madness"
by Hi-Lite (ProTracker MOD format). Invitation to CeBIT 93.
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04 -- Note: Works fine.
A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: Does not work.
Cageball (1993, 08.04, ECS Intro).
code: Colorbird, gfx: Butch, music: "Pip6.1" by Some1 & Prime (ProTracker
MOD format). Released at The Gathering 93.
review: Just an intro; logo at top, textwriter over 'cageball' effect.
Nothing exceptional here, and a really pointless production. Only
significant for the fact that it announces the joining of new swedes
Colorbird, Some1 and Prime. There are graphical errors on my 030
configuration, even with KillAGA, but the intro itself works fine despite
this. [glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review!
Scoopex Plays 2 Unlimited (1993, 09.04, ECS 1MB Musicdisk, 2 disks).
code: Jaz, gfx: Decker, music: Uncle Tom (loadertune), Jaz (cover
versions).
Released at The Gathering 93.
info: This 'cover version' musicdisk includes the tunes Workaholic, Get
Ready and Twilight Zone from 2 Unlimited. Caches off for 020+ machines.
This was Jaz and Decker's last release for Scoopex, since they both left
for Andromeda later this month.
SCX-NRG-MTU Party 40k Intro (1993, 10.04, ECS 40k Intro).
code: Antibyte, Tech, gfx: Butch (1st logo), Angel Dawn (2nd logo),
music: "Purple Shades" by Hi-Lite. Released at the SEMI Easter Party 93.
review: Mostly dot-effects are presented here, with dots morphing to form
letters, dot-cubes, a circlescroller in dots and lots and lots of dot-
balls. The only break from the dots, it seems, is the starwars scroller
presented towards the end of the intro. This has some graphical errors on
the 030 machine, probably because of the faster processor (ran with
KillAGA, so the graphics shouldn't be a problem). Nothing outstanding.
[glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review!
1994 - In 1994 Trade stepped down as leader of the group, and turned the
leadership over to another Austrian; coder Antibyte. He has not yet been
replaced. Norwegian graphician Absurd (ex Suspiria, 04/94) joined Stone Arts
and was there in december of this year, but rejoined early next year. The
intro "Laziness Took Me" [02/94] was released in february, closely followed
by the 3-disk musicdisk "Scoopex Melodies" [03/94] in march. The 64k intro
"Halloween" [04/94] was released for the Saturne Party 2 intro competition,
where it finished in fourth place. German swapper and graphician Plasma (Lee
Wijant, ex Vision) got kicked due to inactivity late in the year. The AGA
intros "No Human Vibes" [11/94] and "And Love For All" [12/94] rounded off
the year.
Apart from this, also some issues of Mr.King's packmag "Nevermind" was
released this year. A pc section was formed, and released a small dentro
called "Forbidden Areas" [07/94], featuring the graphical talents of Made.
Chillin Arabians (1994, Intro).
SAC (1994, Intro).
info: By the Norwegian section.
Laziness Took Me (1994, .02, ECS Intro).
code: Dr.Feelgood, gfx: Made, music: "Trance4mate" by Hi-Lite/S!P
(protected ProTracker MOD format).
review: Short and slightly dull, this intro features nothing new. There's
a logo by Made down the left side of the screen, which is not really his
best work by far. The music by Hi-Lite is also a disappointing,
monotonous affair. The 'code' here consists only of a text plotter and a
filled vector spinning star in the background. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.
Scoopex Melodies (1994, .03, Musicdisk, 3 disks).
code: Spycatcher, gfx: Made, Zoom, music: NHP and BKH.
info: The tunes featured are "WM-Intro(nhp)" by NHP, "Ode, "Oz",
"Epsonic", "Zoocolors", "Aces High", "Fairyland", "The Fly", "Hadrians
Wall" and "Kinky Single" by NHP and BKH.
Halloween (1994, 23.04, 64k Intro).
code: Mac Clane, gfx: Made (textures), music: Youri.
4th in the Saturne Party 2 64k intro competition.
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Nam-Nam #1 Pack Menu (1994, late, ECS Intro).
code: Elmore, gfx: Absurd, Elmore, music: Vegard.
review: Pack menu for Darren's then-new pack "Nam-Nam". All the warez are
from the Assembly 94, so it was obviously released at the party, or soon
after. [glenn]
GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
A1200/030-50/2mb chip, 4mb fast/3.0. -- Note: KillAGA.
No Human Vibes (1994, .11, AGA Intro).
code: McLane, gfx: Made, music: "NHV" by Youri (ProTracker MOD format).
And Love For All (1994, .12, AGA Intro).
code: Dr.Feelgood, gfx: Made, music: Oxbow.
info: Will work on unexpanded A1200's.
1995 - This year signified a 'second birth' for the group. New organizer
Antibyte undertook a major cleanup in the group, reducing the amount of
members from over 100 to a more normal 20 people. This included old legends
like Slayer (Tommi Junttila) and Uncle Tom, that never officially left the
group, but were now finally removed from the memberlist. The results of this
cleanup was a more focused, more quality-oriented group that gave the scene
some quite memorable releases this year. Norwegian graphician Absurd
rejoined from Stone Arts in the early months. Norwegian graphician and
swapper Snuffy (ex Cadaver) left to be independent in may. The demo "Alien"
[06/95] was released at Abduction 95, and came 2nd in the competition.
Made's slideshow "Artcore" [07/95] followed in july. After this, the
chippack "Noname" [95] came out. At Assembly in august Ninja's demo "Iso"
came 3rd. December came with The Party, and the group released two intros
this year; Ninja's "FreeYourMind" [12/95] and Antibyte's "Zero Gravity"
[12/95] - placing 3rd and 11th respectively. The intro "666 (Don't Forget
The Sign" [95] was also released this year, though the exact release date
is a little more uncertain. Not content with his impeccable slideshow
"Artcore", French graphician Made (early 94-07/95) left for Bomb! sometime
between the months of july and october.
666 Intro: Dont't Forget The Sign (1995, autumn, ECS File).
code: Dr. Feelgood, gfx: Made, music: "666.the number" by Oxbow.
review: Rather fun, this, though it gets a bit monotonous after a while.
It opens with a typical 'Melon' design, only to suddenly transform into a
heavy-metal hell with screeching guitars and suitable design. There's
text that appears on screen in time to the music, but - at least on my
machine - it sometimes moves so fast it's impossible to read. Then we're
on to some more Melon-y design for the end part with a vertical scroller
that can be stopped with the right mousebutton. Fun, but forgettable.
[glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Alien (1995, 11.06, AGA File).
code: Antibyte, gfx: Made, Absurd, music: Laxical (The Player 6.1A
format). 2nd in the Abduction 95 demo competition.
review: Graphics and sound are the best things about ALIEN - a demo that
has no logical links to its name. The show opens with an excellent
Scoopex logo by Made, with some text zooming in and out over it. Then the
"Alien" logo appears, which is of a much lesser quality. Next we're given
some effects, like a cube which has zoomrotators of an eye texturemapped
onto them - moving independently of each other! This is a nice effect, as
is the morphing skull. The gouraud stuff here seems a little premature
and blocky - like the early gouraud in Razor 1911's "Falu Red Color"
intro. The standard filled vectors here are much better. Overall, I'd say
you'd want to get this for the graphics and music - not for the code.
The picture 'Braindamage' by Absurd, which appears halfway through the
demo, seems distorted. I also had a crashing experience with the 4mb fast
setup, though what caused it is uncertain. "Alien" will work on an
unexpanded A1200, but an accelerator is recommended. "Alien 2" (12/98) was
released in 1998, and won The Party 98 demo competition. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
A1200/030-50/2mb chip, 16mb fast/3.0.
Artcore (1995, 14.07, AGA Multifile Slideshow).
code: Psy, gfx: Made, Chris (design), music: Oxbow (The Player 6.1A
format).
review: Ok, this blew me away. From a very acceptable introduction
sequence, with an ok logo and a 'beating heart' soundtrack, you're shown
the excellent title picture. Then, you get to the selector. And *WHAT* a
selector! It's actually a Doom clone, and you travel around the dungeons
searching for pictures! Ofcourse, there's an autoslide button to be
pushed in the room you begin in... This selector method is both good and
bad. Obviously, it looks great! The drawback, however, is that with all
the wall textures pretty much identical, you get lost all too easily.
An overlayed map function would have helped tredemendously, but then
again - this is a slideshow and not a commercial game! Ok, over to the
main focal point of any slideshow - graphics. Made's pictures here can
only be described in one word - outstanding! When you travel around, and
find a picture, you see its name in a small status box, and the
resolution and numbers of colors used on the right. I was actually
astonished to find that most of these pictures were in 64 or, in some
cases, as little as 32 colors! I was only able to find one 256 color
picture here... One major drawback with many of Made's pictures is the
fact that they're copies of pictures that's even been done before...and
in many cases better. He's asking for trouble when he's trying to top
Fade One's awesome rendition of the girl and the antilope (?) in the
water, that he did in his slideshow for Lego "Never Liked Uno" [04/94].
Anyway, this has to be my longest review ever! =) Conclusion: Totally
fucking outstanding. Download. Oh, and the music's excellent!
There is a hidden part to be found through the maze at the end of
gallery hall one - the hidden zone. Here you'll find an animated levert
and a lot of text describring the slides, announcing greets, addresses and
the like. Pressing both mouse buttons simultaneously exits the slideshow.
Will work on unexpanded A1200s. [glenn+zito]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Noname (1995, AGA Musicfile).
code: Antibyte, gfx: Absurd, Vegard, music: Oxbow, Vegard, Laxical, Daddy
Freddy. info: This little production was released sometime after "Artcore"
[07/95]. The tunes are: "Abundance of Aunts", "Arabian Beat", "Bye Bye
Marmaris", "Ellef Chip III", "Ellef Chip IV", "Ellef Chip V", "Ellefs
Fight", "Juicy Cut", "Nothing But Dust", "Short But Sad" and "Synthetik
Chip Town" by Oxbow; "Amberworld", "Aquatic", "Billy Is Dead", "Kids
Garden" and "Purple Turtle" by Vegard; "World in Short", "Braindamaged",
"Braindamaged II", "Braindamaged III", "Downfall Nearby", "Holy Slayer
III", "Let's Chip It Again", "Lets Go El Paso", "Naja", "Synthetic Style",
"Trainer For One" and "Trainer For Two" by Laxical; "Teadrop In A Pot",
"Strawberry Theme", "Veli Nopea", "Pitchfork Jack", "Pekkas Journey",
"Keeping The Faith", "Der Steppenwolf", "Counterblow", "Black Ice", "B Y O
B", "Are You Excited?" and "She Contorted Herself" by Daddy Freddy.
Iso (1995, 08.10, AGA Trackmo, 2 disks).
code: Ninja, gfx: Made/Bomb, Ender (intro raytrace), music: Oxbow.
3rd in the Party Remedy 95 demo competition.
review: A BIG demo from the French guys, who were unfortunately beaten by
two Swedish groups at a Swedish party. That's a long way to travel for
the bitter taste of defeat... Anyway, this demo is above average in
every respect. When you boot the first disk, you're shown some
information about your system, like processor and memory available.
When the loading is complete, the demo itself starts with a raytraced
animation, with the names of the creators flashing up at regular
intervals. The demo itself consists of LOTS of good, advanced effects.
The music by Oxbow is the usual techno, except for the endtune which is a
funk tune, much in the style of what Moby did for Sanity's "Arte" (1993).
The endpart is quite interesting in itself, really, with its amazingly
smooth plain vectors flying around in the background. The upscroller can
be paused with the right mousebutton, though the demo does not mention it.
There's also several great pictures by Made here, but then you'd pretty
much expect him to make great pictures, wouldn't you? The demo recognizes
a second disk drive (and a third, for all I know :), so there's no
annoying diskswap pauses. Booting the second disk brings up a small
graphical display informing us it's the second disk. This was Ninja's
first release for Scoopex. Will work on unexpanded A1200's.
With harddrives now the standard, this was perhaps the LAST great
trackmo, and the end of an era? At the Assembly summer party the
following year, a sequel was presented, called "Cyberia - Iso Opus II".
It was a harddisk demo, and nowhere near as good as this one. [glenn]
GLE tested A1200/020-14/2mb chip/3.0.
A1200/030-50/2mb chip, 4mb fast/3.0.
FREEyourMIND (1995, 28.12, AGA 40k Intro).
code: Ninja, gfx: Made/Bomb, music: Daddy Freddy (Promizer 2 format).
3rd in The Party 95 40k intro competition.
review: An impressive intro this, no doubt about that. I love that 'face
pressing out from object' thing. There's plenty envmapping, good graphics
and fabulous music. Still, why does it stop so abruptly? Will work on
unexpanded A1200's. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Zero Gravity (1995, 28.12, 40k Intro).
code: Antibyte, gfx: Uno, music: "Caacaophoniahappo" by Deck (The Player
6.1A format). 11th in The Party 95 40k intro competition.
review: Pretty much a standard 2-effect intro this, the only possible
innovation being the phong-shading. It's not - by far - the best routine
of its type, but not the worst either. The intro opens with a reasonably
cool picture by Uno, of a mean-looking eye and a Scoopex logo. Then the
phong routine is introduced, and we're given a donut with a star inside,
plus a duck. Then we're given a zoomrotated, stretching version of the
eye from the intro. Then there's a rather pointless effect, a tunnel of
pink and light blue circles, before we're given one last look at the pic.
The music is monotonous and not very exciting. Still, it's far better
than the irritating piece he did for the sequel, "Zero-G 2"! I found an
error message for reporting 'not enough memory', but none for AGA.
Therefore, I'm refraining from categorizing this as either an ECS or
AGA intro. Runs on unexpanded A1200's. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
1996 - Turkish graphician Kris left for Clique in june. Lots of member
movement in october; talented danish coder Boogeyman joined from Passion;
Motion and TNT left; Alias sold his Amiga and finally Gangsta renamed to
Case78. Come november, musician Deck sold his amiga and bought a pc; he and
Oxbow were 'moved over' to the pc section. Other news in november was that
danish Scope (coder of a.o. "MagBox" for Balance) joined from Passion and
Balance, that JCS was out of the group, and the release of the 64k intro
"Quantum" [11/96] (Ninja/Made/Deck) at the Saturne Party to a disappointing
9th position. The official Scoopex homepage was launched in december, done
by Tactica. At The Party at the the end of the month, the 40k intro "Zero
Gravity 2" [12/96] (Antibyte/Made/Deck) came 2nd in the competition.
Boogeyman's debut production, the dentro "Satyanarayan" [12/96]
(Boogeyman/Made/Tactica/Deck) was also released at The Party, but outside
the competition.
Abduction 96 Invitation (1996, 18.05, AGA File).
code: Ninja, gfx: Made/Bomb, music: Oxbow (The Player 6.1A format).
info: Invitation intro, with the credits page showing the producers as
caricatures!
Cyberia - ISO Opus 2 (1996, 18.08, AGA 4MB HD Multifile).
code: Ninja, gfx: Made/Bomb, music: Doft.
6th in the Assembly 96 demo competition. Cooperation with Bomb.
review: Disappointment. That's the word I'd use to describe the follow-up
to the excellent "Iso" (10/95) trackmo! It seems they've lost the touch
that Iso had, and have instead come up with a an advanced, but bland and
boring demo. The effects may be harder to code, but that doesn't
automatically make them cooler to look at! This is a horror example of a
demo with no identity of its own, just effects linked one after the
other... This is not what I expect from a 2.8mb (archived) HD demo from
Ninja and Made!
There are two full-screen pictures by Made in this demo, the second one
being "Babylona", which won the graphics competition at this very party.
The musician, Doft, delivers a bland and uninteresting tune. It's like
he's trying to sound like Deck (who sounds awful in his own right) - and
fails... [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Quantum (1996, .11, AGA 64k Intro).
code: Ninja, gfx: Made, music: Deck (The Player 6.1A format).
9th in the Saturne Party 4 64k intro competition. Cooperation with Bomb!
review: 2 days and 64k, it says in the intro. I don't disbelieve that for
a second. I do, however, think that I would think more highly of Ninja
and Made had they NOT made this emberassing intro. The only one who gets
out of this one with some credibility is Finnish musician Deck, whose
involvement can surely have been no more than their just using his tune.
This looks just awful and jerks like hell even on my 030. Requires a
little fast mem, I guess - I had to reset to make it work. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Zero Gravity 2 (1996, 28.12, AGA 4MB 40k Intro).
code: Antibyte, gfx: Made, music: Deck (The Player 6.1A format).
2nd in The Party 96 40k intro competition.
review: This intro is good in parts, and less so in others. The stars of
the show are some more shaded objects, this time with the 'innovation'
that there's some animated (precalced?) object in the background also.
The music gets on your nerves after a while, and Made's graphics limit
themselves to a mediocre font. The competition must have been abysmal.
[glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Satyranarayanan (1996, 28.12, AGA Dentro).
code: Boogeyman, gfx: Made, Tactica (background), music: Deck (The Player
6.1A format). Released at The Party 96.
1997 - January sees danish musician Prophet (ex-Subject/Balance^Passion)
joining, and Splatterhead rejoining. Another dane followed in february, with
the joining of graphician Prowler/ex-Passion. At the very end of march came
the high-point of the year for most Germans with the Mekka Symposium party;
only a sixth position in the demo competition was achieved this year, with
Antibyte's "The Sign" [03/97]. April saw the joining of danish swapper
Decoy (Puzzle doublemember), german graphician Acryl/ex Session and another
dane; Bird/Rebels. A fix for "The Sign" on 060 processors was also released
this month. Calvin, one half of the Gfx-Twins, left the scene in May. An
intro for Sardonyx' diskmag, "Seenpoint #5 Intro" [05/97] was done by
Antibyte. June came with the Abduction 97 party in Finland, and the 64k
intro "Phorce" [06/97] came 2nd in the competition by a single point! Scope
left (Jesper Giørtz Behrens) the scene this month, but they were reinforced
with Nomad, Fishwave and not least polish graphician Lazur from Anadune! At
the Wired 97 party in july, the intro "Performance" [07/97] won the
competition! Assembly came in august, and the intro "Zero-G III" came 2nd in
the competition. Deck came 7th in the music competition. Calvin of Gfx-Twins
returned to the scene! September came with more happy news, as Stelios/Axis
decided to rejoin Scoopex. The Chip-music collection "Gosh" [10/97] was
released in october, and the big news this month was that also Syntax (code)
and Sane (editor, both ex Sardonyx) had now joined their main editor
Fishwave in Scoopex, and that future issues of their diskmag "Seenpoint"
would be released under this label! Also, Decoy left Puzzle to be in Scoopex
only. November saw restless Stelios leave the group once again, this time
for Sonik. Other news this month was that french swapper Chris (Christophe
Kumor, 94-) left to be in Bomb! only, which he had been a doublemember of,
Acryl leaving the scene, and scoopex management deciding to downsize the
group. As a result of this, Oxbow and Thorin are no longer members. Finally
december came, and with it The Party. The demo "My Kingdom" (in cooperation
with Haujobb) WON the demo competition, Antibyte's intro "Superautodrome"
WON the intro competition, and both "Seenpoint #7" [12/97] and Lazur's
slideshow "5977" [12/97] was released. The demo was not released at the
party, but was taken home for some final fixing first. Kidlove/Haujobb, 2nd
in the graphics competition at TP, joined a few days later. Ninja decided to
take a break from the scene.
EC30 Intro (1997, Intro).
The Sign (1997, 30.03, AGA Demo).
6th in the Mekka Symposium 97 demo competition.
Phorce (1997, 06.06, AGA 64k Intro).
code: Antibyte, gfx: n/a, music: n/a.
2nd in the Abduction 97 64k intro competition.
info: The intro is subtitled: "Zero Gravity 2 Remix".
Performance (1997, 19.07, AGA 64k Intro).
code: Krishna, gfx: Tenshu/Syndrome (2d + 3d), music: "Scoop" by
Traven/Syndrome (ProTracker MOD format).
Winner of the Wired 97 intro competition!
review: Despite being a party winner, there is really little to this one-
effect intro. Everything is based around Krishna's envmap routine, from
the opening SCOOPEX logo to the names of the three authors to the title of
the intro. Then follows two mediocre objects, and finally a bird object
with quite a lot of polygons...and then nothing. Probably extremely well
coded, but oh so dull... The music quickly gets very tedious and
monotonous. The info file mentions the intro will NOT work on 040 or 060
cards! Why? [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
Zero-G III (1997, 09.08, AGA 64k Intro).
code: Antibyte, Boogeyman, gfx: Tactica, music: Deck (The Player 6.1A
format). 2nd in the Assembly 97 64k intro competition.
review: Some more amazing morphing, large envmapped objects and scenes
from the coding facory Antibyte (with some help from Boogeyman) here. The
most impressive thing about his intros seem to be that it's so damn FAST -
everything just runs sooo smoothly! The 3d scene with the castle is
nothing less than amazing on an 030. And it ends with bumpmapped credits
and a really cool effect where a scoopex logo is backlit...you've seen it
many times in the movies etc... Even Deck's music is tolerable here! :)
You can use the commandline parameter '0' for 1x2 resolution, which
further boosts the speed of the intro. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
GOSH - Noname 2 (1997, 21.10, AGA 4MB Musicfile).
code: Antibyte, Boogeyman (endroutine), gfx: Absurd (main), Sear (menu),
Made/Bomb (menufont), Kid (scxlogo, credfont), music: Prophet (opening),
Laxical, Oxbow, Deck.
review: "Gosh" features 30 chiptunes from three musicians, and a full-
blown techno tune from a fourth. Couple this with LOTS of pictures by
Absurd, and you've got yourself a slideshow/demo/musicdisk/chippack
hybrid! There's nothing much wrong with any of the audiovisuals here, with
lots of good quality Absurd pictures, as mentioned, lots of tunes to
choose from and a fast envmapping routine to spin the name of the current
composer on top of each picture...
News dated 11/96 stated that Oxbow and Deck had moved over to the PC
section of Scoopex, but it seems they got homesick :) The final picture
by Absurd was used in the packmenu 'Nam Nam' as early as 1994...
The release date is based on the upload date to AmiNet :)
You can use the commandline parameter '0' to make all the env-mapped
objects run in 1x1 mode, which it tells you AFTER you've run it once.
A sneaky way to make you run it twice ;) Though the demo will run on a
standard 020 with 4mb fast, it recommends a 030 or better. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast /3.0.
A1200/030-50/2mb chip, 16mb fast/3.0.
Seenpoint #7 (1997, 27.12, Diskmag).
My Kingdom (1997, 28.12, AGA Multifile).
Winner of The Party 97 demo competition!
Cooperation with Haujobb, see their entry for details.
Superautodrome (1997, 28.12, AGA 40k Intro).
code: Antibyte, gfx: Nomad (3d), music: Muffler.
Winner of The Party 97 40k intro competition!
review: 3D worlds, with texture, phong and envmapping abound in Scoopex'
TP97 winner this year. Technically, I guess this is one of the best
40k'ers ever, but visually it's less than great in my eyes. All the 3d
trickery is well and nice, but it's not very exciting anymore, is it?
There's virtually no interesting design, the music sux, and there's no
real graphics here either. If you love objects and camera angles, then
go get this - otherwise, you'd probably be better off looking elsewhere.
The intro is a little slow on the 030, unless you use the commandline
switch '0' to swtich on 1x2 resolution, which helps a lot. The version
reviewed here was released to aminet a few days after the competition,
and had three bugs fixed. However, there's still some bugs left in the
opening 'phong in a globe' part... [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast /3.0.
5977 (1997, 28.12, AGA Slideshow).
code: Antibyte, gfx: Lazur, music: Jogeir Liljedahl.
Released at The Party 7.
review: Lazur's first release for Scoopex is his third (!) slideshow - a
remarkable release in many respects. All of the pictures here (except
what's tailormade for this production) seem to be from 1996, which means
two things. One; he's a damned workaholic, and two; there's a whole year
of pictures still unreleased! The mind boggles at the possibilities...
The pictures here vary somewhat in quality, from the awesome "Elmore"
to some more bland, uninspired works ("Tears"...). Most, if not all, of
these pictures have been used in other productions, but that's almost
always the case with all slideshow these days, so it's no real deterrent.
One thing that seem to constantly annoy me about Lazur's work is that
he's still having problems with proportions of bodies, though. The other
very remarkable thing about this slide show is THE RETURN OF JOGEIR! It's
been a few years since this living legend did any music for the Amiga
scene, and his return is warmly welcomed! His tune here is pretty good,
but not excellent - perhaps he's a bit rusty on 4ch work, hehe...
The slideshow opens and closes with an animation of a man walking,
before finding a book, and opening it. You choose what picture to view
by pointing the index finger of his hand at the picture, and at the end
he drops the book to the ground. The slideshow will actually work on an
unexpanded A1200, but without 4MB of fastmem, there won't be any intro
and end animations. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.
1998 - In january, danish coder Vention (formerly of Kefrens and Polka
Brothers) joined the group, and the final version of "My Kingdom" was
released. February came, and with it two more intro releases: "Torque"
[02/98] came 2nd at Flag 98, while "Haupex" [02/98] (in cooperation with
Haujobb) won at Scene Meeting 98. In addition, the fixed version of
"Superautodrome" came out, and it was decided that there would no longer be
pc and amiga 'sections'. March came with the news that Acryl rejoined the
scene, and that graphician Bay Tremore joined from Haujobb. April came
around, and with it the Mekka Symposium party. This year, "Superautodrome 2"
[04/98] won the 40k competition, and "Seenpoint #8" [04/98] was released.
Vention (Martin Gram) left the amiga scene in june, and decided to join CNCD
on the pc instead. Darklon (code) joined in july. August came with the major
Assembly party, and this time the intros "System Crime" [08/98] and
"Effusion" [08/98] were presented to 2nd and 6th positions, respectively.
Kidlove came 2nd in the graphics competition, and Deck finished 11th in
music. "Infestation #86" [08/98] was also released in august. French coder
Psy (Stephane Pouyet, new late94) left the amiga scene in september, but a
new coder was recruited in the shape of Metal Designer from Nah Kolor. In
october, Bay Tremore left in favour of his music career. November came, with
some major changes in the memberlist: Optima (code) joined from Depth,
Prophet (Kristoffer Schultz)left the scene, Arthur/GFX Twins left the scene,
and finally dane Prowler (Klaus Bonjaminsson) and frenchman Patriot
(Sebastien Seu, trade sysop 'FLOODLAND') were both kicked due to a lack of
contact. Then came december, always the highpoint of the year. Calvin/GFX
Twins left the scene before The Party, but at the year's most anticipated
event Scoopex once again triumphed majorly in the competitions. "Alien 2"
[12/98] won the demo competition, "1000%" [12/98] won the intro competition,
while "Moving" [12/98] in cooperation with Darkage, came 6th in the intro
competition. It was the crowning of another highly successful year for the
group.
Torque (1998, 08.02, AGA 4MB 40k Intro).
code: Antibyte, gfx: Shade, music: Deck.
2nd in the Flag 98 40k intro competition.
review: Now Antibyte's getting his shit together! "Torque" is everything
"Superautodrome" [12/97] isn't, with good design and music I can live with
:) Shade's opening logo is very cool, and the textures throughout the
intro are also among the better ones produced! This is excellent, what
more can I say? My nominee for "Intro of the Year" so far! There are two
command line options, specifying the optional use of a lesser resolution
(1x2) and a fast mapper for 020/030 machines. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast /3.0.
Haupex (1998, 21.02, AGA 40k Intro).
Winner of the Scene Meeting 98 40k intro competition!
Cooperation with Haujobb [details].
Superautodrome 2 (1998, 10.04, AGA 4MB 40k Intro).
code: Antibyte (main), Rubberduck/TBL (additional), gfx: Acryl (font,
col), Nomad (spider), Boogeyman (spaceship), music: Muffler.
Winner of the Mekka Symposium 98 40k intro competition!
review: And just when we thought the limit had been reached for 40k'ers,
Antibyte had to be the one to crush our illusions. This is not good. This
is not even great. This is just plain fucking AWESOME! Bringing some
extra people on board was apparently just what the doctor ordered, and
after a disappointing introduction with some more of those pentagrams
that Antibyte has been so fond of lately, this just takes off. From the
beautifully rendered scenes to the excellent bumpmapping to the original
fractal distortion, this is a beauty. Rubberduck contributes a
"chaosrotating" routine. Just like with "Torque" [02/98], this also has
two commandline parameters, doing exactly what they did in that one.
[glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.
Seenpoint #8 (1998, 12.04, AGA HD Multifile Diskmag).
code: Syntax, gfx: Bay Tremore (title), Eracore/Rebels (main), Sol/lego
(fonts), music: "The Coming" by Substance/Mono, "Discomania" by
Prodigy/Oops!, "My Fluffy Angel" by Ganja/Nerve Axis, "Hit and Run" by
Raze/Nah-Kolor, editor: Fishwave. Released at Mekka Symposium 98.
review: The mag opens with a nice, surreal title picture, before going
directly to the reading matter. Eracore is a good graphician, but he has
certainly done a lot better work than the panel for this mag. The four
tunes offer more than enough distracting sound. The main problem with SP,
as I see it, lies more in the content of the articles than anything else.
It just doesn't have the quality articlewriters that ROM had, not that
little something special that made those mags so interesting and readable.
And besides, Fishwave seems to have a general negative attitude, that
makes the reading experience more of an irritant than an inspiration.
Bay Tremore's title picture is "Sweet Vibraphone" (with a Seenpoint logo
added), which he competed with at the Assembly 97, but which was unplaced.
the mag announces Krishna as Ninja's replacement in France, something that
happened LOOONG ago.
Seenpoint should work on unexpanded A1200's, but some fastmem is
recommended. Naturally the mag multitasks. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
Abduction 1998 Invitation (1998, 30.04, AGA File).
code: Psy, gfx: Made/Bomb!, music: Deck. Cooperation with Bomb!
review: We haven't heard anything from Psy in a while, but here he's back
with a snappy, little invitation intro for the Abduction Party. This intro
rests most heavily on the graphics, though, and Made doesn't disappoint.
The pictures here are actually rather unusual for him, because they're a
lot more artistic than what he usually does, but by all means we're not
disappointed here ;) Deck's music will quickly exhaust your ears; it's a
weird mixture of funk and standard Deck'y squals and squeeks! The release
date is no way certain; it is based upon the datestamps on the files
themselves. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.
System Crime (1998, 08.08, AGA 4MB 64k Intro).
code: Antibyte, gfx: Bird (2d), Acryl (2d 3d), Nomad (3d), music: Muffler.
(The Player 6.1A format). 2nd in the Assembly 98 64k intro competition.
review: Perhaps a more deserving winner than Haujobb's "Edit 0.5" [08/98]
at Assembly, but the public voted, and theirs is the final word. As you
might understand, then, "System Crime" is another great 3d epic from the
coding factories of Austria... After intial execution, it does take some
time to calculate its textures, but from there on in... wow! =) There is
absolutely no doubt that at this particular point in time, Antibyte OWNED
the 3d intro market on the amiga, and this intro is just another testament
to that fact. Amazing. [glenn]
The intro requires 4mb of fastmemory, as well as an AGA amiga. It will
theoretically run fine on a vanilla A1200 with 4mb fast...but not well! =)
Effusion (1998, 08.08, AGA 64k Intro).
code: Krishna, gfx: Muadib/freelancer, music: Deck (The Player 6.1A
format). 6th in the Assembly 98 64k intro competition.
review: Another intro that opens with the by-now wellknown Scoopex
pentagram... Oh well. As usual with Krishna's intros, the entire thing is
based around his envmap routine, which we have to admit is more than fast
enough for the job! In fact, it's probably among the fastest ones on the
scene right now. The music sucks, though, which is the main drawback of
this intro. Good, but far from great. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
Alien 2 (1998, 28.12, Demo).
code: Antibyte, gfx: n/a, music: "Intro", "Main Tune 1" and "Main Tune 22"
by Muffler. Winner of The Party 98 demo competition!
Alien 2 (1998, 28.12, AGA Multifile).
code: Boogeyman, Metal Designer, Antibyte, gfx: Acryl, Nomad, music:
Muffler, Virgill. Winner of The Party 98 demo competition!
review: A demo that tries in its story-line to evoke the feeling that the
original Alien movies created. It does this in a 3d environment, looking
much like a standard "storytelling" demo. It features characters from the
movies, battling aliens aboard a spaceship... There is occasional effects
between the story parts every now and then, and these all have a high
degree of quality, especially the flashing tunnel towards the end of the
second file, which reminded me a lot of the one in The Black Lotus'
classic "Captured Dreams" [03/97] (though that was clearly superior). The
3d routine used seems good, though not with a lot of bells and whistles,
but it moves a little slow on my machine. The demo will work on any 020
AGA amiga (with at least 16mb fast), but the producers strongly recommend
an 060 processor. I agree.
The only returning production member from the original "Alien" [06/95]
is Antibyte, but the demo does seem to benefit from the new crew, as it is
much better than the original. The entire demo is presented in an area
smaller than the actual screen, a little wider than it is high. The demo
is comprised of 7 files; the script that starts the other files, four
main parts, fadein and fadout. The decrunch and waiting time between the
parts is too long. This is certainly one of the largest (in size) amiga
demos ever, the LHA file is 6.8 MB big... Lots of textures, we expect!
The version reviewed was downloaded from the Scoopex homepage, and is
reportedly the same as the compo version plus the endpart - which wasn't
shown at The Party due to the limitation of 6MB harddisk usage. They say
to look for the final version, coming soon, but since this demo is from
1998 and it was downloaded by me in mid 2000, I expect there won't ever be
one... Virgill is not credited in the demo, presumably because his tune
appears in the endpart (sounds a lot more like him than the others), and
that wasn't shown in the competition. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- see review!
1000% (1998, 28.12, AGA 4MB 40k Intro).
code: Antibyte, Optima, Deetsay (musicsystem), gfx: Acryl, music: Deetsay.
Winner of The Party 98 40k intro competition!
review: Antibyte (this time with the help of Optima) crowns the title for
the best 40k intro of the year, "1000%" is amazing! I can't begin to
explain the excellence on display here - the technical prowess of this
intro is just amazing. There is both 3d scenes and 2d effects, all looking
excellent, and thanks to Deetsay's music system (which precalculates its
samples) - and his composing abilities - there is three fabulous tunes
within this intro! There has never been a more excellent 40k intro, or one
featuring as much effects and music as this! The praise just doesn't
end... :) Oh and for an excellent bonus, the final tune is a cover version
of Tip and Mantronix' classic "Musiklinjen" from Phenomena's "Enigma"
[03/91] demo!
The version reviewed is the REAL (compo) version, and not the early one
uploaded to ftp.amigascne.org by accident - which had a bug in its memory
allocation routine. The intro works on any 020 AGA amiga with 4MB fast,
but the producers recommend at least 030-50 for speed, and preferably
060-50. It supports the usual command line parameter '0' for 1x2
resolution, recommended for speed on 030 machines. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
Moving (1998, 28.12, 40k Intro).
6th in The Party 98 40k intro competition. Cooperation with Darkage.
1999 - January was another month with big member movement; german musician
Virgill joined, polish graphician Lazur was kicked, finnish Muffler (music)
joined and finally Alias left the scene. In march, also danish graphician
and musician Bird (Kaare Hansen, ex Rebels) left the scene, while Jazz and
french coder Krishna (Spagnolo Sebastien, 07/97-) were kicked. "Seenpoint
#9" [03/99] was released towards the end of the month. Many new members
joined in april; Wade (gfx editor) joined, Soda (editor) joined, Lostcluster
and Peci (pc coders) joined, while danish coder Boogeyman (Brian Wildt,
doublememb Mango [pc]) left the scene. Mekka Symposium was arranged this
month, and the two intros "Hyper" [04/99] and "Das EFX" [04/99] came first
and second in the 4k competition. The pc version of "Alien 2" came 3rd in
the pc demo competition. Norwegian Mermaid (gfx) joined in may. Come august,
two more releases were made. "Pulsar" [08/99] finished 4th in the Assembly
99 64k intro comp, while "Eclipse" [08/99] won the oldskool demo competition
at LTP 3 in france. In addition, Acryl and Nomad triumphed at Evoke 99, in
the pixel and raytracing competitions respectively. Come september lots was
happening on the member front again; Ninja officially rejoined Scoopex;
Noogman (gfx) joined, while Wade, Sane (both would later return in Haujobb),
Optima and Splatterhead (Vesa Kivisilta, swap, ex Eltech) all left scoopex
and the scene.
SeenPoint #9 (1999, 26.03, AGA HD Multifile Diskmag).
code: Syntax, gfx: Zaac/Ramses (title), Eracore/Rebels (main), Sol/lego
(fonts), music: "Feels Like A Breeze" by X-Ceed/Endzeit, "Loudtalk" by
Racoon/C-Lous and Darkage, "Gettin Jiggy" by Prodigy/Oops!, "Fried Funk"
by Virgill/Scoopex and "Funk 22" by Marc/Haujobb and Sector 7, editor:
Fishwave.
review: Graphically the same as the last issue, SP9 opens with an ok title
picture by Zaac. It's been 11 months since the last issue, but you can't
really say the break was "worth it", unfortunately... I've never been to
keen on SP's editorial style, and this issue is unfortunately no
different. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
Hyper (1999, 04.04, 4k Intro).
Winner of the Mekka Symposium 99 4k intro competition!
Cooperation with Focus Design.
Das EFX (1999, 04.04, 4k Intro).
2nd in the Mekka Symposium 99 4k intro competition.
Pulsar (1999, 07.08, 64k Intro).
4th in the Assembly 99 64k intro competition.
Eclipse (1999, 28.08, ECS Demo).
code: Ninja, gfx: n/a, music: n/a.
2000 - In January, swedish coder Syntax (David Malcus) and french swapper
and packer Thunder (Jean-Francis Lopez, 08/96-) both leave the scene. This
probably meant the end of Thunder's long-running pack Infestation.
"Seenpoint #10" [02/00] is released in february, as the final issue on the
amiga, and the final release of any of Syntax' code. Ninja's demo
"Millennium" [08/00] won the oldskool demo competition at the Lucky Tigrou
Party in august! Though the official story is that coder Optima (12/98-)
left for a more active group after not receiving much help with his demo
project, Mermaid offered graphics for the demo several times without
receiving a reply. He joined Haujobb about two weeks before The Party in
december and released his demo "Megademo 2000" for that group - which
subsequently WON the competition, and was easily the best demo released this
year.
SeenPoint #10 (2000, .02, AGA HD Multifile Diskmag).
code: Syntax, gfx: Titan/Bomb! (title), Eracore/Rebels (main), music:
Racoon/C-Lous (The Player 6.1A format), editor: Fishwave.
review: After nearly a year, the final issue of SeenPoint was finally
released. But it's not really an issue, even, just using the mag code to
say goodbye. The title picture by scene veteran Titan is stunning, and the
music is also passable. The rest of the visuals are the same old ones,
that you've all seen before. There is no real editorial content here, just
an article explaining why they are stopping releasing the mag. They do
hold the possibility for a comeback on the PC open, but time will tell.
Check to see what's happening at http://www.seenpoint.de... [glenn]
Millenium (2000, 26.08, Demo).
code: Ninja, gfx: KaneWood, music: Virgill (The Player 6.1A format).
Winner of the Lucky Tigrou Party 4 oldschool demo competition!
review: While presented in pure style as far as its graphics and design
goes, this demo leaves us wondering why it has such abysmal coding? Filled
vectors? Dots, for heavens sake? GLENZ??? Perhaps the name of the demo is
a clue, that it's summing up demo effects from the last few years... But
the raytracer at the end is _WICKED_ though, and is reason enough alone to
aquire this demo. It does have its charms, but could have been a lot
better. [glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.1.
2001 - Following Optima's departure late last year, Antibyte performed a
major internal clean-up job. Some members were asked to leave, others like
finnish musician Muffler (12/97-) left on their own accord. A few fresh
faces were brought in, including old austrian scene legend TMB, one of the
earliest original Scoopex members. The amiga section was steadily declining,
and more and more of the group's activities centered around the pc scene. A
'status report' was published in Haujobb's "Devotion #2" [06/01], voicing
concerns over whether the group was ever going to release on the amiga
again. It seems at present that the group does not have a single active
amiga coder - Metal Designer, Peci, Lostcluster and Dylan all prefer to work
on the pc platform now, and Antibyte is simply inactive. The mag could
reveal plans, however, to do 'dual' releases in the future - productions
that would be released both on the amiga and the pc. The new Scoopex
homepage was revealed to the public in june. Sometime between june and
september, long-standing main organizer and coder extraordinaire Antibyte
(Roman Rath) finally decides to leave the scene... One of the greatest
losses the amiga scene has ever suffered! The group decides not to elect a
new leader, and instead go for a democratic approach to group organizing.
Music in the UnExoticA collection
The following demos in the UnExoticA collection were created by Scoopex.
| Demo | Year | Party |
|---|---|---|
| Alien | 1995 | Abduction '95 |
| Beast Sonix | 1990 | |
| Mental Hangover | 1990 | Swedish Elite Easter Conference |
| UnExoticA |
|---|
| Main Page • Updates |
| Browse Games By: Title • Composer • Year • Format • Publisher • Team |
| Browse Demos By: Title • Composer • Year • Format • Group • Party |


