Workbench

Session

From ExoticA

This page is an initial import from Amiga Scenery 1.41. Please add additional details and update the layout. For a layout example please take a look at the IRIS Page. Once the page is updated and you feel it constitutes a well laid out page please remove this notice

Session (SSN, 1994-)

NOR> Ace (Bjørn Kaarstein, swap, late96), Cesium (Frode Eriksson, founder
     mainorg swap edit "Off Piste", ex Balance, 94-), Crude (Stein Jonsson,
     sysop 'MORDOR' WHQ, previous handle Puke, previous groups Morbid
     Angels, Iris, Lisence, 03/96-05/97), Gothmog (code, late96), Justin
     Case (org code raytrace sysop 'MILLIWAYS', late96), Ramses (Nils,
     codePC), Wowbagger (Thore Bjerklund Karlsen, code, ex Coca/Balance,
     doublememb Alpha Flight, late96).
SWE> Candyman (Timo Kotta, swap, ex Giants, new 06/96), Crusader (Janne
     Kotta, ascii swap, ex Giants, was double in Epsilon when in Giants, new
     06/96), Zalo (gfx sysop 'DIGITAL HIGHWAY', doublememb Noice,02/95-
     07/96).
GER> Acryl (gfx, triplememb Illusion and Acme [pc] 12/96, doublememb Scoopex
     ROM9, new late96).
???> Boosta (music, late96), Loop (gfx, 05/96), Scar (gfx, ex TRSI, new late
     96), Tactica (gfx, 05/96), Tomas (music, late 96).

Session was formed by Cesium after he left Balance in search of more
friendship. He brought his board 'OMAHA THUNDER' with him to the new group,
but when he had to leave for the army the board was finally closed.
Swedes Crusader and Candyman are not only brothers, they're actually twins!
  1996 - Norwegian main organizer Terrox (Kent-Rune Saetrum, gfx music swap
sysop 'TOTAL REFILL') left the scene in december. The organizer job was
handed back to Cesium, who was still in the army; so the job organizing the
group went to E-Moon for the time being.
  1998 - A major setback was suffered when swedes E-Moon (org code, 05/96-),
Blaze (code, ex Insane, new 04/96-) and Psycho (music, 05/96-) all left for
Endzeit in june.

Dutch coder and sysop Infant ('THE HIDEOUT', ex Essence, new 12/95-07/96)
  was headhunted to New Age, but soon left for Nah Kolor, where he only
  lasted a few weeks (ROM7). Infant was the coder behind the demo "Plumb"
  for Session. After staying just one week in Nah Kolor, he rejoined
  Session, and released an intro for them just before The Party 6.
  He has now left again, and these days he's a member of Subspace, Kinky
  and K.

  Hoodlum crackintro (May...)
  code: Wowbagger, gfx: n/a, music: Dreamfish/TRSI (The Player 6.1A format).
  review: Average, OK crack intro with the basics. There is no gfx credit
  for the small Hoodlum logo. OK. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Plumb (1996, 05.04, Demo).
  code: Infant, gfx: n/a, music: n/a. 7th in The Gathering 96 demo
  competition, split 7th in the Symposium 96 demo competition.
  info: This demo was released at BOTH these events, and as such it should
  be disqualified!

  Decay (1996, 26.05, AGA 64k Intro).
  code: Blaze, E-Moon, gfx: Loop, Tactica, Tudor (objects), music: Psycho.
  2nd in the Icing 96 64k intro competition.
  review: It opens with two good logos, the last of which has a bump-map
  effect on it. Next we travel through a tunnel. After that, we're on to
  a blue torus with a blue background with a variable diffusion. After that
  it's more of the same with a shaded torus and two shaded rock-like
  objects travelling around. It's an OK intro but nothing that will set the
  world on fire. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Wipe (1996, 16.06, AGA 40k Intro).
  code: E-Moon, Blaze, gfx: none, music: Psycho.
  2nd in the Remedy 96 40k intro competition. Needs fastmem!
  review: Wipe? Perhaps 'Bump' would be a better name, since two out of
  three effects in this intro are of that variety. There's no drawn
  graphics, and the music is of the usual variety for this kind of thing.
  Technically competent, but doesn't excite. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: After the 'That's it' screen, it gurus.

  Sway (1996, 13.07, AGA 40k Intro).
  code: Infant, E-Moon, gfx: Zalo, music: Psycho.
  3rd in The Summer Party 1996 40k intro competition.
  review: This small 3-hour production has all its chunky routines
  presented in that annoying 'ghosted' look. Apparently a few of the
  countless c2p converters out there generate these... Anyway, I don't like
  it - solid effects look better any day of the week. Ok, what we have here
  are a couple of shaded objects, a little bump-mapping and that's it.
  Neither the graphics nor the music impresses. The objects can be paused
  with the right mouse button. Requires 2mb (1mb enough?) fast. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.