From ExoticA
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Session (SSN, 1994-)
NOR> Ace (Bjørn Kaarstein, swap, late96), Cesium (Frode Eriksson, founder
mainorg swap edit "Off Piste", ex Balance, 94-), Crude (Stein Jonsson,
sysop 'MORDOR' WHQ, previous handle Puke, previous groups Morbid
Angels, Iris, Lisence, 03/96-05/97), Gothmog (code, late96), Justin
Case (org code raytrace sysop 'MILLIWAYS', late96), Ramses (Nils,
codePC), Wowbagger (Thore Bjerklund Karlsen, code, ex Coca/Balance,
doublememb Alpha Flight, late96).
SWE> Candyman (Timo Kotta, swap, ex Giants, new 06/96), Crusader (Janne
Kotta, ascii swap, ex Giants, was double in Epsilon when in Giants, new
06/96), Zalo (gfx sysop 'DIGITAL HIGHWAY', doublememb Noice,02/95-
07/96).
GER> Acryl (gfx, triplememb Illusion and Acme [pc] 12/96, doublememb Scoopex
ROM9, new late96).
???> Boosta (music, late96), Loop (gfx, 05/96), Scar (gfx, ex TRSI, new late
96), Tactica (gfx, 05/96), Tomas (music, late 96).
Session was formed by Cesium after he left Balance in search of more
friendship. He brought his board 'OMAHA THUNDER' with him to the new group,
but when he had to leave for the army the board was finally closed.
Swedes Crusader and Candyman are not only brothers, they're actually twins!
1996 - Norwegian main organizer Terrox (Kent-Rune Saetrum, gfx music swap
sysop 'TOTAL REFILL') left the scene in december. The organizer job was
handed back to Cesium, who was still in the army; so the job organizing the
group went to E-Moon for the time being.
1998 - A major setback was suffered when swedes E-Moon (org code, 05/96-),
Blaze (code, ex Insane, new 04/96-) and Psycho (music, 05/96-) all left for
Endzeit in june.
Dutch coder and sysop Infant ('THE HIDEOUT', ex Essence, new 12/95-07/96)
was headhunted to New Age, but soon left for Nah Kolor, where he only
lasted a few weeks (ROM7). Infant was the coder behind the demo "Plumb"
for Session. After staying just one week in Nah Kolor, he rejoined
Session, and released an intro for them just before The Party 6.
He has now left again, and these days he's a member of Subspace, Kinky
and K.
Hoodlum crackintro (May...)
code: Wowbagger, gfx: n/a, music: Dreamfish/TRSI (The Player 6.1A format).
review: Average, OK crack intro with the basics. There is no gfx credit
for the small Hoodlum logo. OK. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Plumb (1996, 05.04, Demo).
code: Infant, gfx: n/a, music: n/a. 7th in The Gathering 96 demo
competition, split 7th in the Symposium 96 demo competition.
info: This demo was released at BOTH these events, and as such it should
be disqualified!
Decay (1996, 26.05, AGA 64k Intro).
code: Blaze, E-Moon, gfx: Loop, Tactica, Tudor (objects), music: Psycho.
2nd in the Icing 96 64k intro competition.
review: It opens with two good logos, the last of which has a bump-map
effect on it. Next we travel through a tunnel. After that, we're on to
a blue torus with a blue background with a variable diffusion. After that
it's more of the same with a shaded torus and two shaded rock-like
objects travelling around. It's an OK intro but nothing that will set the
world on fire. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Wipe (1996, 16.06, AGA 40k Intro).
code: E-Moon, Blaze, gfx: none, music: Psycho.
2nd in the Remedy 96 40k intro competition. Needs fastmem!
review: Wipe? Perhaps 'Bump' would be a better name, since two out of
three effects in this intro are of that variety. There's no drawn
graphics, and the music is of the usual variety for this kind of thing.
Technically competent, but doesn't excite. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Note: After the 'That's it' screen, it gurus.
Sway (1996, 13.07, AGA 40k Intro).
code: Infant, E-Moon, gfx: Zalo, music: Psycho.
3rd in The Summer Party 1996 40k intro competition.
review: This small 3-hour production has all its chunky routines
presented in that annoying 'ghosted' look. Apparently a few of the
countless c2p converters out there generate these... Anyway, I don't like
it - solid effects look better any day of the week. Ok, what we have here
are a couple of shaded objects, a little bump-mapping and that's it.
Neither the graphics nor the music impresses. The objects can be paused
with the right mouse button. Requires 2mb (1mb enough?) fast. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.