Workbench

Stone Arts

From ExoticA

This page is an initial import from Amiga Scenery 1.41. Please add additional details and update the layout. For a layout example please take a look at the IRIS Page. Once the page is updated and you feel it constitutes a well laid out page please remove this notice

Stone Arts (STA, 1993-1995)

NOR> BCR (code gfx, ex Cryptoburners, 04/93-04/94), Coke (Gard Eric Rodahl,
     code gfx, ex Amonia, 04/93-04/94), Dali (ex Cryptoburners), Dolphin
     (Marius Jorgenrud, founder swap editor "Headline", 04/93), Hugo
     (founder code, 04/93), Ice (Asbjørn Galaasen, founder code, 04/93),
     Mutant (music), Mystra (Kjell Pedersen, music, ex Symbiosis, 12/93-
     12/94), Redferne (Jørund Teigen, music, ex Shamrock, 04/94), Rozzoe
     (founder music, 04/93), Shape (Morten Floetberget, founder swap,
     04/93), Storm (founder code, 04/93), Syntex (Kjetil Treider, founder
     music, new 03/93-04/95), Twist (Marius).

Stone Arts was an all-Norwegian demo group, like Andromeda, formed by the
best 8 members of Atomic in march 1993. I've made an educated guess that
those 8 were Ice, Dolphin, Hugo, Kekken, Shape, Storm, Rozzoe and Syntex.
Shortly after, at The Gathering, they released their first two demos.
ROM4 announced their death through spokesperson Dolphin. Most members were
employed by Funcom.
  1994 - Norwegian graphician and cofounder Kekken left to join Talent in
february. Ranx/Balance was a very shorttime member, and rejoined Balance
only days after joining.
  1995 - Norwegian graphician Absurd joined from Scoopex in late 94, only to
rejoin in early 1995.

Norwegians Braintumor and Heywood (music, 12/93) and Niggerjack (code) all
  joined Gollum.
Norwegian founder and editor Dolphin formed the new Atomic with Colorbird/
  ex Razor 1911.

  Gathering 93 Demo (1993, 07.04, ECS File).
  code: Coke, BCR, gfx: Coke, BCR (opening pic), music: Rozzoe.
  Released at The Gathering 93.
  review: This is the weaker of the two demos STA released at TG 93.
  Though competent here and there, with nice smooth design, they're like an
  Andromeda without the focus; like a Lemon. without the Lem :)
  The music and graphics are just bland, and the only cool and unusual code
  I guess were the three ellipses with shadows - though the routine could
  certainly have been exposed better if for example the objects were
  larger. Promises but does not deliver.
    I've seen this mentioned with the name Announce, but that name doesn't
  appear anywhere in the demo. The demo will require absolutely ALL memory
  if run on an A500 with ½mb fake fast - and probably won't work at all on
  2.0+ machines based on my own experiences. [glenn]
  GLE tested A2000/000-7 /1mb chip, 2mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: KillAGA.

  Atmosphere (1993, 07.04, ECS Trackmo).
  code: Ice, gfx: BCR, Coke, Joachim/Crusaders, Kekken, music: Syntex.
  Released at The Gathering 93.
  review: Quite an acceptable trackmo this, though it does not specifically
  excell in any area. There's certainly a lot of logos here! Unfortunately
  none are truly excellent. [glenn]
  GLE tested A2000/000-7 /1mb chip, 2mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.

  Headline issue #1 (1993, .08, ECS Dismag).
  code: Coke, gfx: BCR, music: Jason/Lemon., Mutant, editor: Dolphin.

  Headline issue #2 (ECS Diskmag).
  info: The second issue was the last one ever published.

  Bjarne (1994, 03.04, AGA 40k Intro).
  code: Niggerjack, gfx: Coke, music: Braintumor & Heywood.
  Winner of The Gathering '94 40k intro competition!
  review: Niggerjack, Braintumor & Heywood's first production for Stone
  Arts would prove to be their most successful yet! It opens with a few
  dot routines, and ends with a HAM rotzoomer that is truly a thing of
  beauty, just as Niggerjack himself claims. Not much bang for your buck,
  except for the rotzoomer, but still a good enough production. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Rush (1994, 03.04, AGA 40k Intro).
  code: Coke, Ranx (last effect), gfx: BCR (uncredited), music: Redferne.
  3rd in The Gathering '94 40k intro competition.
  review: STA's 3rd-placer at the party where they won with 'Bjarne' is
  just as good. There's a few OK effects here, of which I especially dug
  the double STA twister. However, that pseudo-plasma thing looks like the
  blocky stuff they do on the C64 to achieve the same effect. On a 1mhz
  machine, that's impressive - on an A1200 that's pathetic. The picture
  used in the rotzoomer is a small portion of BCR's title picture for
  "Headline #1" [08/93]. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Vidar! (1994, 28.12, AGA 40k Intro).
  code: Niggerjack, gfx: Absurd, music: Braintumor & Heywood.
  Released for The Party 4 40k intro competition, but was disqualified.
  review: It opens with the letters S T O N E A R T S flying at you in
  rapid succession timed to the music, before the intro gets going with the
  three letters STA on fire! Then we're shown some text before a rather
  awesome 3x3 rotzoomer appears, that's controllable in almost every and
  any way! Unfortunately, I don't get to see that on my machine, which you
  shows me some garbled graphics. Slummy/Spaceball's theory about why this
  happens was the it was probably selfmodifying in some way and any
  accelerated Amiga was just too fast to cope with it. Therefore the dots
  did not appear where they should :) The picture that's rotzoomed is
  "Smokin'" by Absurd, which also participated in the graphics competition
  at the same party and came in at a split 20th.
    The intro was originally supposed to compete in the 40k intro
  competition at The Party, but the disk it was delivered on was corrupt,
  and it was disqualified. It was therefore just released at the party.
  [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review!

  Heat (1996, 05.04, 40k Intro).
  4th in the 40k intro competition at The Gathering 96.