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Syndrome (old)

From ExoticA

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Syndrome [old] (SDM, -1997)

FRA> Eagle (Mathieu Fondreton, music, 12/96), Jibe (gfx swap, ex Ram Jam),
     Maf (BenoƮt Charcosset, music, doublememb Silicon, 08-12/96), Nasty Boy
     (fra? code, 08-11/96), Okeanos (Degand Olivier, gfx music, ex Ram Jam,
     11/95-03/97), Plug (David Maillard, swap, ex Intense, new 12/96),
     Tenshu (gfx, 08/95-12/96), Yogi (Stephane Paravigna, gfx swap).
GER> Angelwings (S. Brodersen, music, 12/95-04/96), Kestrel (Jan Christoph
     Meyer, swap pack 'KickDown', 12/95-01/97).
???> Agony (gfx, 12/93), Blue Silence (fra? music), Condfidence (code,
     12/93), Disorder (music, 12/93), Flan (gfx, new late96), Leon (gfx, ex
     Silicon, new late96), Shen (gfx).

Boards; TRANCE ILLUSION (fra).

Mostly French demogroup Syndrome was split up by its most known member
Tenshu at the Saturne Party 97. Some of the members formed an almost fully
PC group by the name of Elend; this group consisted of Tenshu (gfx, 08-
09/96), Nitryk (gfx, doublememb, 08-09/96), Zaac (gfx), Kobi (3d), Traven
(music), Embroaz (music), Fks (code), Francisco (code) and Obyone (code).
Frenchmen Codac (Hakim Ramdane, code gfx, 12/95-12/96) and Bosco (music,
11/96), plus some others, left the scene. Most of these people are now split
between the two groups Syndrome and Cocoon on the pc.
  1997 - Germans JCS (gfx) and Marc (music, both ex Scoopex, both
doublemembs Sector 7, 12/96-) probably left the group sometime after april.
They retained their S7 memberships. Key Frenchmen Guille (code, ex Ram Jam,
08/96-) and Nytrik (gfx, 12/96-) left the amiga to form Cocoon on the pc.
Nowadays, also Maf and Tenshu are in this group.

German swapper Ghandy/Gods (03/97) has terminated his membership, and is now
  in Darkage as his second group instead.

  So What? (1993, 28.12, ECS File).
  code: Confidence, gfx: Agony, music: Disorder.
  split 8th in The Party 93 demo competition.

  Gudule (1995, File).
  Cooperation with Drifters, see there.

  Tekken (1995, 28.12, 40k Intro).
  code: Codac, gfx: Tenshu, music: Angelwings (P60A format).
  19th in  The Party 5 40k intro competition.
  review: I'm sorry, Syndrome, but this sucks. Obviously based on the great
  arcade/Playstation martial arts game Tekken, it limits its 'emulation' to
  1 plane afterburned undetailed vector representations of two people
  fighting. Still, what irritates me the most about this is the 'music';
  It's my nominee for most annoying chiptune ever. I find no evidence that
  this requires AGA, and can find no error codes in the file. Still, you
  never know... [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  No Love (1996, 07.04, 40k Intro).
  code: Codac, gfx: Okeanos, Codac, music: Angelwings.
  2nd in the Symposium 96 40k intro competition.
  review: Syndrome presents us with a few envmapped objects and not much
  else. The objects are a little unusual, but in this case unusual does not
  equal good. The chippy is loud and irritating, and it's not hard to see
  how Artwork's "Dawn.remix" beat this. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Born Dead (1996, 27.04, Demo).
  3rd in the Saturne 96 demo competition.

  2nd World (1996, 27.04, Demo).
  code: Guille, gfx: n/a, music: n/a.
  4th in the Saturne 96 demo competition.

  Heart Light (1996, 27.04, Demo).
  8th in the Saturne 96 demo competition.
  Cooperation with Syndrome, see there.

  Fashion (1996, 31.08, AGA HD 4MB Multifile).
  code: Guille, Nasty Boy, gfx: Tenshu, Nytrik, music: Maf.
  Winner of the Sea, Soft, Sun (3S) Party 2 demo competition!

  Planete M (1996, 31.08, AGA Demo).
  4th in the Sea, Soft, Sun (3S) Party 2 demo competition.

  Achlon Bux (1996, 31.08, AGA Demo).
  code/gfx/music: Leon, Maf.
  9th in the Sea, Soft, Sun (3S) Party 2 demo competition.

  Logik (1996, 02.11, AGA 64k Intro).
  code: Nastyboy, gfx: Tenshu, music: Maf.
  review: I am stunned. I am absolutely, totally stunned. This intro is
  FUCKING AMAZING! How this could end up at 10th I'll never know. Jeez!
  It opens with an object 'surfing on water' over a good Syndrome logo, and
  continues with a FAST scene with camera angles and everything! It looks
  so good, I could actually cry.
    The intro itself contains no specific credits apart from the names
  Nastyboy, Tenshu, Maf. However, when you depack the intro and hex-read it
  you can see text saying it was coded by Codac. Can anyone solve this
  mystery? [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Hardcore (1996, 02.11, AGA Multifile).
  code: Codac, gfx: Tenshu, music: Bosco.
  Winner of the Saturne Party 4 demo competition!
  review: The mood is what makes Hardcore. I'm telling you: this is the most
  frightening demo you're ever likely to see. It's not a horror demo per se,
  it's more the kind of horror you'd find in a movie like Seven. The demo
  opens with a digitized animation that's gonna go down in demo history as
  one of the most WHAMmy openings ever! During the course of the demo we're
  shown some fair effects and quite a few Tenshu pictures, but as I
  mentioned above, this demo is made by the atmosphere, not the single
  effects. What can I say? Outstanding. Everything's Blue in this world...
  Download and prepare to be FRIGHTENED! [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Subzero (1996, 28.12, AGA 4/8MB HD Multifile).
  code: Guille, Codac, gfx: JCS, Nytrik, Tenshu (uncredited), music: Maf.
  6th in The Party 6 demo competition!
  review: A great demo! This almost reeks of quality. The fact that this
  only finished in 6th is perhaps testament to the quality of the demos
  released at The Party 6. The demo opens with some powerful chords, the
  word 'SYNDROME' at the bottom of the screen and a perfectly drawn eye in
  the background. After this it loads the credits sequence, which is even
  better with a great background picture and equally great coding and
  design... I can't adequately describe everything I love about this demo,
  but rest assured that it's quite a lot! There are impressive routines
  galore, a thumping great dance soundtrack and cool artwork. There are
  only 5 or 6 demos of this kind of quality released in any one year.
  From the twin faces phong object, to the huge flying ant object, to all
  the swirly tunnels and graphics manipulation, this is a fabulous piece of
  traditional demo art.
    There are both 4mb and 8mb versions delivered. I tried both, the 8mb
  one first, and I don't think there's anything really missing from the 4mb
  one. It's just lesser reslution and less smooth transmissions between
  parts that differ, as far as I can see. This demo is also WHOPPINGLY
  huge - it occupies 9MB of diskspace, would you believe? I wouldn't be
  much surprised if JCS' picture is the same as "Lava Girl", with which he
  came 5th in the graphics competition :) The picture in the final part, of
  the man holding his hands to his head, is by Tenshu even though he's not
  given any credit in the demo or the text files that come with it...
  [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.