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Syndrome [old] (SDM, -1997)
FRA> Eagle (Mathieu Fondreton, music, 12/96), Jibe (gfx swap, ex Ram Jam),
Maf (BenoƮt Charcosset, music, doublememb Silicon, 08-12/96), Nasty Boy
(fra? code, 08-11/96), Okeanos (Degand Olivier, gfx music, ex Ram Jam,
11/95-03/97), Plug (David Maillard, swap, ex Intense, new 12/96),
Tenshu (gfx, 08/95-12/96), Yogi (Stephane Paravigna, gfx swap).
GER> Angelwings (S. Brodersen, music, 12/95-04/96), Kestrel (Jan Christoph
Meyer, swap pack 'KickDown', 12/95-01/97).
???> Agony (gfx, 12/93), Blue Silence (fra? music), Condfidence (code,
12/93), Disorder (music, 12/93), Flan (gfx, new late96), Leon (gfx, ex
Silicon, new late96), Shen (gfx).
Boards; TRANCE ILLUSION (fra).
Mostly French demogroup Syndrome was split up by its most known member
Tenshu at the Saturne Party 97. Some of the members formed an almost fully
PC group by the name of Elend; this group consisted of Tenshu (gfx, 08-
09/96), Nitryk (gfx, doublememb, 08-09/96), Zaac (gfx), Kobi (3d), Traven
(music), Embroaz (music), Fks (code), Francisco (code) and Obyone (code).
Frenchmen Codac (Hakim Ramdane, code gfx, 12/95-12/96) and Bosco (music,
11/96), plus some others, left the scene. Most of these people are now split
between the two groups Syndrome and Cocoon on the pc.
1997 - Germans JCS (gfx) and Marc (music, both ex Scoopex, both
doublemembs Sector 7, 12/96-) probably left the group sometime after april.
They retained their S7 memberships. Key Frenchmen Guille (code, ex Ram Jam,
08/96-) and Nytrik (gfx, 12/96-) left the amiga to form Cocoon on the pc.
Nowadays, also Maf and Tenshu are in this group.
German swapper Ghandy/Gods (03/97) has terminated his membership, and is now
in Darkage as his second group instead.
So What? (1993, 28.12, ECS File).
code: Confidence, gfx: Agony, music: Disorder.
split 8th in The Party 93 demo competition.
Gudule (1995, File).
Cooperation with Drifters, see there.
Tekken (1995, 28.12, 40k Intro).
code: Codac, gfx: Tenshu, music: Angelwings (P60A format).
19th in The Party 5 40k intro competition.
review: I'm sorry, Syndrome, but this sucks. Obviously based on the great
arcade/Playstation martial arts game Tekken, it limits its 'emulation' to
1 plane afterburned undetailed vector representations of two people
fighting. Still, what irritates me the most about this is the 'music';
It's my nominee for most annoying chiptune ever. I find no evidence that
this requires AGA, and can find no error codes in the file. Still, you
never know... [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
No Love (1996, 07.04, 40k Intro).
code: Codac, gfx: Okeanos, Codac, music: Angelwings.
2nd in the Symposium 96 40k intro competition.
review: Syndrome presents us with a few envmapped objects and not much
else. The objects are a little unusual, but in this case unusual does not
equal good. The chippy is loud and irritating, and it's not hard to see
how Artwork's "Dawn.remix" beat this. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Born Dead (1996, 27.04, Demo).
3rd in the Saturne 96 demo competition.
2nd World (1996, 27.04, Demo).
code: Guille, gfx: n/a, music: n/a.
4th in the Saturne 96 demo competition.
Heart Light (1996, 27.04, Demo).
8th in the Saturne 96 demo competition.
Cooperation with Syndrome, see there.
Fashion (1996, 31.08, AGA HD 4MB Multifile).
code: Guille, Nasty Boy, gfx: Tenshu, Nytrik, music: Maf.
Winner of the Sea, Soft, Sun (3S) Party 2 demo competition!
Planete M (1996, 31.08, AGA Demo).
4th in the Sea, Soft, Sun (3S) Party 2 demo competition.
Achlon Bux (1996, 31.08, AGA Demo).
code/gfx/music: Leon, Maf.
9th in the Sea, Soft, Sun (3S) Party 2 demo competition.
Logik (1996, 02.11, AGA 64k Intro).
code: Nastyboy, gfx: Tenshu, music: Maf.
review: I am stunned. I am absolutely, totally stunned. This intro is
FUCKING AMAZING! How this could end up at 10th I'll never know. Jeez!
It opens with an object 'surfing on water' over a good Syndrome logo, and
continues with a FAST scene with camera angles and everything! It looks
so good, I could actually cry.
The intro itself contains no specific credits apart from the names
Nastyboy, Tenshu, Maf. However, when you depack the intro and hex-read it
you can see text saying it was coded by Codac. Can anyone solve this
mystery? [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Hardcore (1996, 02.11, AGA Multifile).
code: Codac, gfx: Tenshu, music: Bosco.
Winner of the Saturne Party 4 demo competition!
review: The mood is what makes Hardcore. I'm telling you: this is the most
frightening demo you're ever likely to see. It's not a horror demo per se,
it's more the kind of horror you'd find in a movie like Seven. The demo
opens with a digitized animation that's gonna go down in demo history as
one of the most WHAMmy openings ever! During the course of the demo we're
shown some fair effects and quite a few Tenshu pictures, but as I
mentioned above, this demo is made by the atmosphere, not the single
effects. What can I say? Outstanding. Everything's Blue in this world...
Download and prepare to be FRIGHTENED! [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Subzero (1996, 28.12, AGA 4/8MB HD Multifile).
code: Guille, Codac, gfx: JCS, Nytrik, Tenshu (uncredited), music: Maf.
6th in The Party 6 demo competition!
review: A great demo! This almost reeks of quality. The fact that this
only finished in 6th is perhaps testament to the quality of the demos
released at The Party 6. The demo opens with some powerful chords, the
word 'SYNDROME' at the bottom of the screen and a perfectly drawn eye in
the background. After this it loads the credits sequence, which is even
better with a great background picture and equally great coding and
design... I can't adequately describe everything I love about this demo,
but rest assured that it's quite a lot! There are impressive routines
galore, a thumping great dance soundtrack and cool artwork. There are
only 5 or 6 demos of this kind of quality released in any one year.
From the twin faces phong object, to the huge flying ant object, to all
the swirly tunnels and graphics manipulation, this is a fabulous piece of
traditional demo art.
There are both 4mb and 8mb versions delivered. I tried both, the 8mb
one first, and I don't think there's anything really missing from the 4mb
one. It's just lesser reslution and less smooth transmissions between
parts that differ, as far as I can see. This demo is also WHOPPINGLY
huge - it occupies 9MB of diskspace, would you believe? I wouldn't be
much surprised if JCS' picture is the same as "Lava Girl", with which he
came 5th in the graphics competition :) The picture in the final part, of
the man holding his hands to his head, is by Tenshu even though he's not
given any credit in the demo or the text files that come with it...
[glenn]
GLE tested A1200/030-50/2mb chip, 16mb fast/3.0.