Search found 126 matches
- Sat Mar 20, 2004 12:53 pm
- Forum: Chat
- Topic: It's worse than that, it's dead Jim.
- Replies: 5
- Views: 4188
It returns!
Yep, I have a new board in place and it's working fine. All the hardware extensions were fine, it was just the motherboard that was twatted. I even get a working disk drive again, so hurrah! In recognition of this return from the dead, I've renamed the machine "lazarus". Incidentally, I have one of ...
- Tue Mar 02, 2004 9:30 pm
- Forum: Music
- Topic: Echo's new website.
- Replies: 1
- Views: 1249
Echo's new website.
Ey-up! The inimitable Mr Graham Gray is on the Internet. I actually found this out from a mate of his on Slashdot in January, but I forgot about it until just now. http://www.spoonwizard.com/ Features: every single mod he's ever written, plus DivX movies of all his favourite Amiga demos, a full bio ...
- Wed Feb 11, 2004 9:48 am
- Forum: Music
- Topic: UADE for Mac OS X (native port) now available
- Replies: 2
- Views: 2349
- Wed Feb 11, 2004 9:41 am
- Forum: Support and Feedback
- Topic: UADE on Mac OS X
- Replies: 13
- Views: 7963
Re: UADE on Mac OS X
GNU/Linux has hugely boosted development and skills for UNIX. GNU has, Linux has not. With GNU, programmers would actually read the GNU coding standards. If they followed them, they would be good programmers. I don't see much of that happening with 90% of projects on freshmeat. Actually the only re...
- Tue Feb 10, 2004 2:56 pm
- Forum: Support and Feedback
- Topic: UADE on Mac OS X
- Replies: 13
- Views: 7963
Re: UADE on Mac OS X
And now the CoreAudio driver is working fine, playing the data it is sent, however the UADE emulation always seems to provide nothing but silent data (i.e. audio.c is only ever sending 0 to the PUT_SOUND_ macros). Have you seen that before? I didn't set sample_evtime, it seems, so update_audio() lo...
- Sun Feb 08, 2004 9:10 pm
- Forum: Support and Feedback
- Topic: UADE on Mac OS X
- Replies: 13
- Views: 7963
Re: UADE on Mac OS X
btw. It is an irony that they chose gcc derivative as the compiler for mac os x, and then they broke it. It actually sounds like Apple can't deal with the real world and wants to cause trouble for developers. Now that's just flaming. It's every hardware and OS creator's perogative to change things ...
- Sat Feb 07, 2004 8:44 am
- Forum: Support and Feedback
- Topic: UADE on Mac OS X
- Replies: 13
- Views: 7963
Re: UADE on Mac OS X
Then the compiler is practically b0rken requiring those ugly -no-cpp-precomp switches. http://developer.apple.com/documentation/Porting/Conceptual/PortingUnix/ -no-cpp-precomp uses GNU cpp instead of Apple’s cpp-precomp. Mac OS X uses precompiled headers to accelerate compiling C++ and Objective-C ...
- Sat Feb 07, 2004 8:27 am
- Forum: Support and Feedback
- Topic: UADE on Mac OS X
- Replies: 13
- Views: 7963
Re: UADE on Mac OS X
Just use XMMS and write proper output plugins for it. Ick. XMMS is horrid, the only reason people use it is because of all the plugins. It's the same with Winamp. There has to be someone who will encapsulate the XMMS api and write a proper GUI for it. Oh. btw. Mac OS X is totally b0rken operating s...
- Sat Feb 07, 2004 8:23 am
- Forum: Music
- Topic: First rip of 2004.
- Replies: 3
- Views: 1922
Re: First rip of 2004.
The Makefile?shd wrote: yeah! I was thinking of writing a Makefile for that. I have yet to test it on 64 bit systems, but works on 32 bit UNIXes.
- Sun Feb 01, 2004 4:08 am
- Forum: Chat
- Topic: It's worse than that, it's dead Jim.
- Replies: 5
- Views: 4188
It's worse than that, it's dead Jim.
I am sad to announce that my A1200's main board is no more. Despite tweaking, cleaning, prodding and various other things, the darned thing won't boot any longer. R.I.P. dixie, 1992-2004 So now I have to go get a new A1200 from eBay or some place, if I ever want to use my still fully functional Amig...
- Wed Jan 07, 2004 9:16 pm
- Forum: Music
- Topic: First rip of 2004.
- Replies: 3
- Views: 1922
First rip of 2004.
Overcoming a 3-year period of laziness, I finished ripping Gemini Wing today. It will appear on unexotica tomorrow, but those of you who are technically inclined can see how it was done (from disk, with a custom-written ripper, of course) at http://kyz.mine.nu/misc/Gemini_Wing_rip.lha Here's to many...
- Sat Sep 20, 2003 9:13 am
- Forum: Support and Feedback
- Topic: Cover Scans
- Replies: 3
- Views: 4138
It's my fault and I apologise. I just havent been able to find as much free time for the site as I would like. I've got hundreds of scans queued up to add. I just got too many to handle and now there is a large backlog. I do however have every intention to add them, and I will have some more free t...
- Wed Sep 17, 2003 9:39 pm
- Forum: Chat
- Topic: How Not To Code, part 7
- Replies: 0
- Views: 3211
How Not To Code, part 7
As you may know, I have a utility called ppcrack which decrypts any PowerPacker file in 20 minutes without the password. However, it was failing on larger files. Why? It turns out that PowerPacker's "encryptor", if told to encrypt more than 262144 bytes of data, will actually encrypt roughly <x mod ...
Re: rare mods
:idea: Unified mod format: create format for as many mod formats as possible and convert all mods to it; then instead of having a heck of a lot of plugins we could do with one and all information from mods would be preserved. There's already DeliTracker's Custom format and SC68. Ah, but you don't m...
- Sat Aug 09, 2003 4:00 pm
- Forum: Support and Feedback
- Topic: Name Of The Game
- Replies: 1
- Views: 3394
Re: Name Of The Game
Rodland.Name Of The Game wrote:i once had a amiga game with 2 fairys that had to save their mother there was kidnapped by a bull