exotic replayers on amiga

Discussion about Amiga / C64 / Demoscene music and the ExoticA music archive. Favourite music, new rips, musicians, demo sounds, audio software. It's all welcome here.

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cf
Posts: 63
Joined: Sun Sep 28, 2003 6:24 pm

exotic replayers on amiga

Post by cf »

hi
I need help with some replayers. I want to play games musics but I have problems with some formats :

- replayer sources :
TFMX -> I tested many versions but nothing happen.
Ben Daglish -> switchblade have a little bug / or no sound with others
DW -> some mods are not played properly (fire'n brimstone, dogs of war) and many other without sound - seems not the same replayer (aquaventura,...)

and for customs mods :
I found eagleplayer sources from Wanted Team, but not works each time (outzone, vroom, robocop...). How work the patcher?

Many time it's just deli custom source (delirium):
I've resourced "cust.rodland" for example : the player is in the mod. I know deli sdk, so I tried to use the player directly - EDIT: That works fine.

if you have any informations about replayers, how to use them...
How modify eagleplayer sources properly ? (patch...)

thanks

Zeb
Posts: 48
Joined: Sun Sep 09, 2007 10:59 am

Post by Zeb »

The only reasons why I think things could be going wrong are the following:
1. Corrupt music files
2. Badly named files*
3. Emulator set up incorrectly and needs tweaking a bit
4. Incorrect version of player**

*For example, TFMX needs two files (MDAT and SAMP files)

**For example, Future Composer has 1.3 and 1.4.

If you're not running an emulator then ignore 3.

Anyone else think of anything?

cf
Posts: 63
Joined: Sun Sep 28, 2003 6:24 pm

Post by cf »

yep, for corrupted file, it's true sometime
sometime it's just the volume or the subsong not initialized...

yes I use emulator

with TFMX sources 1.5 or 1.6 : the mdat/mspl works fine under deliplayer, but nothing with player.

Zeb
Posts: 48
Joined: Sun Sep 09, 2007 10:59 am

Post by Zeb »

I remember when I learnt to rip music files TFMX were a bit of a pig to start with as it was very easy to rip more memory for the samples than was needed. When this happened, some players played them, some didn't.

This might be the case with your files.

Check the MDAT files and make sure the SAMP files are the correct size.

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