ExoticA is an Amiga and retro gaming/computer music interest wiki including search-able computer music collections, game and demo scene information and plenty more.
Discussion about Amiga / C64 / Demoscene music and the ExoticA music archive. Favourite music, new rips, musicians, demo sounds, audio software. It's all welcome here.
I noticed a little bug with the converter sfx->mod : I tried with Clown'o mania, and a sample is bad (or note/fx)
else I like this converter! very usefull
and among all these formats, which can be converted in mod without problem ? (except mod packed formats)
why convert : for playing module with fmod or bass lib in own program... I think for example about games remakes : many games use exotic mods. For LionHeart, mp3 has been replaced by original SA mod and played with an emulator (sc68).
and it's my actual problem : I'm trying to adapt some of games musics for sc68 (yep, it's not the better emulator, but the more simple). Some musics have problems (TFMX,MED,BP,BD,DW, customs). I found Wanted Team sources for eagleplayer : great help, or deli custom sources. But sometime, I don't know what is wrong. Before Sc68, I try under winuae with a simple player : same result.
BuZz wrote:I assume it helps with making remixes, or those who want to study the notedata easily?
! - very good point! - at least, when i was younger, i enjoyed watching the nodes on EaglePLayer when a mod was playing... and it was able to show the notedata from SoundFX13
Just tried it, as I did for Sound Monitor v2. Wouldn't work with synth sounds but the sample, at least, would be isolated . Anyway, forget this SFX13 converter.