Indiana Jones Fate of Atlantis - was this ever ripped ?

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ScHlAuChi
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Indiana Jones Fate of Atlantis - was this ever ripped ?

Post by ScHlAuChi »

Just wondering, i was looking for this music for ages - never found it.

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XtC
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Re: Indiana Jones Fate of Atlantis - was this ever ripped ?

Post by XtC »

ScHlAuChi wrote:Just wondering, i was looking for this music for ages - never found it.
Apparently, it's a form of MIDI that comes complete with it's own set of instruments. AFAIK, the Amiga version hasn't been ripped or supported yet. I think Last Crusade & Monkey Island 2 share the same music format.

Until then, if you have a player for MIDI files you couldn't do any worse than visit this site...

http://imuse.mixnmojo.com/

...as they have ripped the MIDI files from the PC version(s).

ScHlAuChi
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Post by ScHlAuChi »

The PC Version of Indy4 had inferior music with some missing instruments compared to the Amiga version it seems. (i tested both)

Thanks anyway :)

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BuZz
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Post by BuZz »

I got this email recently (As part of a conversion discussing SCUMM music):
Hi, actually there's a sort of "player" for tunes used in Indy 4 and Monkey
2, and it's scummwm: it's not perfect but it works and it will become ever
better in the future =) ! You can find it in the current branch of Scummvm
(http://scummvm.sourceforge.net/daily/), evocating the debugger! Now i'm
looking for someone who can help in the
support of loom/indy3 tunes: a good guy at scummvm (quietust) has already
done a great job, but it's not finished...
Here the result of his work of reverse engineering:

http://qmt.ath.cx/~quietust/scumm/indy3sound.txt
http://qmt.ath.cx/~quietust/scumm/loomsound.txt

Do you know someone who could help in some way?
Thanks!

P.S.: probably it's not difficult to take code from scummvm to make a replayer
for iMuse tunes (mi2 and indy4) , and it's easyer to extract tunes.
Although the links don't seem to be working right now.

XtC: did you get my Private Message? I've been trying to contact you !

ceztko
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Post by ceztko »

BuZz wrote:I got this email recently (As part of a conversion discussing SCUMM music):

Although the links don't seem to be working right now.

XtC: did you get my Private Message? I've been trying to contact you !

Hi, the links are now working again:

http://qmt.ath.cx/~quietust/scumm/v3sou ... 3sound.txt
http://qmt.ath.cx/~quietust/scumm/v3sound/loomsound.txt

I think there are again some missing resources.

There are also 2 sample tunes converted in mp3 (not a record!):

http://qmt.ath.cx/~quietust/scumm/v3sou ... anfare.mp3
http://qmt.ath.cx/~quietust/scumm/v3sou ... _intro.mp3

Can anyone help?

VinceBlood
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Indy 4 soundtrack

Post by VinceBlood »

Since Monkey Island 2, Lucas Art used a new version of SCUMM format called iMuse (intelligent music system I believe).

This format use midi format but there are several mini-theme for each theme. During the game, the music have evolution on each event (otherwise, the current theme is loopping) and there are lots of events, some of theme are only triggered by a unique action and you need to replay and act differently to listen all the others themes ! Enventually you can have an infinite theme variation because transitions theme are different when you act on such or such point of theme, because some people stay long time on such place and so a part of theme is longer than an other people that don't wait on a place.

A such SCUMM replayer should show every mini-theme, then for the theme "Woodstick" you should click on "woodstick - scumm bar", "woodstick - global theme", "woodstick - pirates", "woodstick - lagrande room", etc, and the player should handle each transition.
An hard job ...
Moreover the Amiga version use a sample bank (multi-sampled sounds recorded from a MT-32), each instrument are mapped as midi instrument and there is a priority note mode because the midi handle more note that the Amiga can play :) Some times you notice that some sound are not played, it is not a bug, it is because the Amiga polyphony is full at this moment.

Last year I bought a Roland MT-32 (THE sound of Monkey 2 and Indy 4) and played Monkey 2, I recorded lots of musics (it's long to do that, you need to do as much action as need to find all mini-theme on a theme !!).

Some people done a soundtrack of Indy 4 based on midi ripp with new orchestration, but it is bad for me, only the MT-32 sounds the best and you need to play the game to have all variations themes.

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XtC
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Post by XtC »

Ey up!

Hopefully, ScummVM will eventually have some kind of standalone music player. It seems to handle Adlib through emulation pretty well, though I'm pretty ignorant about the MT-32...

VinceBlood
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Post by VinceBlood »

The MT-32 is simply a MIDI sound module by Roland. This synth is NOT general MIDI compatible.

http://blaze.spicelab.net/mt32/

Adlib is a MIDI chip sound module from Creative far less good than MT-32 but it was cheap. The MT-32 was a rolls at the time for PC music, all Sierra game was compatible MT-32.

iMuse Lucas Games was both compatible MT-32 and (Creative) Adlib.

lotek_style
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Post by lotek_style »

maybe you find this one interesting... maybe not:

http://soundtracks.mixnmojo.com/

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XtC
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Post by XtC »

lotek_style wrote:maybe you find this one interesting... maybe not:
Oh, it's certainly interesting...
Cheers!

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Coma
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Post by Coma »

...although it seems to be mp3 only.

VinceBlood
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VinceBlood

Post by VinceBlood »

maybe you find this one interesting... maybe not:

http://soundtracks.mixnmojo.com/
The soundtracks present on this website are based on original Lucas Art MIDI which were reorchestred. So instruments are different from original and not always well choosed, musics are also sometimes (very) incomplete.

Example :

soundtracks.mixnmojo.com version :
http://www.scummbar.com/mi2/MI2-CD2/05% ... utique.mp3

Original :
http://www.jarrography.free.fr/synths/P ... _Booty.mp3

Comments for original music :

- First part : we arrive at booty island.
- Second part : we enter in the boutique (piano part).
- Third part : we exit the boutique.
- Fourth part : we join people at extreme right of scene.

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