Lost In Translation/Berlin Wall, The
| The Berlin Wall | |
|---|---|
| Manufacturer | Kaneko |
| Released | 1991 |
| Control Method |
8-way Joystick 3 Button(s) |
| Main CPU | 68000 (@ 12.000 MHz) |
| Sound CPU | Stereo (2x) AY-3-8910A (@ 1.000 MHz) OKI6295 (@ 2.000 MHz) |
| Video Details |
Raster (Horizontal) 256 x 224 pixels 60.00 Hz 34,816 Palette colours |
| Screens | 1 |
| ROM Info | 15 ROMs 6,422,528 bytes (6.13 MiB) |
| MAME ID | berlwall · berlwalt |
About The Game
The Berlin Wall has the player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".
Additional Technical Information
Players : 2
Control : 4-way joystick
Buttons : 3
=> [A] Dig, [B] Fill, [C] ?Mystery
Tips and tricks
Items List
| Item | Feature |
|---|---|
| Godzilla | Breaths fire to destroy the enemy |
| ZZZ | Enemy sleeping period |
| Hammer | A single strike digs and covers |
| Sand clock | Time limit extended |
| Steel ball | Digs blocks in one vertical line |
| Warp | Warp to the next stage |
| Water | Flood due to rain, enemy washed away!! |
| Footprints | Increase one extra clone |
| Bomb | Devastates the enemy |
| X2 | Points double at that stage only |
Staff
- Programmed By
- Y. Saka
- Tiny Tomo
- Graphic Designed By
- Atsuko Yasaki
- Yuko Mabuchi
- Ayako Funatsu
- Keisuke Matsuoka
- Music & Effect Sound By
- Tatsuya Watanabe
- Swara Pro
- Hardware Designed By
- Hayato Morinaga
- Produced By
- Hiroshi Kaneko
Cabinet and Artwork
Ports
- Consoles
- Sega Game Gear (1991)
