Oxygene
From ExoticA
Oxygene (OXG, 1994-1996)
FRA> Niko (Carre Nicolas, gfx, 09/94), Wilfried (Sechet Alban, gfx, 09/94).
Oxygene came onto the Amiga demo scene as a breath of fresh air in 1994, as
the first crew (as far as I know) to come to the Amiga from the Atari scene.
After giving us a host of great demos, they would once again decide to move
onto another platform in early 1996, this time the dreaded PC. Among the
great demos the left behind, we find such classics as "Control" [08/95] and
"Vision" [12/95]. With them to the pc scene went all their best members,
including coder Oxbab and graphicians Spiral and Mon. These people certainly
left for the PC section: Data (swap), Lester (code), Mon (gfx), Nap, Oxbab
(code), Spiral (gfx) and Leonard (code).
Leonard worked on the game "Shaq Fu" for the Sega Megadrive, and
participated on the game "Fade To Black" on the pc, and is working for
Delphine Software. Spiral is working for Cryo. Oxbab did the 3d real time
introduction for "Captain Blood" on the Macintosh.
1995 - After his final demo work for Oxygene, "Indigo" [12/94], french
musician Smith (Delteil Herve) left the scene in the first half of 1995.
Breath (AGA 40k Intro).
Cooperation with Scoopex.
Christies (AGA Slideshow, 2 disks).
Cuzco (1994, 24.04, ECS File).
code: Oxbab, Leonard, gfx: Mon, Spiral, music: "Bloomy Tom" by Smith.
3rd in the Saturne party II demo competition.
review: Oxygene's first production on the Amiga is an OK demo, that I
immediately mistook for an AGA production when the first logos appeared
on screen. I like the music in this one, it's got a dynamic feel that
really suits the demo. Also, there's advanced shading and texturemapped
cubes here - unusual for an ECS demo from 1994! [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: Use KillAGA!
Note: Seems to work fine, except for long pause towards
end, and what appears to be graphical errors on the end
picture. Running it with KillAGA revealed a zoom-rotator
and a raytraced OXG logo.
Ride (1994, 07.08, AGA 40k Intro).
code: Oxbab, gfx: Spiral, Mon, music: Smith.
15th in the Assembly 94 40k intro competition.
review: Mighty! Only their second production, and already they're
impressing the pants off me! Why is it called 'Ride' indeed...
You MUST check out the vector flight through a tunnel on this one!
Sort of reminds you of the 'deathstar' scene in Star Wars, doesn't it?
There's a hidden screen, saying 'DON'T VOTE FOR US' - don't know how
to reach it though...Haven't tried that hard either :) [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Another Dream Now (1994, 03.09, File).
code: Oxbab, gfx: Niko, Spiral, Mon, Wilfried, music: "Sound Wave" and
"Welcome Mr Jack" by Smith. Winner of the 3S party demo competition!
review: Not bad, this demo, and a taster of things to come. The graphics,
especially the stuff from Niko, is quite good. I love his logos and the
'tongue' picture. The music is quite acceptable in my ears, though
nothing outstanding. As for the code, it's competent, but not great.
There's no 'wow' stuff in here, if you know what I mean.
I am NOT sure whether this is an AGA or ECS production...All the
pictures suggest an ECS prod., while some of the effects are usually
reserved for AGA-equipped Amigas... Anyone? [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Happy Birthday Lester (1994, 03.09, AGA Demo).
code: Oxbab, gfx: Spiral, Mon, music: n/a.
3rd in the 3S Party demo competition.
Indigo (1994, 28.12, AGA Trackmo, 2 disks).
code: Oxbab, Leonard (additional), Lester (additional), gfx: Spiral, Mon,
Niko, music: Smith (2 tunes). 15th in The Party 4 demo competition.
review: Not as immediately appealing as "Cuzco", this is still a very
good demo. There's some nice looking effects, like the fire stuff and a
slight innovation: spacecut between a gouraud object and a texture mapped
one. There seems to be an abundance of Oxygene and Indigo logos here;
almost every effect has some sort of graphic inbetween them! Graphically,
Niko continues to impress with his cool logos.
The booting picture, "Retina" by Spiral, competed in the graphics
competition at the same party. Like in "Another Dream Now", Smith delivers
two tunes; A main tune and a calmer endtune. It's not terribly good,
though, much more forgettable than his cool tune for "Cuzco" [04/94].
[glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Control (1995, 14.08, AGA Trackmo, 2 disks).
code: Oxbab, gfx: Mon, Spiral, Niko (additional), Made/Bomb (additional),
music: "Space" and "Out of Control" by Clawz/Bomb (ProRunner 1.0 format).
Winner of the GASP Party 95 demo competition!
review: Certainly a winner, this, from the ever-improving Oxbab. This one
is centered around several different vector environments that you're
flying through. The graphics are quite OK, and the main soundtrack is the
usual techno from Clawz, followed by a calm tune in the endpart.
Very good. Does not support external drives. [glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
Vision (1995, 28.12, AGA Multifile, 2 disks).
code: Oxbab, gfx: Niko, Mon, Spiral, music: "Hibakusha" by Clawz/Bomb
(The Player 6.0A format). 2nd in The Party 5 demo competition.
review: This is a very good demo, actually, with a couple of showstopping
effects. The dungeon anim towards the end is cool, as is the 'Wipeout'
part and the running vector man. These two last parts shows a sense of
innovation, which we're not too used to :) The soundtrack is the usual
techno, but Clawz does it better than most as usual. He has a quality
that adds a certain groove to everything... Sadly, this was to become
Oxygene's final release on the Amiga; their next release was the otherwise
excellent "Contrast" (04/96) on the pc.
Requires some fast, but accompanying text file says fixed version for
standard A1200 will be released early 96. The version reviewed is NOT the
fixed one, and I don't know if it was ever released. There is also some
information available to suggest that it will NOT work on 040 Amigas.
[glenn]
GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
