PROJECTYLE

 

LAY DOWN THE TRUTH ABOUT TRIBAL GAMES

 "Sweet!", a voice spoke from the darkness. "Get this ?"
 A tungsten light shone accross the cold orbital rock, a mass of small

almost indistinguishable shapes huddled in the beam.
 "Uncle, you are out of your tree, they ain't nothing but a bunch of

rocklife waitin' for the skip'town to come back."
 "Fool, not them; look over beyond that Jello tip, past the edge of the

skip'town blast-wall. Get those three! What in Jiva's name are they about?"
 Uncle M. Troid the third, was first caught by the Tribal bug at a lone

Skipped town shuttle outpost on Jupiter's second moon. He found a wild

bunch of lost throwout gangs from Earth's satellite cities, fighting a

violent and furious game through the strange pattern of the shuttles

blast-walls. Uncle, never one to miss the passion and sprit of such a event

exploited and dominated the creation of the sport now known as Tribal.

 Tribal, a game of three halves, a systematic sport, a media extravaganza

and Uncle's weekend job. Since the birth of Tribal in the blast-walls of

mans outposts, the sport has grown and grown. The teams have now evolved

into tribes of physical and mental beings born to boost the projectyle. The

blast-walls have been replaced by dedicated pitches, designated home to

each tribe.
THE PLAYERS
 The Eldritch Cats         The Podium, Mersey Docks, Liverpool, England

 The Uzteks                Barnsley Megadome, Grimethorpe, S. Yorkshire

                           England

 Sledge Hammers            Estadio Deporte, L'Estartit, Catalonia, Espana

 Manic Moose               Foster City Ice Rink, Bay Area Landfill

                           San Mateo, CA, USA

 Vectors                   Battlezone, An arcade somewhere in time and

                           space

 Jovian Jello Juggernauts  Cell Block Park, 2001 Ramsey Street, Melbourne

                           Jupiter

 Devils                    Its hell down there

 Terminators               Kwikitilla Complex, Checkout point, Wossissan

                           Bahkoad Rheeda
UNCLE'S CONTROL METHODS

 When starting a game of Tribal, hit fire on either a regular or parallel

joystick or the keyboard, when your team is flashing, to select your

controler.
KEYBOARD

 These are the keyboard equivelents to the joystick control.

(all numbers are for the numeric keypad only)
        LEFT    Q   E   T   U   O   7   9

        RIGHT   W   R   Y   I   P   8   -

        UP      A   S   D   F   G   H   J   K   L   4   5   6

        DOWN    Z   X   C   V   B   N   M   1   2   3 [ENTER]

        FIRE    0   [SPACE]   [ALT]   [AMIGA KEY]
OTHER KEYS

        Pause                           [HELP]

        Unpause                         [DEL]

        Low Pass Filter ON/OFF          [F1]

        Game Music                      [F2]

        Abort Game                      [F10]

        Abort Menu option               [ESC]
UNCLE'S QUICK GUIDE TO DOING THE TRIBAL THING

 Once the game has loaded, press the fire button -from here on is known as

Hit Fire. You and your tribe will be the Eldritch Cats. Hitting fire

selects your control device.

 At the GET READY screen, you will be shown the pitch layout. Your tribe's

starting position is shown here (see THE PITCH). You will have two goals to

defend, one in your defence zone, and one in the frantic zone. You score by

boosting the projectyle into any of the other tribes goal mouths. When

prompted Hit Fire to begin game.

 You will begin in the central zone. The central zone has four gates

leading to the attack1, attack2, defend, and frantic zones. The attack and

defend zones have coloured markers above them to indicate whose zones they

are. A countdown will commence in the top left corner of the screen. As

soon as the countdown reaches zero, play starts. Move your player around

the central zone. Hit Fire to boost your player towards the projectyle.

Boost and bounce the projectyle through your opponents gates and into your

opponents zones.

 Stay sweet, take time out to get the feel of play. As with many sports,

the aim is to score goals against your opponents, and to prevent them

scoring against your tribe.

 Various shapes and letters will appear on the pitch these are special

bonus objects. (see BONUS OBJECTS)

 After a goal has been scored, a REPLAY box will appear on the screen. Hit

Fire to skip the replay; it will automatically play upto twice if you do

nothing. If you score an own goal, the goal is credited to the last

opposing player to touch the ball.

 Tribal is a game of three halves, each half is actually called a set, the

time remaining in the current set is reflected by the horizontal bars on

the right of the screen. Each set is split into 64 time units. As the end

of a set approaches, a countdown will start in the bottom right hand corner

of the screen.

 At the bottom right of the screen are two displays. One indicates which is

the current zone, the other tracks the positions of the players and

projectyle in the current zone.

 At the start of a new set, the position of your tribe is rotated clockwise

on the pitch, and your new position is shown on the pitch layout.
MENU SCREEN
DISK SCREEN

Allows you to load or save a League or Sudden Death.

To save you will need a blank disk. The program will format this

automatically, and save out your current standings in the League or Sudden

Death. The save disk can only contain one each of League and Sudden Death;

any second game will be overwritten.
TOP GOAL SCORERS

Tracks the top six goal scorers for any game type.
CREDITS

Take a look, these guys have worked hard!!!
MUSIC

Hits the vibes. Hit Fire on here again to select a driffrent tune, there

are eight in all.
GO!

Starts the game.
OPTIONS SCREEN

The status of all the options will be recorded when a game is saved -

Projectyle will set these automatically depending on your memory and drive

configuration. Use the joystick to select options.
Faces shown when a goal is scored - After a goal a picture of the player is

displayed if this is set to YES. The elapsed game time is also displayed

with the scorer.
Player positions displayed at start of game - The pitch layout is displayed

to show new positions for the next set.
Computer intelligent during solo matches - This allows you to practise

without the computer getting in the way.
Watch matches that have no human players involved - Turn this on to watch

three computer tribes battle it out.
Sound effects enabled - toggles all sound on or off.
Music (M) or Extended Sound Effects (FX) - Toggles between music or sound

fx in the game. Each team has its own anthem played at thier home pitch.
League updated if the match is aborted - The scores for the league will be

calculated and teams positions updated.
See position tables at end of match - This will display the league position

at the end of each match.
Goal replays - This toggles on/off the slow motion replays.
Set skill level - Low, Medium, or High. The higher the skill level the

better the computer tribes will play.
Deploy/train players in between matches - This allows you to train and

redeploy the players in your tribe before each match. It also means that

your players are open to injury.
Drive for saving and loading games - as it says
Ball/player player/player sound effects - This toggles all sound resulting

between players and the ball and players and other palyers.
Buffer sound effects - This toggles the sound fx from collisions with the

buffers at the corner of the pitch.
Wall sound effects - This toggles the sound fx from collision with walls.
Parallel port joystick in use - a parallel port adaptor allows you to use a

third joystick.
Weeks in league - This option allows you to change the number of weeks that

are to be played in the league. The number of weeks can't be changed for a

Sudden Death game.
Exit - returns to Projectyle menu.
League Table

This shows the placings and overall performance of all the tribes partaking

in a League or Sudden Death.
League and Sudden Death scoring:

        8 points                for a win

        4 points                for a second place

        0 points                for a lose

        6 points                for a winning draw

        4 points                for a three way draw

        2 points                for a losing draw
Game Type
LEAGUE        - Allows you to play a league of between 6 and 21 weeks with

                all 8 teams.
SUDDEN DEATH  - Six preliminary games will decide which six teams will

                proceed to the semi-finals. The winners of the two

                semi-finals, plus the best runner-up will enter the final

                to decide the Sudden Death Champion. If at the end of a

                semi-final or the final there is no single victor then the

                game will enter extra time until a tribe is sole victor.
SOLO          - Is a single match for one, two, or three players.
On selecting a game type, you will be asked to select the number of

players. Use the joystick to move up and down and Hit Fire to select a

tribe for each player. On completion you will be returned to the Projectyle

menu screen.
Disk Extras

For future expansion. Not used in the standard game.
THE PITCH

                                      G

                                -------------

                                |           |

                                |           |

                                |  DEFEND   |           G = GOAL                                |   ZONE    |

                                |           |

                                |           |

                                -------------

                                    |   |

                -------------   -------------   -------------

                |           |   |           |   |           |

                |  ATTACK   |---|  CENTRAL  |---|  ATTACK   |

               G|  ZONE 1   |   |   ZONE    |   |  ZONE 2   |G

                |           |---|           |---|           |

                |           |   |           |   |           |

                -------------   -------------   -------------

                                    |   |

                                -------------

                                |           |

                                |  FRANTIC  |

                               G|    ZONE   |G

                                |           |

                                |           |

                                -------------

                                      G
Each tribe plays best on there home pitch. The game starts with the home

team defending the top zone. The attack and defence zones rotate clockwise

after each set.
DEPLOY YOUR PLAYERS

Your tribe has eight players, each with particular attributes. Use your

joystick to select a zone and Hit Fire. Move left and right to select a

player and Hit Fire to deploy that player in the chosen zone.
You may then exit or train your tribe.
TRAIN YOUR TRIBE

You may alter the following attributes of any member by spending your DOSH.

Values are relative to other teams, rather then absolute. The attributes

have maximum and minimum values which can't be exceded.
RATE    is your maximum speed. The faster the better.

POWER   is your ability to accelerate, for boosting towards and colliding

        with the projectyle.

SLIDE   is your ability to decelerate. The higher the slide value, the

        slower your rate of deceleration.

BOING   is your bounce factor. This is important on collisions.

MASS    is your physical mass. Useful in collisions.

NOUS    shows the intelligence of computer players. No effect for human

        players.
 Hit Fire on SELECT and move left and right to choose a player. Hit Fire to

pick a player and move the joystick up or down through the various

attributes. The fire button toggles between increasing or decreasing an

attribute. To buy an attribute, move the joystick to the right so that BUY

is highlighted and Hit Fire. Naturally, you can only buy when you can

afford, so watch your CREDITS REMAINING. Collect the DOSH bonus objects to

increase the size of your wad. (credit balance)

 When you have trained one player, move the joystick down to SELECT and

repeat the process with any other players you wish to train.

 On compleation of training, click on DEPLOY to return to the DEPLOY YOUR

PLAYERS screen, and click on EXIT if you are ready to play.
INJURY

When you have selected the Deploy/train players option in between matches

your players will be susceptible to injury. This will effect an indivduials

playing attributes. It is advisible to monitor injuries in the TRAIN YOUR

PLAYERS screen, you may heal injured players or replace them on the DEPLOY

YOUR PLAYERS screen.
BONUS OBJECTS

Bonuses last for 9 seconds and will end if the projectyle leaves the zone

the bonus was collected in. Only pitch effects continue when switching

zones.
PLAYER EFFECTS(triangle)   SPECIAL EFFECTS(circle)   PITCH EFFECTS(square)

   B+   Boing plus              X   seal exits          S+   Slide plus

   B-   Boing minus             T   teleport            S-   Slide minus

   P+   Power plus              F   free kick           B+   Boing plus

   P-   Power minus             L   loney ball          B-   Boing minus

   S+   Slide plus              C   chip shot

   S-   Slide minus             @   about face

                             DOSH   dosh

                             -|--   stamina up
Teleport        transports all players to the frantic zone.

Chip Shot       when hit, the projectyle jumps in the air and cannot be hit

                again until it lands.

About Face      the collector will boost away from the ball when hitting

                fire.

Dosh            25 credits for use in training your team.

Stamina         during the game your power will decrease, picking this up

                will maintain your power.

Loony Ball      the projectyle will act unpredictably for the collector.