AMIGA POWER ISSUE 26 JUNE 1993

It's unbelievable, isn't it? Other mags struggle to fit two games on a disk, and we bring you FOUR! (Count, as we're wont to say, 'em!) Even though one of them's the biggest demo you'll see this year (probably), another's one of the best games of all time, and, well,
*look*...

Introducing Disk 26...
DISK 26:

GRAHAM GOOCH WORLD CLASS CRICKET

Welcome in the cricket season with the best Amiga cricket game there's ever been -- try for yourself and see.
As the football season fades into the realm of memory and the summer begins to resonate to what we always like to refer to as 'the crack of willow on leather', what better time to bring you a demo of what looks like the Amiga's finest cricket game to date? Not just any old demo, either -- this is one of the biggest we've ever run, consisting basically of the entire game but with matches limited to two overs. That's about as much as you need in the way of background, I think, so let's get down to the important business of telling you how to play the thing. But before we launch into a detailed account of all the ins and outs (ho ho), please note that all these controls are reversed for a left-handed batsman.

DEFENDER
It's one of the best games of all time. It's, quite literally, the mother of all subsequent shoot-'em-ups. It's on our coverdisk. Play it.
What is there to say? Way back in issue seven we gave you on the coverdisk an arcade-perfect version of Asteroids, arguably the greatest coin-op game of all time. At the time, we said that Asteroids' mantle as all-time Number One arcader was "a position only seriously challenged by Williams' Defender". Now, we bring you an arcade-perfect version of Defender so you can judge for yourself. Do you love us, or what?

GALAXIA
It's Galaxians, really. But it's great anyway. Thank you.
Putting together this month's coverdisk, what should we find but 85K of free space at the end. "That's a bit of a waste", we thought, so we rummaged around and found this little Galaxians clone. It's just as simple as it looks, but if you think that 'simple' means 'easy', hit F9 on the title screen to start at the toughest level and then see how tough you feel.

BIPLANES
One or two-player dogfighting fun of the highest order.
Back in the early days of AMIGA POWER, the biggest single reason for missed deadlines was (so Stuart tells us) a little thing called Bip. A two-player dogfight based on an ancient Atari VCS game, it kept the team occupied for many hours of intense and bitter rivalry. And now it's back again, in a new version -- just the same as the old one, except now there's a computer opponent to play against if you haven't got a Deputy Editor handy. Load it up, fly around, stall and plunge to a horrible death, over and over again. It's great.