AMIGA POWER ISSUE 28 AUGUST 1993

Far be it from us to boast, but we think we've done it again with this month's coverdisk -- FOUR fab things, including (quite literally) the mother of all arcade games. But don't listen to us (well, apart from reading the instructions bit, obviously) -- just try 'em out for yourself...

Introducing disk 28...
DISK 28:

STARDUST TUNNEL

Quite the sexiest Amiga games-related thing we've seen in ages, here's the wildest bit of Bloodhouse's debut.
This debut release from a new Finnish team (previewed last month, and due out any day now at a recession-busting -- but firmly non-budget -- £16.99) promises all manner of arcade shoot-'em-up thrills in an Asteroids-y vein, but there's a bit more to Stardust than rotate, thrust and fire. Not least this breathtaking tunnel sequence, where some of the best Amiga 3D you'll ever see (in fact, some of the best 3D you'll ever see outside of real life full stop -- the Super NES just can't do this, fancy extra chips or not) combines with a frightening all-out assault on your health by a veritable storm of spinning silver space rocks and indestructible (but exceptionally dangerous) explosive mines.

FORMULA 1 CHALLENGE
Team 17 turn their hand to sprite-based racing antics. Do they pull it off? Play our exclusive track demo and judge for yourself.
You! Love! Them! Yep, those Wakefield boys certainly seem to be the punters' pals, so you should all be thoroughly delighted to see this demo of their latest 'product', a sprite-based racer in the style of Continental Circus and all that sort of stuff. F1 Challenge is going to be one of Team 17's celebrated low-price originals, but you can try it out on this exclusive-to-AMIGA-POWER track before you risk even the piddling £10.99 it's going to cost when it hits the shops very shortly.

DIAMOND THIEF
Who needs an Apple Mac? Well, we do actually, otherwise we wouldn't be able to do the mag.
Over the last few months, we've made a conscious effort to use the coverdisk to bring you the games we've been playing ourselves in the AP office. You'd probably be really disturbed if you knew how much time's been spent playing Pong (especially by staff from PC and Super NES magazines coming down to unsuccessfully challenge us at it), but the other thing which has grabbed our attention is this conversion of a near-legendary Apple Mac game called Crystal Quest. Like the Mac original, Diamond Thief doesn't look like much, but it's a curiously absorbing and tricky game once you get a couple of levels in, and you really ought to give it a try. You have to collect all the diamonds on each level and then escape through one of the side exits, but matters are complicated by the mouse control system and the various baddies whose sole aim in life is to discorporate the atoms of your being. It's all pretty self-explanatory otherwise, so we'll leave you to it. Beat 50,000 if you can... 

PONG
What more can we say about the game that launched a thousand, er, other games? Nothing, that's what.
Yeah, yeah. We know. But play it. Trust us.