| DISK
44-1:
ALADDIN
(A1200)
Try out our demo (which basically consists of the whole of level one) and you'll see why we
reckon Aladdin's so great, if a bit easy. Although it does get harder than this later one.
Slightly. Especially the bit where you're running through the cave and huge great hole's
suddenly keep appearing in front of you. That bit's rather unfair, if anything.
Disney. Harmless purveyor of popular entertainment, espousing 'family
values' and teaching small humans that crime does not pay, or sinister
organisation implicated in the Kennedy assassination by short-lived
'Brown Bobby' McKennell? Only you, the public can decide.
One thing's for sure, and that's that Disney games are free of
controversy. Take Aladdin, for example. No politically upsetting
content -- guaranteed. Instead it's a fairly standard platformer, but
one with all the refinements platform games should have (support for
two button joysticks, a lack of athletic fish and the like). We were
therefore delighted to secure a bumper demo for you, our readers.
DISK 44-2:
ZEEWOLF
We were so impressed by Zeewolf -- we designed our own mission. Watch out, particularly,
for Hell Island, as we've dubbed it.
Bung any complaints about this demo straight to us, because we at
AMIGA POWER sat down with pens and paper and designed this level all
on our own. In such a fiendishly clever way that you can play it
over and over again in all manner of diverse and interesting ways,
natch. We are the mightiest beings ever to produce a computer games
magazine, after all.
NOTE: For me, Zeewolf only worked with (win)fellow.
SENSIBLE GOLF
Sensible Golf is a whole new style of golf game, and our demo gives you three holes of it to
try out. Without any bugs or anything.
We've just discovered a fab hidden feature of Sensible Golf. If you select the joystick port
two option with a mouse plugged in, the player constantly circles his tee, resulting in a
splendidly hypnotic spiralling view of the green. It almost makes up for the lack of computer opponents, which hilarious round-the-clock Cannon Fodder 2-programming action prevented Sensible from implementing. (Actually, it might be in there after all. It's just we couldn't get it
to work. Tch.)
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Can't
get Aladdin to work with any Amiga emulator.
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