AMIGA POWER ISSUE 49 MAY 1995
'For the good of your health'
Hanging limply from the cover of the issue are two repellently blue disks. They dangle unhappily due to the tremendous weight of demos and games spread upon them, and cheap sellotape. Owners of AP49's CD edition need not, of course, have read this.

Introducing Disk 49...

Click on the above images for larger versions.

DISK 49-1:

BASEJUMPERS

A fiendishly tricksome level from Rasputin's four-player Ascension/Fricative Freefall Game Of Champions. With a secret round of Joust.
Work frequently ground to a halt during the production of AP47 as we gathered round a monitor to indulge in bonkers-mad four player matches of this game. Sort of a cross between Die Hard and Terminal Velocity, the idea's to "Bruce" your way up to the top of a skyscraper as fast as you can and once upon there, "Wesley" your way back down again in the shortest possible time by pulling your 'chute at the last possible moment.

RING WAR
We've just discovered a new use for the Apple Macs that we write the mag on. After years of having nothing but Tetris clones and card games to play on them, it's suddenly become a popular games platform. There's an astonishing Doom game pathetically named Marathon, and some great versions of old arcade games. We were playing a version of Star Castle only the other day and saying things like "Wouldn't it be great if we had a version for our coverdisk?" and then, mere moments later, Ring War turned up. Life's spooky like that.

TOOBZ
Boston Bomb Club doesn't Go French. Compel small coloured balls to fill holes more efficiently than your opponent.
Not entirely dissimilar to Silmarils' Boston Bomb Club, Toobz is a puzzler that requires you to think on your feet. Use the mouse to rotate the points, and try to get the correctly coloured balls to go into the right bases. Against the clock.

 

DISK 49-2:

INFECTION
Othello Goes Biological. Like Hamlet Goes Business, but with slightly more emphasis on (once again) four-player engagement.
Looking for good PD is like digging for gold, I'd imagine. Only without getting your fingernails dirty. Or ruining the local ecology. Or taking part in the mass suffering, misery and starvation caused by a massive influx of poorly-equipped prospectors into a harsh environment, such as the series of tragic events that formed the Yokun goldrush in 1849. But back to that gold analogy.
When you dig for gold, you can go for ages and just get mud, and then every so often you hit, quite literally, gold. Similarly, searching through PD libraries, you're forced to endure the useless scum to find 'special' games such as Infection.

COW WARS
Two siege catapults, a mountain, a sinister penguin, two sets of styrofoam, glass and real cows. LET BATTLE COMMENCE.
If only Cow Wars was as playable as it was amusing, eh readers? It's a Tanx type game where, in a mediaevally cruel-to-animals sort of way, you hurt cows from mobile ballistas over the central mountain. Power and trajectory are all that you can control, but if you can manage to avoid hitting the huge, floating penguin in the sky, it's worth trying to get the cows to pass each other in mid-air, as they'll exchange social pleasantries. It really is better than it sounds. Honestly.

Q-BIC
Or to be more precise, Q-Bert minus those tedious copyright problems. Bounce around the pyramid to turn the squares different colours, avoid the falling balls and lure the purple snake to its death by letting it get close and then jumping on the spinning disks that transport your little fellow to the top of the pyramid. The problem with Q-Bert games has always been getting used to the odd controls, but here, press F1 to use up, down, left, right and F2 to use the far more user-friendly diagonals.

MADBOMBER
Remember David Papworth's stunning complete games Super Obliteration and Atom Smasher from AP coverdisks of yora? We do, and in fact are still playing them, and jolly good fun they still are. This addition to the Papworth collection is a reworking of the Atari VCS game Kaboom, and for some reason doesn't always work for the first game on an A1200, but once you've lost the game, will work on the second. Odd we know, Why, we don't know. Anyway collect the bombs - OR DIE. It really is as simple as that.