DISK
49-1:
BASEJUMPERS
A fiendishly tricksome level from Rasputin's four-player
Ascension/Fricative Freefall Game Of Champions. With a secret round of
Joust.
Work frequently ground to a halt during the production of AP47 as we
gathered round a monitor to indulge in bonkers-mad four player matches of
this game. Sort of a cross between Die Hard and Terminal Velocity, the
idea's to "Bruce" your way up to the top of a skyscraper as fast
as you can and once upon there, "Wesley" your way back down
again in the shortest possible time by pulling your 'chute at the last
possible moment.RING WAR
We've just discovered a new use for the Apple Macs that we write the mag
on. After years of having nothing but Tetris clones and card games to play
on them, it's suddenly become a popular games platform. There's an
astonishing Doom game pathetically named Marathon, and some great versions
of old arcade games. We were playing a version of Star Castle only the
other day and saying things like "Wouldn't it be great if we had a
version for our coverdisk?" and then, mere moments later, Ring War
turned up. Life's spooky like that. TOOBZ
Boston Bomb Club doesn't Go French. Compel small coloured balls to fill
holes more efficiently than your opponent.
Not entirely dissimilar to Silmarils' Boston Bomb Club, Toobz is a puzzler
that requires you to think on your feet. Use the mouse to rotate the
points, and try to get the correctly coloured balls to go into the right
bases. Against the clock.
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49-2:
INFECTION
Othello Goes Biological. Like Hamlet Goes Business, but with slightly more
emphasis on (once again) four-player engagement.
Looking for good PD is like digging for gold, I'd imagine. Only without
getting your fingernails dirty. Or ruining the local ecology. Or taking
part in the mass suffering, misery and starvation caused by a massive
influx of poorly-equipped prospectors into a harsh environment, such as
the series of tragic events that formed the Yokun goldrush in 1849. But
back to that gold analogy.
When you dig for gold, you can go for ages and just get mud, and then
every so often you hit, quite literally, gold. Similarly, searching
through PD libraries, you're forced to endure the useless scum to find
'special' games such as Infection. COW WARS Two siege
catapults, a mountain, a sinister penguin, two sets of styrofoam, glass
and real cows. LET BATTLE COMMENCE.
If only Cow Wars was as playable as it was amusing, eh readers? It's a
Tanx type game where, in a mediaevally cruel-to-animals sort of way, you
hurt cows from mobile ballistas over the central mountain. Power and
trajectory are all that you can control, but if you can manage to avoid
hitting the huge, floating penguin in the sky, it's worth trying to get
the cows to pass each other in mid-air, as they'll exchange social
pleasantries. It really is better than it sounds. Honestly. Q-BIC Or
to be more precise, Q-Bert minus those tedious copyright problems. Bounce
around the pyramid to turn the squares different colours, avoid the
falling balls and lure the purple snake to its death by letting it get
close and then jumping on the spinning disks that transport your little
fellow to the top of the pyramid. The problem with Q-Bert games has always
been getting used to the odd controls, but here, press F1 to use up, down,
left, right and F2 to use the far more user-friendly diagonals. MADBOMBER Remember
David Papworth's stunning complete games Super Obliteration and Atom
Smasher from AP coverdisks of yora? We do, and in fact are still playing
them, and jolly good fun they still are. This addition to the Papworth
collection is a reworking of the Atari VCS game Kaboom, and for some
reason doesn't always work for the first game on an A1200, but once you've
lost the game, will work on the second. Odd we know, Why, we don't know.
Anyway collect the bombs - OR DIE. It really is as simple as that.
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