Lost In Translation/Strider

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Strider
Strider marquee.
No screen shot.
Strider control panel.
Manufacturer Capcom
Released 1989
Control
Method
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 10.000 MHz)
Z80 (@ 3.580 MHz)
Sound CPU Mono
YM2151 (@ 3.580 MHz)
OKI6295 (@ 1.000 MHz)
Video
Details
Raster (Horizontal)
384 x 224 pixels
60.00 Hz
4,096 Palette colours
Screens 1
ROM Info 16 ROMs
5,570,560 bytes (5.31 MiB)
MAME ID strider · striderj · stridrja · stridrua

About The Game

Strider is an horizontally scrolling, platform beat-em-up arcade video game in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as Grandmaster Meio.

Set in 2048, Meio has observed Earth from his dwelling in a far off galaxy, and has created a space station (known as 'The Third Moon') between Earth and its original moon, in order to rule Earth and continue his observation. Armed with a curved sword known as a 'Falchion', Strider must travel the globe (to locations such as the Soviet Union and the Amazonian Rain forest) to find and destroy Meio.

As well as his sword, Strider will encounter many power-ups, including robotic animals called 'Options' (a hawk and a leopard) which help him defeat enemies. He also has the ability to latch onto walls and ceilings using a metallic hook; a concept which really set the game apart from other platformers and allowed for some hugely inventive level design.

Trivia

Released in March 1989.

This game is known in Japan as "Strider Hiryu".

Strider became one of Capcom's biggest hits in the days before the legendary "Street Fighter II" would turn the company into one of the most important game producers of all time. This was due to the superb graphics and inventive game-play Strider offered.

Hiryuu did not have his beginnings at the Arcades, but rather at the black and white pages of a manga anthology. The original Strider Hiryuu manga was serialized between May and October 1988 issues of the Monthly Comp Comics and was illustrated by Tatsumi Wada (an alias of Strider's creator, Moto Kikaku or perhaps the other way around). Capcom was heavily involved in the production of the manga, which led to the creation to the later CPS game. The manga told the story of former Strider, Hiryuu, who retired after killing his older sister, Mariya, who went insane for some mysterious reasons. A few years since the incident, Hiryuu is forced out of retirement by Strider director Matic when he tells the news of Kain's capture by enemy forces. The Strider Hiryuu arcade game was released shortly after the manga finished it's run, although the game barely has anything to do with the plot of the manga.

As Strider was made before the fall of Communism, one could take this as a 'cold war'-era game. The main plot of the story revolves around the fact that nuclear war had broken out and a Russian secret weapon went on a rampage, the only people being able to stop it are 'Earth's Final Guardians', the Striders. Hiryu is the youngest of the Striders. Kafazu (the setting of Strider) is yet another obfuscated name (think Gotham City and New York, for you Batman fans). It's actually Kazakhstan. If you don't know where that is, it's a country in central Asia. The number of mosques in Kafazu also reflects the fact that Kazakhstan is a mainly muslim population.

Strider Hiryu was resurrected in 1998 as a character in "Marvel vs. Capcom - Clash of Super Heroes".

One of the three girls at the end of level 2 appears as a striker character (Ton-Pooh) in "Marvel vs. Capcom - Clash of Super Heroes".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Strider Hiryu : G.S.M. Capcom 2 - D25B1001) on 21/05/1989.

Updates

On the title screen of the English language versions, Strider is written in English on top of the 'Hiryuu' Kanji. The 'Hiryuu' kanji are coloured with a purple gradient.

In the Japanese version's title screen, Strider is written in katakana to the left of the 'Hiryuu' kanji. The 'Hiryuu' kanji starts out red, then catches on fire.

In the US version of Strider, Strider Hiryu is missing his yell when swinging his sword.

Scoring

When you complete a level, you get the following bonus points...

Level Points
1 5,000
2 8,000
3 10,000
4 10,000
5 30,000

Tips and tricks

  • During the game you can have the maximum of 2 'helpers'. Every time you get a helper, it will use the 'last' slot available of your life meter, or be, if you receive a damage, you will lose this life-slot and will lose your helper.
  • Try to 'link' your helper(s) in the 'left-side' slots, because you will lose the helpers only if you get a lot of damage. On the 1st stage, be with only 2 life-slots when catching the helpers, it will maintain they more safe.
  • If you have only 2 life-slots, and both 2 helpers, try to find the 'tiger' icon, but don't catch it. Get damage until you have only 1 life-slot. Now catch the tiger icon. The tiger will help you a few seconds, and it is over you will own the 2 helpers, but it will use only one slot, the left-slot. You will lose it only if you die (time-over not included).
  • If you lose a life by 'time-over', your stock of 'helpers' will maintain, and it will keep on the same "slot" of the helpers.

Series

  1. Strider (1989)
  2. Strider 2 (1999)

Staff

Object Designers
Shinji Sakashita (Sakashita Thing)
Take Pong
Tisshu
Makizoe
Tery
Terabo
Hisabo
Kuribo
Komsan
Gin
Scroll Designers
Teiki
Rie.Poo
Ziggy
Rinma
Marilyn Higuchi
Morilyn
Kintaro
Soft Programmers
T. Maruchi
Tae 250r
Mikkun
Tadaken
Kanekon
Dorompa.E
Ka~kuny
Check.Masa
Music By
Junko Tamiya
Planning Advisers
Tokuro Fujiwara (Arthur)
Yossan
Game Planner
Isuke

Cabinet and Artwork

Ports

Box art for the U.S. Gold port of Strider.
Consoles 
Nintendo Famicom (1989)
Sega Mega Drive (1990)
Sega Master System (1991)
NEC PC Engine Arcade CD (1994)
Sony PlayStation (included with "Strider 2")
Nintendo Gameboy Advance (2006, "Capcom Classics Mini Mix")
Sony PSP (2006, "Capcom Classics Collection Remixed")
Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
Computers 
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Atari ST (1989)
Sharp X68000 (1989)
Commodore Amiga ("Strider", 1989, U.S. Gold)
Amstrad CPC (1990)
PC [MS-DOS, 5.25"] (1990)
Others 
Tiger Handheld LCD Game (19??)


Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Scitron Video Game Music Best of the Year 1989 PCCB-00022[1] 1990-03-21 Pony Canyon Inc. CD version.
Strider Hiryu -G.S.M. CAPCOM 2- D25B-1001[2] 1989-05-21 Pony Canyon Inc. CD version.
Capcom Classic Collection REMIXED Soundtrack N/A[3] 2006-05-10 Capcom CD version.
Strider Hiryu -G.S.M. CAPCOM 2- 22P6-0049[4] 1989-05-21 Pony Canyon, Scitron Label Cassette version.
Capcom Music Collection Vol. 0 CPCA-10211[5] 2009-10-01 Suleputer CD version.

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.