Lost In Translation/Track and Field
|Track and Field|
|Main CPU|| M6809 (@ 2.048 MHz)|
Z80 (@ 3.580 MHz)
|Sound CPU|| Mono|
DAC (@ 1.790 MHz)
SN76496 (@ 3.580 MHz)
| Raster (Horizontal)|
256 x 224 pixels
32 Palette colours
|ROM Info|| 17 ROMs|
115,232 bytes (112.53 KiB)
|MAME ID||trackfld · atlantol · hyprolyb · hyprolym · trackflc|
- 1 About The Game
- 1.1 The Events
- 1.2 Additional Technical Information
- 1.3 Trivia
- 1.4 Updates
- 1.5 Scoring
- 1.6 Tips and tricks
- 1.7 Series
- 1.8 Staff
- 2 Cabinet and Artwork
- 3 Ports
- 4 Soundtrack Releases
- 5 Sound Comparison
- 6 External Links
- 7 References
About The Game
Track and Field is a 4-player button-basher arcade video game where players compete against each other in 6 track and field events in this legendary, genre creating and much-copied game from Konami.
Track and Field consisted of 2 run buttons per player (one for each 'leg' of the athlete) and one action button. Only 2 players could compete simultaneously so on 3 and 4-player games, players had to wait their turn. An extra life is awarded for every 100,000 points acquired. Each player must qualify in the current event before they can move on to the next. Hit the 2 run buttons to build up speed and use action button to jump or throw.
Run as fast as possible.
Run to the take-off board then choose angle of jump (42 is optimal).
Run to the line then choose angle of throw (42 is optimal).
Run and time jumps over the hurdles.
As the athlete spins faster and faster, time release of hammer and angle of throw (45 is optimal).
The athlete will run to the bar, just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.
Additional Technical Information
Players : 4
Buttons : 3
= >  Run,  Jump/Throw,  Run
In a 4-player game on an upright machine, players 1 and 3 share player 1's control, and players 2 and 4 share player 2's control.
Released in October 1983.
Licensed to Centuri for US manufacture and distribution (October 1983).
Track and Field proved to be incredibly successful for Konami, and would spawn countless imitations - particularly on the 8-bit home systems of the time - as well as three sequels of its own. One of the undoubted reasons for its success was the superb multi-player game, which, for perhaps the first time in the video arcade, introduced a genuine sense of rivalry among players and showed the gaming world what was truly possible with multi-player gaming.
This game is known in Asia as "Hyper Olympic". A Bootleg of this game, called "Atlant Olimpic" was released in Italy in 1996, thirteen years after the game first appeared.
A Track and Field unit appears in the 1985 movie, 'The Goonies'.
Later versions of this game replace the two 'Run' buttons with a trackball.
Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.
Tips and tricks
When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.
In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).
Achieve exactly the same time for player 1 and 2 and 1,000 point bonus will be awarded.
3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1,000 points.
Throw the javelin off the top of the screen to bring down a bird for a 1000 point bonus. To do this you must achieve the 'maximum' angle.
If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1,000 points to each player.
Fail the first two jumps and then clear it; a mole burrows up for a 1,000 point bonus.
- Track and Field (1983)
- Hyper Sports (1984)
- '88 Games (1988)
- Hyper Athlete (1996)
- Nagano Winter Olympics '98 (1998)
- International Track & Field 2000 (2000, Sony PlayStation)
- International Track & Field Summer Games (2000, Nintendo 64)
- New International Track & Field (2008, Nintendo DS)
- Music By
- Shigeru Fukutake
Cabinet and Artwork
- Atari 2600 (1984)
- Atari XEGS
- Nintendo Famicom (1987)
- Nintendo Game Boy (1992)
- Commodore C64 (1985)
- Sinclair ZX Spectrum (1988)
- Apple II
- LCD handheld game (1984, "Track & Field Running Type") by Bandai
- LCD handheld game (1984, "Track & Field Throwing Type") by Bandai
|Album Name||Catalogue No.||Released||Publisher||Comments|
|Legend of Game Music 2 ~Platinum Box~||SCDC-00473~82||2006-01-18||Scitron Digital Contents||8 CD version.|
|Konami GAME MUSIC VOL.2||28XA-86||1986-09-10||Alpha Records||CD version.|
|Konami GAME MUSIC VOL.2||SCDC-00060||2001-01-11||Scitron & Art||CD version.|
|Konami GAME MUSIC VOL.2||ALR-22904||1986-09-10||Alpha Records||Vinyl version.|
|Konami GAME MUSIC VOL.2||ALC-22904||1986-09-10||Alpha Records||Cassette version.|
|Konami Special Music Golden Treasure Chest||220A-7721~3||1989-12-21||King Records Inc.||3 CD version.|
|Arcade Ambiance 1983||N/A||2003-01-01||Andy Hofle||Digital download only.|
|Platform||Song Titles||Sound Source|
|Arcade||Enter Your Name||Event Intro||New World Record||Award||Hiscore||Game Over||MAME 0.125|
- Legend of Game Music 2 ~Platinum Box~ (CD) at the VGMdb
- Konami GAME MUSIC VOL.2 (CD) at the VGMdb
- Konami GAME MUSIC VOL.2 (CD) at the VGMdb
- Konami GAME MUSIC VOL.2 (Vinyl) at the VGMdb
- Konami GAME MUSIC VOL.2 (Cassette) at the VGMdb
- Konami Special Music Golden Treasure Chest (CD) at the VGMdb
- Arcade Ambiance 1983 (Digital Download) at the VGMdb