Lost In Translation/Twin Eagle - Revenge Joe's Brother

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Twin Eagle
Revenge Joe's Brother
Twin Eagle marquee.
No screen shot.
Twin Eagle control panel.
Manufacturer Seta (Taito license)
Released 1988
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 8.000 MHz)
M65C02 (@ 1.000 MHz)
Sound CPU Stereo
X1-010 (@ 16.000 MHz)
Raster (Vertical)
384 x 240 pixels
60.00 Hz
512 Palette colours
Screens 1
ROM Info 12 ROMs
4,726,784 bytes (4.51 MiB)
MAME ID twineagl

About The Game

Twin Eagle - Revenge Joe's Brother is a vertically scrolling arcade video game shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the game-play is quite difficult.

The object of the game, which is not explained, is to avenge your brother (which means that you are Joe!). To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Bomb


Also Licensed to Taito

Licensed to Romstar for US distribution.

Tips and tricks

  • Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-multiplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harass you.
  • By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective.

Power-up Items

  • M = Shot Multiplier
  • L = Slightly increased shot length
  • S = Slightly increased helicopter maneuverability
  • B = Extra bomb

Although it is ultra-rare, a floating icon can appear (instead of a baloon) which contains a full multi-shot power-up.


  1. Twin Eagle - Revenge Joe's Brother (1988)
  2. Twin Eagle II - The Rescue Mission (1994)


Produced By
Jun Fujimoto
Game Designed By
Game Programmed By
Game Sub-programmed By
Kazuaki Nakanishi
System Programmed By
H. Kobayashi
K. Yoshii
Graphic Designed By
Character Designers
K. Sato
A. Kumura
M. Kasajima
M. Takeda
Music Direction
Goblin Sound
Music Composers
Zero Yotsumoto
T. Suzuki
Conrad T. Kozawa
Music Performers
T. Suzuki
Zero Yotsumoto
Coke Taguchi
T. Tanno
S. Tsutsui
Sound Edited By
T. Suzuki
T. Hasegawa
Allugataya System
T. Hasegawa
T. Suzuki
K. Okuda
Game Advised By
J. Narita
Graphic Editor Designed By
M. Watanabe
68K Chan
K. Ishikawa
Board Designed By
Nobuyuki Nonaka
Pcm 16
K. Oiyama
T. Iwata
K. Oiyama
Nobuyuki Nonaka
Sound Filter
M. Tanaka
T. Ishikawa
Y. Ota
T. Watanabe
T. Hiroi
K. Komura
M. Tanaka
M. Harada
M. Iwata
Y. Ikegai
A. Aranaga
T. Sasho
K. Tominaga
Character Model Maked By
M. Takeda
Kazuaki Nakanishi
S. Tanaka

Cabinet and Artwork


Nintendo Famicom (1989)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
SETA GAME MUSIC SCENE ONE: Twin EAGLE & SUPER REAL MAHJONG P III H24X-10001[1] 1989-04-25 Polystar CD version.


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.