From ExoticA

Disaster (1996, 05.04, 40k Intro)

Reviewed by Glenn Lunder

This pretty much sucks. It's just a text writer (topaz 8!) and a small one-plane APT logo. The music is an external file. When I looked at the file it soon became evident that it was written with Blitz Basic.
Avoidness advised.
tested A1200/030-50/2mb chip, 4mb fast/3.0.

Implant issue #2 (1996, 27.12, Multifile Musicdisk)

Reviewed by Glenn Lunder

This actually looked pretty promising...until I booted it. It quickly becomes apparent that these guys need to rethink how they prioritize graphics in their productions, cause this stinks. It's got no STYLE, no edge, no excitement. Simply dreadful; not even the music by two of Syndrome's musicians is any good. It was obviously designed to run from floppy. Keep trying, though. I don't want to discourage you Apathy guys - I always try to give fair, constructive criticism. Next time, try going for a design that's a little more 'clear'. Perhaps it's just me, but I dislike the 'fuzzy' look your graphics have. Practice makes perfect, so try again!
tested A1200/030-50/2mb chip, 16mb fast/3.0.

Get Tough! (1997, .08, AGA File Demo)

Reviewed by Glenn Lunder

Though nicely presented, this demo features _OLD_ effects - I'll be kind and assume they are doing the 'retro thing' here... This features some OK design, especially in the opening moments, but those effects... for the record, we're talking tech-tech, linevectors, filled vectors... Another thing is that they've used Lazur's "Prszystan" picture from 1994, and I really seriously doubt they had permission from the author to do that...
tested A1200/030-50/2mb chip, 16mb fast/3.1.

Old.Skool (1999, 14.11, AGA 64k Intro)

Reviewed by kempy

As we can read in comment file, Strife started work with this intro over 4 years ago (sic!) and maybe if coder transports himself (via. time machine) in the year of 1995 and will release "Old.skool" on some old party, then he's got chances (very small) to make a hit. But i don't think so... Intro is stylized for so called "old school" fashion (try to catch mum or dad to explain this conception): a nice logo (looks bit unfinished!), vector squares and rectangles (2D) and one three dimensional object (geez, it doesn't run one frame on my 040/40!), very nice chip tune and commercial picture (looks good) which informs 'bout forthcoming musicpack from Apathy. Main idea which stands behind this 64Kb presentation is to force nowadays scene to "think different". It's ok, but in my opinion "think different" doesn't mean "back to Neolithic age".
In few words: nice, but out of date. All grandparents should be satified.

Wormhole (2001, .04, AGA Multifile Demo)

Reviewed by Glenn Lunder

I left "Wormhole" with a smile, since after all it's a nice little production... The problem I have with this is that they somehow fail to rise above their 'averageness'. Let me try to explain: This is a two-part demo, opening with the biggest of the two. It's a story-demo, of sorts, where aliens come down to earth and we stand defenseless because of the relative lack of innovation the earth has seen compared to the aliens. This story is related mostly through a series of pictures by Tentacle and Angeldust, all of which are of good quality. We're not talking Danny-stuff here, but quite acceptable. The music is timed to the text that appears onscreen, and the overall impression is good, if not excellent. The font is unimaginative, and a few other details make this seem less-than-state-of-the-art. The only real effects apart from the graphics are a few tunnel effects (the "wormholes" of the title). After this part has concluded, we are treated to a small 'endpart' of sorts, where they further continue their plea for evolution =] Not much to say about this one, unusual music, though.
No system requirements appear anywhere, so apart from the obvious it's anybody's guess how much processor power and ram this requires.
tested A1200/030-50/2mb chip, 32mb fast/3.1.