Lost In Translation/King of Fighters '95, The

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The King of Fighters '95
Neo-Geo marquee.
No screen shot.
The King of Fighters '95 control panel.
Manufacturer SNK
Released 1995
Control
Method
8-way Joystick
4 Button(s)
Main CPU Neo-Geo
68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
59.19 Hz
4,096 Palette colours
Screens 1
ROM Info 25 ROMs
34,144,256 bytes (32.56 MiB)
MAME ID kof95 · kof95a

About The Game

The King of Fighters '95 is a one-on-one fighting arcade video game where 8 teams comprised of 3 characters each square off again to take out Rugal Bernstein.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 4

=> [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick

Trivia

Released in July 1995.

The background for the Japan Team is, in fact, a real place.

Yuri's Chou Upper is very similar to Sakura's own Shou'ou Ken.

Noteable Characters

Iori Yagami

Since the KOF '95 project began with the concept of introducing Iori as Kyo's rival, he became known as a character who was a member of a rival school of martial arts that had a connection to the Ancient Arts of the Kusanagi. He was also given the ability to use a different color of flames other than Kyo's (red flames), along with various other characteristics. When you think of Iori Yagami, his intense personality most likely comes to mind. His moves are unique, and his singular choice of hairstyle, wardrobe, and manner of speaking was certainly a personality that broke the mold for characters in fighting games at that time. During the initial location tests to determine the popularity of the game, Iori was the character who stood out most. His hair and his lines to provoke his opponents ('You think I'm scary, do you?') excited his fans to no end. What set him apart are his memorable lines: 'You cry! You scream! Then you die!', 'Think of me when you gaze at the moon', and a whole catalog of others too numerous to list here.

Billy Kane

Along with Eiji, Billy appears as Iori's 'teammate' (ha, ha) in KOF'95. With the three rivals to the heroes coincidentally appearing on a single team, the name of the 'Rival Team' was decided upon as an afterthought. But since we couldn't wait for the rest of the world to get used to that concept and given the insanity of Iori, the team had to disband after their single appearance in KOF'95. As memory serves, the designers for this team were so motivated to create this team that their finished product was quite impressive. As a matter of fact, the voice actors worked like busy beavers to give the characters their lines. These characters were portrayed by Mr. Namase in '95, Mr. Yamanishi in '97, '98 and '02 and Seijiro in '03.

Omega Rugal

After apparently dying in KOF '94, Rugal's resurrection in KOF '95 turned him, convincingly enough, into a cyborg (prosthetic arms) armed (pardon the pun) with the power of the Orochi. In the subsequent titles of KOF '98 and KOF 2002, Rugal was brought back not once but twice to conclude story-lines. Why? "He's the only character who truly represents the ultimate KOF boss". Among these, Omega Rugal from KOF '98 was the most powerful and had the flashiest moves, so he's one of our personal favorite boss characters of the series.

Saisyu Kusanagi

His first appearance was, of course, in KOF '94, but his presence in KOF '95 was never planned (because he was supposed to have died in '94). During the final stages of KOF '95, he suddenly was inserted as a mid-level boss. That's who Saisyu Kusanagi is. Given that spur of the moment appearance, it's quite unexpected that he's still a very popular character? no offense to him, mind you. During location tests for the game, not one of his fans read the Chinese characters for his name as 'Saisyu', and he came to be known as 'Shibafune'.

Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The King of Fighters '95 - PCCB-00187) on 19/08/1995.

Tips and tricks

Play as Rugal and Saisyu Kusanagi

At the team edit screen, the 15 second counter, press and hold Start. While holding start, push Up+B, Right+C, Left+A and Down+D. The two bosses should then appear on either side of the counter and the counter should reset back to 15.

Select Victory Pose

Press a Punch or Kick button immediately after winning a match.

  • Beat the game on Hard or MVS mode without continuing to see a collage of all the teams after the credits.

Series

  1. The King of Fighters '94 (1994)
  2. The King of Fighters '95 (1995)
  3. The King of Fighters '96 (1996)
  4. The King of Fighters '97 (1997)
  5. The King of Fighters '98 - The Slugfest (1998)
  6. The King of Fighters '99 - Millennium Battle (1999)
  7. The King of Fighters 2000 (2000)
  8. The King of Fighters 2001 (2001)
  9. The King of Fighters 2002 - Challenge to Ultimate Battle (2002)
  10. The King of Fighters 2003 (2003)
  11. The King of Fighters NeoWave (2004)
  12. The King of Fighters Maximum Impact (2004, Sony PlayStation 2)
  13. The King of Fighters XI (2005)
  14. The King of Fighters Maximum Impact 2 / The King of Fighters 2006 (2006, Sony PlayStation 2)
  15. The King of Fighters Maximum Impact - Regulation A (2007)
  16. The King of Fighters '98 - Ultimate Match (2008)
  17. The King of Fighters XII (2009)

Staff

Executive Producer
Eikichi Kawasaki
Producer
Takashi Nishiyama
Chief Director
M. Kuwasashi
Sub Director
Toyochan
Haruo Tomita
Namaan-Hiroto
System Director
Toyochan
System Editor
Khozoh Nagashima (as 'K. -Mac- Nagashima')
Front Designers
Tatsuya Shinkai
Tatsuru Murakemi (as 'Ru!Murakemi')
C.A.C. Yamasaki
Goro Hamada
Akihiko Nasu
Yuichirow Hiraki
Ha Gi Ha Ra
H. Otani
Miki Asakura
Yoshiko Ogata
Jacky Sato
Kazuhiro Toba (as 'Toba')
Hayamiponbashi
Miho Uematsu
Akiko Yukawa
Shinsuke Yamamoto
Kalkin Mizuno
K. Isomura
Hiroto Kittaka
Kohrin
Meguronomikan
Red Hawk
Back Designers
Jetta
Hayashi K-34
Tsugumi
Sahori Etoh (as 'Sahori-E24')
Eri Kohjitani
Kaori Kusunoki (as 'Kusunoki-084')
Souzi Takamori
Programmers
Shinchan (as 'Shinchan-R32')
S. Fujinuki
Cyber Kondo
Sound-music
Masahiko Hataya (Papaya)
Tate Norio
Brother Hige
Pearl Sibakiti
Ackey
Sound Effects
Yamapy-1
Macky
Mitsuo
Sha-V
Kyo-Chan

Voice Actors

Kyo Kusanagi
Masahiro Nonaka
Benimaru Nikaido
Monster Maetsuka
Goro Daimon
Masaki Usui
Yuri Sakazaki
Kaori Horie
Mai Shiranui
Akoya Sogi
King
Harumi Ikoma
Iori Yagami
Kunihiko Yasui
Billy Kane
Katsuhisa Namase
Eiji Kisaragi
Yoshinori Shima
Terry Bogard
Satoshi Hashimoto
Andy Bogard
Keiichi Nanba
Joe Higashi
Nobuyuki Hiyama
Ryo Sakazaki
Masaki Usui
Robert Garcia
Kazuhiro Inage (Key Inage)
Takuma Sakazaki
Eiji Tsuda
Athena Asamiya
Moe Nagasaki
Sie Kensou
Eiji Yano
Chin Gentsai
Toshikazu Nishimura
Kim Kaphwan
Satoshi Hashimoto
Choi Bounce
Monster Maetsuka
Chang Koehan
Hiroyuki Arita
Heidern
Toshimitsu Arai
Ralf Jones
Monster Maetsuka
Clark Steel
Yoshinori Shima
Saisyu Kusanagi
Keiichirou Sakaki
Omega Rugal
Toshimitsu Arai

Cabinet and Artwork

Ports

Consoles
SNK Neo-Geo CD (1995)
Sony PlayStation (1996)
Sega Saturn (1996)
Nintendo Game Boy (1997)
Sony PlayStation 2 (2006, "NeoGeo Online Collection Vol.3 : The King of Fighters Orochi Hen")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
The King of Fighters '95 Arrange Sound Trax PCCB-00189[1] 1995-09-21 Pony Canyon CD version.
The King of Fighters '95 PCCB-00187[2] 1995-08-19 Pony Canyon CD version.
The King of Fighters Symphonic Sound Trax PCCB-00220[3] 1996-07-19 Pony Canyon CD version.
SNK Character Sounds Collection Volume 1 ~ Kyo Kusanagi PCCB-00268[4] 1997-07-18 Pony Canyon/Scitron CD version.
Scitron 10th Anniversary Special CD Sampler DMCZ-300098[5] 1998-01-01 Scitron Label 2 CD version.
SNK Playmore Pachislot Sound Collection Best Hit Slot Panic Vol.2 CYCA-2[6] 2008-04-28 Century 2 CD version.
KOF 15th Anniversary Special Soundtrack N/A[7] 2009-07-30 SNK Playmore CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.