Passion

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Passion (PSN, 1994-)

DEN> Blizzart (gfx, ex Kefrens, 11-12/94), Cutcreator (Allan Kirkeby, music,
     ex Static Bytes, new early95), Raven (sysop 'THE LOOP', 12/94), The
     Colonel (trade, 11/94), Zarch (trade, ex Triflex).
???> Black Angel (sysop 'PLATINUM', 11/94), Guybrush (gfx), Jake (music,
     11/94), Razta (code, 11/94), Red Cheese (ex Rebels, new late95),
     Tronic, X-Man (trade, ex Addonic, new ROM5).

Passion is a demo group based in Denmark.
  1997 - Swapper Adonis joined Amaze Design late97. Ibenz left for Digital
around 09/97.

Danish graphician Silicon (11/94-08/95) joined Rebels (ROM9).
Danish graphician Prowler (12/94-12/95) left to join Scoopex (ROM9).
Organizers Pearl (Martin Serup, swap edit "Dansktoppen", 11/94) and The
  Whistle (code music, 11/94) have both left the scene, which makes PSN's
  future highly uncertain. Silicon is still in, but the destiny of the
  remaining PSN members Guybrush, Prowler and Cutcreator is unknown. Their
  contact with the group in the last months were very scarce (ROM8). Does
  this mean we can declare Passion dead?
Danish musician Subject (doublememb Balance, 11/94) terminated his double
  membership, changed his handle to Prophet and joined Scoopex 01/97.
Danish swapper Decoy (ex Control, 11/94-03/96) joined Puzzle (ROM8).
Talented danish coders Boogeyman (ex Oblivion, new 11/94) and Scope (ex
  Balance) both joined Scoopex (ROM8).
Ramosa (Jacob Ramskov, Music, 11/94, ex Oblivion?) and Tsar1 (swap) were
  both asked to leave, while sysop Webster ('ELECTRONIC CONFUSION') left
  the scene completely (04/96^ROM7).

  Passionate (1994, 22.11, File).
  code: The Whistle, gfx: Silicon, Guybrush, Blizzart, music: "Brave_New_
  WorldV1.1" by Ramosa (Tracker Packer 3 format).
  review: It doesn't CONTAIN anything, does it? There's a few not-too-good
  pictures, the odd uninteresting effect or two... But now, having watched
  it, I can't remember a single outstanding thing. Dull. The first ever
  PSN production. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Dansktoppen #4 (1994, late, Chart).
  Code: n/a, Gfx: n/a, Music: n/a, Editor: Pearl.

  Nitte! (1994, 28.12, AGA 40k Intro).
  code: Boogeyman, gfx: Blizzart, music: "Old School Chip #1" by Subject.
  3rd in The Party 4 40k intro competition.
  review: Boogeyman's first production for PSN was this 40k intro. [glenn]
  GLE tested A2000/000-7 /1mb chip, 2mb fast/2.04.
                Note: Not enough memory. Probably needs 2mb chip, and is
                therefore AGA only, since only AGA machines have 2mb chip.
             A1200/020-14/2mb chip/3.0.

  Alien Dream (1994, 28.12, AGA File).
  code: The Whistle, gfx: Silicon, Blizzart, music: "Alien_Dream" by Ramosa
  (Tracker Packer 3 format). 19th in The Party 4 demo competition.
  review: A lot better than The Whistle's previous 'Passionate', though
  he's reused one or two effecs. The opening picture of the grinning green
  head by Silicon was later used in Boogeyman's 'Vacation 2' also, though
  in a different context. Anyway, the best parts of 'Alien Dream' is
  probably the music and the tunnel parts. Nice and subtle, this is.
  Oh, and the small picture in the endpart was nice too. Approved.
  AGA only, but for no apparent reason. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Vacation (Demo).
  code: Boogeyman, gfx: n/a, music: n/a.

  Alien Inspiration (1995, .06, AGA File).
  code: Boogeyman, gfx: Blizzart, Pris/Edge, music: Subject.

  Vacation 2 (1995, 11.08, AGA FAST File).
  code: Boogeyman, gfx: Prowler, Silicon, Boogeyman, music: "Hollywodden
  Head4" by Subject (Tracker Packer 3 format).
  review: Again, this is good! Boogeyman keeps impressing, as a coder that
  cares about how his productions look. There's plenty of goodlooking
  effects, including a variation I've never seen before! We're shown smooth
  and good stuff like a voxelspace, phong, bitmap manipulation, texture
  mapping, bitmap interference with smileys :), and a new combination;
  gouraud glenz! The endpart looks a lot like Lone Starr/Spaceball's
  intro for R.A.W #5, don't you think?
    The accompanying text file mentions it requires 'some fast'. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  ComaDose (1995, 28.12, 40k Intro).
  code: Boogeyman, gfx: n/a, music: "Gatecrashing-4" by Subject
  (TrackerPacker 2 or 3 format). 15th in The Party 5 40k intro competition.
  review: Very good. This is competent in all areas, with a functional tune
  and good, strong, solid routines. Everything here - from the zooming
  intro, the zoomrotated stretching plasma, the 'dungeon', the fast blue
  tunnel, to the envmapped objects - is done in goodlooking style with fast
  routines. It's a consistently solid production. If they'd left out the
  dungeon part and substituted it for a picture or an improved tune, I'd be
  over the moon. As it is, I'm just slightly hovering :) Passion obviously
  lost a great resource when Boogeyman joined Scoopex. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Chronic (1996, 06.07, AGA Demo).
  Code: Boogeyman, Music: Slide/Polka Brothers.
  Winner of the South Sealand Party 96 demo competition!