Beyond Force (BF)
FIN> Control (gfx, 03-04/91), Gremlin (Olli Auvinen, code, aka GMN, 03/91-
08/95), Hawkeye (code, ex Motion, new 07/90), Hazor (05/89-06/95), Max
(ex Browbeat, new 07/90), Napalm (gfx, 03/91-08/95), Sam (code, 03-
04/91), Solomon (code, 05/89-04/91), Stranger (code music, ex Motion,
new 07/90-04/91), TLB (gfx, 03-04/91), TNT (code, 03/91-08/95).
NOR> Eric (ex Shape, new 07/90), Tony (ex Shape, new 07/90).
???> Kirk (gfx, 08/95), Plasma Design (gfx, 07/92).
Beyond Force was a finnish demo group.
1990 - Norwegians Eric and Tony joined from Shape, and finnish coders
Hawkeye and Stranger from Motion in July. Finnish Max/Browbeat also joined
in july, so that's five recruitments in one month!
1991 - The group held an internal meeting in Urjala, finland in january,
where it was decided to save all demoparts for the competition at the
Horizon Easter Party. This proved to be a wise decision, since the group
then went on to WIN the demo competition at that party with their demo
called "Anal Intruder" [04/91]!
1992 - Gremlin hacked together the demo "Oh No, More Dots" [07/92] in a
week prior to the Assembly, and took home 2nd place in the demo competition
for his efforts. It became the group's last release for a year.
1993 - At the Assembly in august the first product in a year was
released, Gremlin's demo "Attack of Stubidos Part 2" [08/93]. Napalm also
contributed a picture to Origo Dreamline's "Four Years" demo at the same
Anal Intruder (1991, 01.04, Multifile Demo).
code: Sam, Gremlin, TNT, Solomon, gfx: TLB, Control, Decoy Designs/TRC,
ALD, Napalm, music: Moz(IC)Art, Stranger (part6).
Winner of the Horizon Easter Party demo competition!
review: Not at all bad, AI was a deserved winner at the HZ easter party.
It consists of 10 parts of variable quality, though most are at least a
little innovative. There are no big SHOCK parts here, for the most part
the innovation consists of slight tweaks on earlier routines. Among the
better routines are Sam's real sinusscroller (multicolor, with a real
font) and Solomon's "2 thousand stars" (though we perhaps doubt THAT
amount a little) 3d starfield routine. Another good reason to get this
demo is all the great music done for it by the Norwegians in Moz(ic)art.
Not each and every part has a music credit, but those that do (except one
single instance by Stranger), are done by Moz(ic)Art.
There is a total of 10 parts, where 9 are located on the first side and
only the 10th and last is on the second. I guess someone ran out of
diskspace =) [glenn]
Oh No, More Dots! (1992, 25.07, Demo).
code: Gremlin, gfx: Plasma Design (logo), Napalm (pictures), Bren (logo),
music: "You'll End Up Crying", "Witchcraft" and "Lotus" by Zardax/Origo
Dreamline. 2nd in the Assembly 92 demo competition.
review: BF participated with a small (3-part) demo at Assembly this year,
and lost to Dual Crew in the competition. IMHO, this demo is slightly
better than DC's effort, but loses points for its length - or lack
thereof. ;) What's here is fair, hacked together as mentioned in one of
the scrolls, in a week. Of the three parts, two unsurprisingly concentrate
on dots - one with a scrolling landscape type effect, and the other on
objects. The routine at the heart of the demo seems pretty good, but
ultimately this demo is too short to be very memorable. The demo never
really makes clear if Bren just made a guest appearance or if he is a
member of BF now. [glenn]
Attack of Stubidos Part 2 (1993, 09.08, Multifile Demo).
code: Gremlin, gfx/music: see review.
Released for the Assembly 93 demo competition.
review: AOS2 opens (apart from a textscreen while decrunching) with a
pretty cool introduction part. It consists of a large BF logo, done by
Plasma Design (not a BF member), a spinning dark blue chessboard and a
green scroller at the bottom of the screen. It's a nice intro, and sets a
good mood for the rest of the demo. No credit is given for the music, that
does sound awfully familiar...
The second part is not as impressive, more like downright ugly =) There
is a waving dotscroller over what they call "psychocircles", which is
really a real simple form of intereference, in shades of blue. This is an
ugly part, which they really shouldn't have included. The music by Rock/
Finnish Gold (Origo) is not much better.
The third part is a little better again. It opens with a standard 8x8
pixel scroller at the bottom of the screen with colors at the right and
left edges. Then the best effect of the demo appears, two zooming spheres
(popular in amiga demos at the time) with priority calculations! The
spheres move quickly and smoothly, making this the best part of the demo.
The font is by Napalm, and the music by Jeroen Tel/Maniacs of Noise
The fourth and final part consists simply of a 3d starfield, with 170
realtime calculated dots, but is not very impressive... It's not that it's
not well coded, but just a tad...boring =) The font is by someone in
Blackmail, and the music was done by Bappalander/Light (presumably
In addition to this demo, Gremlin also released an amiga intro for
Beyond Force at this party. [glenn]
7 Years (1995, 12.08, Demo).
code: Gremlin, TNT (loader), gfx: Napalm, Kirk, music: Prosonix (group),
Danko/independent. 3rd in the Assembly 95 demo competition.