Beyond Force (c64)
From ExoticA
Beyond Force (BF)
FIN> Control (gfx, 03-04/91), Gremlin (Olli Auvinen, code, aka GMN, 03/91- 08/95), Hawkeye (code, ex Motion, new 07/90), Hazor (05/89-06/95), Max (ex Browbeat, new 07/90), Napalm (gfx, 03/91-08/95), Sam (code, 03- 04/91), Solomon (code, 05/89-04/91), Stranger (code music, ex Motion, new 07/90-04/91), TLB (gfx, 03-04/91), TNT (code, 03/91-08/95). NOR> Eric (ex Shape, new 07/90), Tony (ex Shape, new 07/90). ???> Kirk (gfx, 08/95), Plasma Design (gfx, 07/92). Beyond Force was a finnish demo group. 1990 - Norwegians Eric and Tony joined from Shape, and finnish coders Hawkeye and Stranger from Motion in July. Finnish Max/Browbeat also joined in july, so that's five recruitments in one month! 1991 - The group held an internal meeting in Urjala, finland in january, where it was decided to save all demoparts for the competition at the Horizon Easter Party. This proved to be a wise decision, since the group then went on to WIN the demo competition at that party with their demo called "Anal Intruder" [04/91]! 1992 - Gremlin hacked together the demo "Oh No, More Dots" [07/92] in a week prior to the Assembly, and took home 2nd place in the demo competition for his efforts. It became the group's last release for a year. 1993 - At the Assembly in august the first product in a year was released, Gremlin's demo "Attack of Stubidos Part 2" [08/93]. Napalm also contributed a picture to Origo Dreamline's "Four Years" demo at the same party. Anal Intruder (1991, 01.04, Multifile Demo). code: Sam, Gremlin, TNT, Solomon, gfx: TLB, Control, Decoy Designs/TRC, ALD, Napalm, music: Moz(IC)Art, Stranger (part6). Winner of the Horizon Easter Party demo competition! review: Not at all bad, AI was a deserved winner at the HZ easter party. It consists of 10 parts of variable quality, though most are at least a little innovative. There are no big SHOCK parts here, for the most part the innovation consists of slight tweaks on earlier routines. Among the better routines are Sam's real sinusscroller (multicolor, with a real font) and Solomon's "2 thousand stars" (though we perhaps doubt THAT amount a little) 3d starfield routine. Another good reason to get this demo is all the great music done for it by the Norwegians in Moz(ic)art. Not each and every part has a music credit, but those that do (except one single instance by Stranger), are done by Moz(ic)Art. There is a total of 10 parts, where 9 are located on the first side and only the 10th and last is on the second. I guess someone ran out of diskspace =) [glenn] Oh No, More Dots! (1992, 25.07, Demo). code: Gremlin, gfx: Plasma Design (logo), Napalm (pictures), Bren (logo), music: "You'll End Up Crying", "Witchcraft" and "Lotus" by Zardax/Origo Dreamline. 2nd in the Assembly 92 demo competition. review: BF participated with a small (3-part) demo at Assembly this year, and lost to Dual Crew in the competition. IMHO, this demo is slightly better than DC's effort, but loses points for its length - or lack thereof. ;) What's here is fair, hacked together as mentioned in one of the scrolls, in a week. Of the three parts, two unsurprisingly concentrate on dots - one with a scrolling landscape type effect, and the other on objects. The routine at the heart of the demo seems pretty good, but ultimately this demo is too short to be very memorable. The demo never really makes clear if Bren just made a guest appearance or if he is a member of BF now. [glenn] Attack of Stubidos Part 2 (1993, 09.08, Multifile Demo). code: Gremlin, gfx/music: see review. Released for the Assembly 93 demo competition. review: AOS2 opens (apart from a textscreen while decrunching) with a pretty cool introduction part. It consists of a large BF logo, done by Plasma Design (not a BF member), a spinning dark blue chessboard and a green scroller at the bottom of the screen. It's a nice intro, and sets a good mood for the rest of the demo. No credit is given for the music, that does sound awfully familiar... The second part is not as impressive, more like downright ugly =) There is a waving dotscroller over what they call "psychocircles", which is really a real simple form of intereference, in shades of blue. This is an ugly part, which they really shouldn't have included. The music by Rock/ Finnish Gold (Origo) is not much better. The third part is a little better again. It opens with a standard 8x8 pixel scroller at the bottom of the screen with colors at the right and left edges. Then the best effect of the demo appears, two zooming spheres (popular in amiga demos at the time) with priority calculations! The spheres move quickly and smoothly, making this the best part of the demo. The font is by Napalm, and the music by Jeroen Tel/Maniacs of Noise (presumably ripped). The fourth and final part consists simply of a 3d starfield, with 170 realtime calculated dots, but is not very impressive... It's not that it's not well coded, but just a tad...boring =) The font is by someone in Blackmail, and the music was done by Bappalander/Light (presumably ripped). In addition to this demo, Gremlin also released an amiga intro for Beyond Force at this party. [glenn] 7 Years (1995, 12.08, Demo). code: Gremlin, TNT (loader), gfx: Napalm, Kirk, music: Prosonix (group), Danko/independent. 3rd in the Assembly 95 demo competition.