Lost In Translation/Astro Fighter

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Astro Fighter
Astro Fighter marquee.
No screen shot.
Astro Fighter control panel.
Manufacturer Data East
Released 1979
Control
Method
2-way Joystick
1 Button(s)
Main CPU M6502 (@ 662.187 kHz)
Sound CPU Mono
Discrete
Video
Details
Raster (Vertical)
256 x 248 pixels
59.95 Hz
Palette colours
Screens 1
ROM Info 7 ROMs
12,320 bytes (12.03 KiB)
MAME ID astrof · abattle · abattle2 · acombat · afire · astrof2 · astrof3 · sstarbtl

About The Game

Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat 4 waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.

Trivia

This is the first game manufactured by Data East. Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release "Astro Blaster", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on.

David Nelson of Derry, New Hampshire, holds the official record for this game with 37,150 points on May 31, 2008.

An Astro Fighter unit appears in the 1982 movie 'Rocky III'.

Official Releases :

Astro Fighter [Upright model] (Data East)

Astro Fighter [Cocktail model] (Data East)

Astro Fighter [Slimline model] (Data East)

Licensed products :

Astro Fire (René Pierre)

Bootleg/Hacks :

Astro Combat

Astro-Battle (Sidam)

Super Star Battle (SG)

Updates

Set 1 :

  • 16Kbit ROMs.
  • Green/Hollow empty fuel bar.
  • 60 points for every bomb destroyed.

Set 2 :

  • 8Kbit ROMs.
  • Blue/Solid empty fuel bar.
  • 60 points for every bomb destroyed.

Set 3 :

  • 8Kbit ROMs.
  • Blue/Solid empty fuel bar.
  • 300 points for every seven bombs destroyed.

Scoring

Target Points
Blue Alien 20
Purple Alien 30
Green Alien 40
Yellow Alien 50
'GS' Alien 300 or 950
Bomb 60 or 300 points per seven bombs destroyed
(depends on what version machine you play, see 'Updates' section).
Fuel Bonus 3,000, 6,000 or 9,000
Spaceship Bonus 5000

Tips and tricks

  • When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships.
  • Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left.
  • You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to.
  • The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly.
  1. The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top.
  2. The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line.
  3. The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with.
  4. The Yellow Aliens come down in three rows with five spaceships per row.
  • As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room.
  • In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships, always be aware of where the bombs may be heading and act accordingly.
  • On the fifth wave, you will have to deal with the 'GS' mother ship. Its shots are pretty easy to avoid and it must be hit dead center to stop it, collect the points, and refuel your fighter for the next round.
  • There is a 10k bonus trick. Normally, if you hit the GS mother ship with your first shot you get 950 points, otherwise you get 300 points. However, if you miss with your first shot and then destroy it with your 55th shot (counting from the beginning of the level, or when you start with a new ship) you get 10,000 points! There are 4 waves per level - 11 enemies on the 1st, 12 on the 2nd and 3rd, and 15 on the 4th (50 total), so you can miss 3 times (or hit bombs) before you reach the mother ship.

Series

  1. Astro Fighter [Upright model] (1979)
  2. Super Astro Fighter (1981)

Cabinet and Artwork

Ports

Computers 
Microtan 65
Tandy Color Computer (1982, "Astro Blast")
ZX-Spectrum (1983, "Starclash", Micromega (UK), programmed by Derek Brewster)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.