Lost In Translation/Atomic Robo-Kid

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Atomic Robo-Kid
No screen shot.
Manufacturer UPL
Released 1988
8-way Joystick
2 Button(s)
Main CPU Z80 (@ 6.000 MHz)
Z80 (@ 5.000 MHz)
Sound CPU Mono
(2x) YM2203 (@ 1.500 MHz)
Raster (Horizontal)
256 x 192 pixels
60.00 Hz
1,024 Palette colours
Screens 1
ROM Info 31 ROMs
1,998,848 bytes (1.91 MiB)
MAME ID robokid · robokdj2 · robokidj

About The Game

Atomic Robo-Kid is an horizontally scrolling shoot-em-up featuring great anime graphics and giant bosses.


Released in November 1988.

Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]


In the Japanese version, the highscore table contains the entire name compared to only 3 letters on the other version.

Tips and tricks

  • Choose Start Level :
  1. After inserting a coin, press p1 attack button while pressing 1p start.
  2. Enter the code (codes appear after Act5 at the beginning of the level).


Game Designer
Tsutomu Fuzisawa
Chief Programmer
Toshio Arai
Character Designers
Tsutomu Fuzisawa
Tokuhisa Tazima
Background Designers
Noriko Nihei
Akemi Tsunoda
Kohji Abe
Compose & Music
Mecano Associates

Cabinet and Artwork


NEC PC-Engine (1989)
Sega Mega Drive (1990)
Box art for the Activision port of Atomic Robo-Kid.
Commodore C64 (1990)
Atari ST (1990)
Commodore Amiga (1990)
Sharp X68000 (Year unknown)
Sinclair ZX Spectrum (1990?)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Omega Fighter ~ Atomic Robo Kid PCCB-00038[1] 1990-08-21 Pony Canyon/Scitron CD version.

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.