Lost In Translation/Bio-Ship Paladin
Bio-Ship Paladin | |
---|---|
Manufacturer | UPL (American Sammy license) |
Released | 1990 |
Control Method |
8-way Joystick 2 Button(s) |
Main CPU | 68000 (@ 10.000 MHz) |
Sound CPU | Mono YM2203 (@ 1.500 MHz) (2x) OKI6295 (@ 4.000 MHz) |
Video Details |
Raster (Horizontal) 256 x 224 pixels 60.00 Hz 1,024 Palette colours |
Screens | 1 |
ROM Info | 14 ROMs 3,146,272 bytes (3.00 MiB) |
MAME ID | bioship · sbsgomo |
About The Game
Bio-Ship Paladin is essentially a standard horizontally scrolling shoot-em-up, but it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.
Trivia
Licensed to American Sammy.
This game is known in Japan as "Uchuu Senkan Gomorrah" (translates from Japanese as 'Space Battleship Gomorrah').
Staff
- Game Designed By
- Tsutomu Fuzisawa
- Program Designed By
- Itsam Matarca
- Character Designers
- Tsutomu Fuzisawa
- Kinya Aoyama
- Background Designers
- Mutsuo Kaneko
- Miho Urushibara
- Shiho Sasaki
- Sound Effects By
- Yoshio Nagashima
Cabinet and Artwork
Ports
- Consoles
- Sega Mega Drive (1991)
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
---|---|---|---|---|
Space Battleship Gomora | PCCB-00050[1] | 1990-12-15 | Pony Canyon/Scitron | CD version. |
References
- ↑ Space Battleship Gomora (CD) at the VGMdb