Lost In Translation/BlaZeon
From ExoticA
BlaZeon | |
---|---|
Manufacturer | Atlus |
Released | 1992 |
Control Method |
8-way Joystick 2 Button(s) |
Main CPU | 68000 (@ 12.000 MHz) Z80 (@ 4.000 MHz) |
Sound CPU | Stereo YM2151 (@ 4.000 MHz) |
Video Details |
Raster (Horizontal) 320 x 232 pixels 60.00 Hz 2,048 Palette colours |
Screens | 1 |
ROM Info | 6 ROMs 3,801,088 bytes (3.63 MiB) |
MAME ID | blazeon |
About The Game
BlaZeon is an horizontally scrolling shoot-em-up in which the player fights waves of enemies. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player, will morph into an outline of themselves; the player can then fly into the outline, and take on the form of the robot enemy.
Staff
- Star Programmer
- Dandy Arai
- Sound
- Macco
- Japanese Planners
- Ethiopian Taro
- Toshiya Matsuyama
- BIRD
- Object Engineers
- Shinji Tago
- Hikaru Takeyasu
- Masahiro Kuroda
- Screen Designers
- Shinji Tago
- Hakase100%
- Magnam.K
- Opening Animators
- Kenji Teraoka
- Yasuhito Kikuchi
- Motoaki Satoh
- Naoki Kobayashi
- Yusuke Satoh
- Kazuyo Nakamura
- Opening CG
- Youtai Isseki
- Hikaru Takeyasu
- Sin
- Opening Makers
- T. Mansell
- Hakase100%
- Annenyama-Z
- Sin
Cabinet and Artwork
Ports
- Consoles
- Nintendo Super Famicom (1992)