Lost In Translation/BlaZeon

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


BlaZeon
No screen shot.
Manufacturer Atlus
Released 1992
Control
Method
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2151 (@ 4.000 MHz)
Video
Details
Raster (Horizontal)
320 x 232 pixels
60.00 Hz
2,048 Palette colours
Screens 1
ROM Info 6 ROMs
3,801,088 bytes (3.63 MiB)
MAME ID blazeon

About The Game

BlaZeon is an horizontally scrolling shoot-em-up in which the player fights waves of enemies. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player, will morph into an outline of themselves; the player can then fly into the outline, and take on the form of the robot enemy.

Staff

Star Programmer
Dandy Arai
Sound
Macco
Japanese Planners
Ethiopian Taro
Toshiya Matsuyama
BIRD
Object Engineers
Shinji Tago
Hikaru Takeyasu
Masahiro Kuroda
Screen Designers
Shinji Tago
Hakase100%
Magnam.K
Opening Animators
Kenji Teraoka
Yasuhito Kikuchi
Motoaki Satoh
Naoki Kobayashi
Yusuke Satoh
Kazuyo Nakamura
Opening CG
Youtai Isseki
Hikaru Takeyasu
Sin
Opening Makers
T. Mansell
Hakase100%
Annenyama-Z
Sin

Cabinet and Artwork

Ports

Consoles
Nintendo Super Famicom (1992)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.