Lost In Translation/Blaster
|Main CPU||M6809 (@ 1.000 MHz)|
M6808 (@ 894.750 kHz)
292 x 240 pixels
272 Palette colours
|ROM Info||21 ROMs|
236,544 bytes (231.00 KiB)
|MAME ID||blaster · blast30 · blastkit|
About The Game
Blaster has the player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of 11 different levels, 9 of which are repeated, bringing the total number of levels to 20.
The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are 2 of each of these).
There are also 2 unique waves that occur only once, they are Armageddon and Paradise.
Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.
Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.
Released in November 1983.
Also released as "Blaster [Upright model]" and as a Cockpit model.
Blaster was the official sequel to "Robotron - 2084", its attract mode went : The Robotrons have destroyed the last human family.
Dwayne Richard holds the record for this game with 92,346,500(!) points.
Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.
When Blaster was first put out at a test location in late 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in early 1984, the program had been modified to have 20 waves, and no buy-ins allowed.
The very rare 30-wave version has more enemies and more diabolical levels.
- Eugene Jarvis (DRJ)
- Larry DeMar (LED)
- Paul Dussault (PGD)
Cabinet and Artwork
- Sony PlayStation (1997, "Arcade's Greatest Hits - The Midway Collection 2")
- Sony PlayStation 2 (2003, "Midway Arcade Treasure")
- Nintendo GameCube (2003, "Midway Arcade Treasure")
- Microsoft XBOX (2003, "Midway Arcade Treasure")
- PC [MS Windows, CD-ROM] (1997, "Arcade's Greatest Hits - The Midway Collection 2")
- PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")